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Old 05-01-2012, 08:13 PM  
Bambi Bambi is offline
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Black Ops 2

Lots of Battlefield 3 elements in this and I have to say the horse riding looks awesome, lol

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Old 09-20-2012, 12:59 PM   #436
Dayze Dayze is online now
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[quote=CJizzles;8930510]People who scope quickly.

QUOTE]

I tee'd that one up nice lol


yeah, how the hell do they do that? WTF

are they that good, or is it some sort of hack
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Old 09-20-2012, 01:05 PM   #437
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[quote=Dayze;8930650]
Quote:
Originally Posted by CJizzles View Post
People who scope quickly.

QUOTE]

I tee'd that one up nice lol


yeah, how the hell do they do that? WTF

are they that good, or is it some sort of hack
HAXORS!
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Old 09-20-2012, 01:10 PM   #438
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[quote=Dayze;8930650]
Quote:
Originally Posted by CJizzles View Post
People who scope quickly.

QUOTE]

I tee'd that one up nice lol


yeah, how the hell do they do that? WTF

are they that good, or is it some sort of hack
You essentially quick tap the zoom button and shoot immediately right after.

Or you HAX hard!
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Old 09-20-2012, 11:04 PM   #439
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[quote=CJizzles;8930686]
Quote:
Originally Posted by Dayze View Post

You essentially quick tap the zoom button and shoot immediately right after.

Or you HAX hard!
To further expand, there is a built in auto assist, so when you zoom in real quick and fire the round it always hits when doing it correctly.. It is complete BS that it is in there..
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Old 09-21-2012, 08:09 AM   #440
Von Dumbass Von Dumbass is offline
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Originally Posted by Valiant View Post

To further expand, there is a built in auto assist, so when you zoom in real quick and fire the round it always hits when doing it correctly.. It is complete BS that it is in there..
Just fixing the quoting mess you guys have got going on right now.
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Old 09-21-2012, 08:12 AM   #441
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I heard today that Scavenger will resupply claymores and grenades, but only if you get the kill with your gun. So if you are camping with claymores and your claymore gets a kill, you will not get a new claymore from that Scavenger pack.
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Old 09-26-2012, 11:03 AM   #442
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I guess you ride the bus to certain parts of a huge zombie map.
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Old 09-26-2012, 11:22 AM   #443
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Originally Posted by Cassel>Manning View Post
There have been rumors that zombies will have their own campaign in addition to regular zombies. If the rumors are true I bet that teaser is part of the zombies campaign.

A map that only takes place on a bus doesn't make sense to me, it's too small. Where would the perk machines, wall weapons, and random box be? I'm sure they could figure it out but I bet it's part of a zombies campaign mode.
I guess the bus is actually part of the campaign mode. I was half right.
Quote:
Zombies in Black Ops 2 will boast new playable characters, new special zombies, and new weaponry, some of it based on future tech of the game's 2025 setting. Treyarch also promises guns familiar to Zombies fans, plus "some new zombie weaponry." Much of that is still to be officially revealed, though the Black Ops 2 Zombies trailer released today is packed with hints of Treyarch's new offerings.

Treyarch says the evolution of Zombies, especially its new competitive multiplayer mode, has been driven by the Call of Duty community.

""We have so much fun making this game mode. It's really taken off and that's thanks to the community.""

"One of the things our community has told us is that the love the game but they want to play it in different ways," said Treyarch studio head Mark Lamia at a press event this week. In addition to classic Survival mode, in which players will fend off waves of undead, two additional Zombies modes will ship with Black Ops 2.

Tranzit is Zombies' new story-based campaign set in an "expansive world" for players to explore. "It's massive," Lamia said, describing an open area game world with interconnected zones. Players will have access to transportation, the fortified bus seen in Zombies mode's first trailer, to travel from map to map. The bus provides players with shelter, Treyarch says, "but it's also a confined space, so it comes with its own issues." Players will be able to fight on the bus as it transports the team. They'll also be able to get off the anti-zombie bus, "go out into the fog" to explore, and search for items and new dangers.

Lamia said Tranzit mode will feature player-created items, "buildables" that can be used as weapons or a means of defense. Black Ops 2 Zombies' new trailer shows DIY assault shields, which like their Black Ops 2 multiplayer equivalents, can be planted to provide mobile cover.
http://www.theverge.com/gaming/2012/...-tranzit-grief
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Old 09-26-2012, 11:23 AM   #444
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Information on the new Zombies game mode "Grief"

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Also new is Grief, a new competitive mode that pits humans versus humans versus zombies — nicknamed "4z4" mode by Lamia — in a last team standing battle for survival. In Grief, players can't directly shoot each other to kill the opposing team, Lamia says. Only zombies can take out a team of humans.

"But you can make their lives harder," he teased, adding that the mode is built on the foundation of "griefing" player-harassment game mechanics that give it its name.

Grief will be playable in matches of two to eight players in various team-sizes. As in Survival, players will control teams comprised of agents from two United States government agencies: the CIA and CDC. The four playable characters seen in Tranzit appear to be unique to that game mode.

Treyarch says it will implement features of Black Ops 2's standard multiplayer into Zombies competitive and cooperative modes, including skill-based matchmaking and custom game options. Custom Zombies games will permit players to choose their starting round, opt for a headshots-only difficulty challenge, and disable magic items (Pack-A-Punch vending machines, mystery boxes, perks).

