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Old 05-01-2012, 08:13 PM  
Bambi Bambi is offline
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Black Ops 2

Lots of Battlefield 3 elements in this and I have to say the horse riding looks awesome, lol

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Old 08-14-2012, 01:10 AM   #196
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The new Create-A-Class system in Black Ops 2 explained by Vonderhaar himself...
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You know the saying “well, it looks good on paper”? With Black Ops II, it’s no exaggeration. To redesign the create-a-class system, “we made several board games,” reveals Vonderhaar. “I will never, ever design videogames again without going through this process, because we learned so much.”

The result of using board-game mechanics is an all-new create-a-class system, known colloquially on the team as “Pick 10,” though that name likely isn’t final or official. It’s refreshingly simple: Every weapon, attachment, or perk counts costs one of ten point, and all your options are laid out on a grid. For instance, a primary AN-94 assault rifle with a reflex sight, a Raging Judge pistol (which shoots shotgun shells!) as a secondary, three perks, a Semtex grenade, and a tactical Shock Charge – that’s eight elements, so that’s eight points. You still have two to spend.

But here’s where it gets really interesting: If you’re the kind of gamer who never uses your secondary, you don’t need to pick one. Remove it altogether, and use that point somewhere else. And what if you don’t want to use anything from the Perk 3 pool, but two of your favorites are in Perk 1? You can now do that – pay a point to buy a “wildcard” called Perk 1 Greed. Now you’re able to choose two Perk 1s, for the price of no Perk 3 plus one additional point for bending the rules. Other wildcards let you take second primary weapon or a third weapon attachment, but work on the same principle: To get something extra, you have to pay extra. This opens up a lot more freedom; you don’t have to take one of everything on the grid. Your class is truly personalized to your particular play style and preferences.
http://oneofswords.com/2012/08/16153/
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Old 08-14-2012, 01:13 AM   #197
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From the same link

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What’s more, “In Black Ops II, there are no perks that modify a gun,” says Vonderhaar. Slight of Hand, for instance, is no more, but there’s a Perk called Fast Hands which lets you swap weapons faster, and a weapon attachment called Fast Mag that handles faster reloads – and it’s specific to only that weapon. This should minimize the weapon-balancing nightmares that often frustrate fans and designers alike; an overpowered weapon can be tweaked and tuned as its own entity without worrying about how larger systems affect it.
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Old 08-14-2012, 01:16 AM   #198
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WOW!!!!!!! They are actually trying to fix Ghost in this game! Ghost players can no longer camp in corners during a UAV, if they don't want to be seen by a UAV, they have to move!

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Perks in general should be easier to weigh and measure. “We’ve grossly simplified the perks,” says Vonderhaar. “Perks shouldn’t be absolute.” For instance, Ghost no longer protects you from all UAVs; “if it’s absolute, I can’t tune it,” argues Vonderhaar. Instead, Ghost keeps you invisible while on the move; a separate perk, Hard Wired, makes you immune to Counter UAV. A third perk, Cold Blooded, removes the benefits of an enemy’s Target Finder sight and some sniper scopes. Vonderhaar summarizes it all in a straightforward manner: “Perks only impact you, they don’t impact your gun, and they can be tuned.”
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Old 08-14-2012, 01:22 AM   #199
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Black Ops 2 multiplayer gameplay.....

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Old 08-14-2012, 01:27 AM   #200
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More Black Ops 2 multiplayer gameplay. There is going to be a lot of Black Ops 2 info coming out because of Gamescom

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Old 08-14-2012, 01:43 AM   #201
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Old 08-14-2012, 09:01 AM   #202
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Good lookin out knomo.
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Old 08-14-2012, 09:42 AM   #203
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I like the idea of the pick 10 system. We'll see how well it works out.
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Old 08-14-2012, 09:55 AM   #204
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Unconfirmed Perk List/Killstreaks (Killstreaks are called Score Streaks in this game)....

Perk 1

Flak Jacket — Take less explosive damage.
Ghost — Cannot be detected by enemy UAVs while moving.
Blind Eye — Unaffected by AI-controlled perks.
Hardline — Receive bonus score points.
Lightweight — Move faster, take no damage from falling.
Perk 2

Hard-wired — Immune to counter-UAV and enemy EMPs.
Scavenger — Replenish ammo and grenades from fallen enemies.
Cold-blooded — Resistance to targeting systems including Dual Band, Target Finder, Sensor Grenades and player-controlled aircraft.
Toughness — Flinch less when shot.
Fast Hands — Swap grenades faster, use grenades and equipment faster, and safely throw back frag grenades.
Perk 3

Engineer — Show enemy equipment in the world, delay explosives and re-roll and booby trap care packages.
Dead Silence — Move silently.
Extreme Conditioning — Sprint for a longer duration.
Tactical Mask — Reduce the effect of flash, concussion and shock charges.
Awareness — Enemy movements are easier to hear.
Dexterity — Climb ladders and mantle over objects faster, recover from melee faster and aim faster after sprinting.
Lethal Grenades