There's still more to be revealed about Call of Duty: Black Ops 2, including new details that will be unveiled later this week.
http://www.theverge.com/gaming/2012/...-tranzit-grief
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Old 09-26-2012, 01:14 PM   #445
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Zombie Modes


Treyarch revealed three modes during its preview event, detailing them in a presentation at the end of a day of multiplayer hands-on. One mode will be instantly recognizable to fans of other Treyarch Call of Duty games.

'Tranzit' adds scale to the original gametype, and acts as the primary mode for zombie players. Rather than be stuck in one location, players are free to explore a "big, giant, expansive world." Calling it "significantly bigger than anything [Treyarch has] ever created," Lamia promises players (playing solo or up to four-players co-op) can traverse on foot or via the bus featured in the zombies world premiere trailer above.

"Because it's open and because there are multiple locations in this world where you can play and where the infestation is, there's different strategies about how you can approach it," he adds. "It's a much bigger world with much more going on." Moving through the world in the bus has tactical advantages, such as speed; however, it isolates players and can become very difficult to escape from. Going it on foot "into the fog" which players can do by themselves or as part of the group also has its perks, but puts players in the middle of danger.

To aid in their survival, players can collect pieces of items from throughout the world, putting them together to create "buildables"; including weapons, tools and things to help open new areas of the world.


'Survival' has the "more classic zombies vibe," where zombie aggressors attack the player within a single area from the "expansive" Tranzit world. From its description, things work relatively the same as they have in the past: hole up, fortify your location and venture out to grab bonuses scattered throughout the environment when you find the right moment.

Survival areas are "carved out" of the Tranzit world and customized by Treyarch to act much like dedicated maps. Though Lamia wouldn't give an exact number, he promised players will have access to "multiple areas" in Survival that are designed to be played as a standalone section (solo or as a 4-player co-op experience). These areas feature the same gameplay zombie fans are used to, including magic items and 'Pack-a-Punch' machines.



'Grief' is a new mode, available for up to 8 players that takes the concept of Survival and adds a competitive twist. In this mode, two teams of four players are dropped within the zombie-infested Tranzit world and must outlive the opposing team.

"This is what I've called in the past '4z4,'" Lamia says, detailing a mode that breaks down to a simple descriptor of Humans vs. Humans vs. Zombies. "It's really humans versus zombies, because the zombies don't care what team you're on. They just want human flesh and brains."

In this mode, human players cannot kill each other; however, they can play with the world to put the opposing team in precarious situations hence the name 'Grief.' The last human team standing wins the match.

Standard elements like blocking passages seem to be on the docket to make the other team's life harder, but Lamia says there are "new mechanics exclusive to this mode" that players can employ to grief the other team with. When pressed for details, Lamia wouldn't budge on what those elements are.

How the Multiplayer Engine Changes Things


In Call of Duty: Black Ops 2, the zombies mode has been built on the multiplayer engine. In the past, Treyarch has stated this decision allows the developer to do new things it was unable to do in previous iterations. But what does that mean?

Stat tracking: Zombie fans will now have "extensive stats" attached to their monster hunting sessions, much like multiplayer fans have in the competitive part of the game.

Leaderboards: Stat tracking transitions into leaderboards for each zombie mode and can be broken down in detailed ways, like ranking based on maps. As an example, Lamia says players could check rankings for Survival in one particular area. "That will have its own leaderboard," Lamia added, mentioning detailed breakdowns for the other modes as well. "A lot more leaderboards, a lot more stats."

Improved Matchmaking: Using the multiplayer system, the game will attempt to match players faster than it has in the past. Because stats are tracked, Lamia says, Treyarch "will do [its] best" to match players with similar skill in the zombies mode. Of course, players can jump in and play with friends or anyone of varied skill levels if they choose.

Custom Games: "Now we're going to let you create custom games of the modes I just talked about," Lamia says. Creating a custom zombie game, players can make a series of decisions including setting a starting round (with players given points at the beginning of the match that are relative to the round choice, so players can purchase weapons and items to help them survive), you can set challenges like 'Headshots Only' at the beginning of the match or at specific rounds, turn magic items off (no perk machines, no 'Pack-a-Punch,' no mystery boxes). Lamia says there will be a laundry list of tweaks players can make.
http://www.joystiq.com/2012/09/26/ca...lshare_twitter

I can't wait to see what that "campaign" part of zombies is like. It probably won't be as good as I'd like it to be but maybe Treyarch can build on it and make their own stand alone "DayZ" type game.
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Old 09-26-2012, 02:26 PM   #446
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Yup, I will be buying this game.

Damn you zombie mode/s!
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Old 09-26-2012, 03:10 PM   #447
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it better have HC FFA right away. I don't understand why it's always added months later, its my favorite mode.
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Old 09-26-2012, 04:31 PM   #448
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it better have HC FFA right away. I don't understand why it's always added months later, its my favorite mode.
I feel bad for the HC players because this game isn't really made for it. You can't just camp in the back of the map with a silenced sniper rifle and Ghost anymore because you will show up on the radar during UAV's if you sit still.
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Old 09-26-2012, 07:06 PM   #449
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Originally Posted by Cassel>Manning View Post
I feel bad for the HC players because this game isn't really made for it. You can't just camp in the back of the map with a silenced sniper rifle and Ghost anymore because you will show up on the radar during UAV's if you sit still.
damn, what am I going to do now?
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Old 09-26-2012, 07:37 PM   #450
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I'm going to totally buy this after swearing it off based on the first trailer and MW3.
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