Grenade — Produces lethal radius damage upon detonation.
Semtex — Grenade that sticks to surfaces before detonating.
Combat Axe — Retrievable axe that causes instant death upon impact.
Claymore — Directional antipersonnel mine that triggers a proximity-based explosion.
C4 — Plastic explosive device that can be set and triggered remotely.
Bouncing Betty — Proximity mine that launches into the air before detonating. Can be avoided by crouching or going prone.
Tactical Grenades

Sensor Grenade
Flashbang
Concussion
Shock Charge — A deployable charge which stuns enemies that enter its proximity.
EMP Grenade
Tactical Insertion
Smoke Grenade
Black Hat PDA — Hack equipment and care packages, or disable enemy vehicles.
One additional point can be spent on any tactical grenade to bring two of the same type into battle when you spawn.

Wildcards

Primary Gunfighter — Allows a 3rd attachment for the primary weapon.
Secondary Gunfighter — Allows a 2nd attachment for the secondary weapon.
Overkill — Take a primary weapon as your secondary weapon.
Danger Close — Take a second Lethal.
Perk 1 Greed — Take a second Perk 1.
Perk 2 Greed — Take a second Perk 2.
Perk 3 Greed — Take a second Perk 3.
Tactician — Take a Tactical grenade in place of your lethal Grenade.
Scorestreaks

RCC — 325 points — A remote-controlled car packed with explosives.
UAV — 375 points — Shows enemies on the mini-map.
Hunter Killer — 400 points — Airborne drone that seeks out and destroys a nearby target.
Care Package — 450 points — Air drop a random Scorestreak.
Counter-UAV — 475 points — Temporarily disables enemy radar.
Guardian — 500 points — Projects microwave field which stuns and impairs enemies.
Hellstorm Missile — 525 points — An air-to-surface missile which can be scattered into a cluster bomb while falling.
Lightning Strike — 550 points — Launch a coordinated lightning strike on three locations.
Death Machine — 600 points — Your own personal handheld mini-gun.
Sentry Gun — 650 points — An automatic sentry gun which can be remote-controlled.
War Machine — 700 points — Grenade launcher with rapid, semi-automatic firing.
Dragonfire — 725 points — Remote-controlled quad-rotor with lightweight machine gun.
AGR — 800 points — Air drop an autonomous ground robot that searches for and destroys enemies and can be remote controlled.
Stealth Chopper — 850 points — Call in a stealth helicopter which does not appear on the enemy's mini-map.
Orbital VSAT — 900 points — Shows both enemy position and direction on the mini-map, cannot be shot down.
Escort Drone — 1000 points — Get personal air support from an escort drone.
Warthog — 1025 points — Jet aircraft that provides close air support with several strafe runs.
EMP Systems — 1050 points — Temporarily disables enemy electronics.
Lodestar — 1150 points — Lase missile targets remotely from the Lodestar.
VTOL Warship — 1200 points — Be the gunner of a powerful VTOL Warship.
Canine Unit — 1275 points — Attack dogs that hunt down the enemy.
Swarm — 1400 points — Call in a swarm of lethal Hunter Killer drones that search and destroy enemies.

http://www.theverge.com/gaming/2012/...options-so-far
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Old 08-14-2012, 10:15 AM   #205
Mr. Plow Mr. Plow is offline
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Quote:
Originally Posted by Cassel>Manning View Post
WOW!!!!!!! They are actually trying to fix Ghost in this game! Ghost players can no longer camp in corners during a UAV, if they don't want to be seen by a UAV, they have to move!

Why would players using Ghost camp in a corner during a UAV? Am I wrong, or doesn't Ghost make you not show up on the mini map during a UAV?
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Old 08-14-2012, 10:32 AM   #206
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Originally Posted by Mr. Plow View Post
Why would players using Ghost camp in a corner during a UAV? Am I wrong, or doesn't Ghost make you not show up on the mini map during a UAV?
Yeah Ghost keeps you off the radar during UAV but a lot of Ghost people still camp corners when the other team has a UAV up.
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Old 08-14-2012, 10:56 AM   #207
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I better still be able to camp my corners damnit
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Old 08-14-2012, 11:18 AM   #208
Mr. Plow Mr. Plow is offline
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Quote:
Originally Posted by Cassel>Manning View Post
Yeah Ghost keeps you off the radar during UAV but a lot of Ghost people still camp corners when the other team has a UAV up.

Ahhh, I see now. They camp the corner because the other guys are rushing more with the UAV up....which means they just let the guy run by and shoot him.
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Old 08-14-2012, 11:44 AM   #209
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Quote:
Originally Posted by Mr. Plow View Post
Ahhh, I see now. They camp the corner because the other guys are rushing more with the UAV up....which means they just let the guy run by and shoot him.
And it's because they suck going head to head and would rather camp.
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Old 08-14-2012, 11:55 AM   #210
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And it's because they suck going head to head and would rather camp.
going head to head with someone is 99% connection, not skill. At least it is in MW3. I never camped in COD4 and gun skill would win out most of the time.
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