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Old 06-19-2013, 03:25 PM  
Von Dumbass Von Dumbass is offline
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Report: Microsoft to remove DRM/Always Online for the Xbox1

This could be the biggest backtrack in gaming history: Microsoft will reverse course on their DRM policies for Xbox One, dropping their Internet requirements and all restrictions on used games, according to the websites WhatHiFi and GiantBomb.

According to both reports, the announcement will be made today.

Citing multiple sources, GiantBomb says Microsoft has decided to remove a laundry list of Xbox One restrictions that customers considered negative:

No more always online requirement
The console no longer has to check in every 24 hours
All game discs will work on Xbox One as they do on Xbox 360
Authentication is no longer necessary
An Internet connection is only required when initially setting up the console
All downloaded games will function the same when online or offline
No additional restrictions on trading games or loaning discs
Region locks have been dropped



Since they revealed the Xbox One in May, Microsoft has faced non-stop criticism for announced policies that could drastically change the way we play games in the future. The Xbox One, they said, would require players to connect to the Internet once every 24 hours in order to keep the box playing games. You would have to activate each game by registering it on the web before playing. The console would also restrict the way that game discs are traded, borrowed, and shared, limiting the number of people who could own and play each game, and restricting trade-ins on a publisher-by-publisher basis.

Microsoft has justified these policies by saying that these moves are consistent with a shift to digital seen on Steam, iTunes and other digital platforms.


By reversing on those policies, Microsoft calls a lot of things into question: what will become of the Xbox One's family sharing plan? Will publishers find other ways to block used games? And what of all the rhetoric of how "the bits"—the data on each game disc, rather than the discs themselves—are the future?

We've reached out to Microsoft for comment but have not heard back yet.

http://kotaku.com/microsoft-is-remov...ium=Socialflow
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Old 06-20-2013, 03:46 AM   #46
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Depends I guess. Im liking
Halo
GOW
Forza
Titanfall
Sunset overdrive
fable
State of decay

there's good exclusives on both. hard to say one beats the other
I used to love Halo and GOW but they just got stale for me. I haven't even finished Halo 4 and really have lost any desire to go back to it.

Don't like racing games hence why I left GT off my list. Never even heard of Sunset overdrive. What is that?
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Old 06-20-2013, 07:38 AM   #47
Canofbier Canofbier is offline
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As a guy who has been a PC gamer for a long time (and hasn't owned a Playstation since the PS2 and never owned any Xbox), I always felt throughout this whole process that most opinions over the Xbone's online requirement and DRM policies were WAY overblown. It's good that they removed the restrictions, but I didn't think that a single one of them would have realistically had a negative impact on me.

It's funny how people are so passionately "for" or "against" one console or the other, IMO. It's better for the health of console gaming to A) have options and B) have solid competition. Fanboys of either system are ****ing annoying and are incredibly short-sighted for believing that one console is going to "LOL RAPE STOMP U pillowbiterZ" the other, especially considering the fact that both consoles are months away from even being released. Ugh.
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Old 06-20-2013, 08:25 AM   #48
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I'm the same way as a PC gamer. I haven't bought a physical disk in years. I've played multiplayer games for literally decades, so needing a persistent internet connection is nothing that concerns me (nor is paying to access; "free to play" is I think one of the worst, most invasive trends in gaming these days - people pay more through online stores in these "free" games than we ever did in the early 00s... - they complain about $15/month and then buy literally hundreds of dollars worth of random packs to get things they want).
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Old 06-20-2013, 02:03 PM   #49
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Good move by MS, but still not done.

They need to get price competitive with Sony. Have an X1 package without Kinect for $400. They need to do this.
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Old 06-20-2013, 02:19 PM   #50
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Originally Posted by GordonGekko View Post
Good move by MS, but still not done.

They need to get price competitive with Sony. Have an X1 package without Kinect for $400. They need to do this.
this post owns all for me. I agree. Again, for me, im waiting to see which one is better after about 6 months or so before buying.
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Old 06-20-2013, 02:20 PM   #51
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I used to love Halo and GOW but they just got stale for me. I haven't even finished Halo 4 and really have lost any desire to go back to it.

Don't like racing games hence why I left GT off my list. Never even heard of Sunset overdrive. What is that?
Its a large world fps game. look up the e3 trailer, there isnt game play out yet. But its done by insomniac so im sure it will be fun.
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Old 06-20-2013, 04:26 PM   #52
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It still costs more. Try again Micro$oft.
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Old 06-20-2013, 05:19 PM   #53
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Last generation I started with the 360 and eventually bought a PS3, which I'm loving right now for all the free stuff from PS+. (I own a Vita too). This time around I'll be going PS4 first and likely buying an Xbox One later (friends). Also PC gamer too but will wait to upgrade till the hardware on these consoles becomes a little dated. Yeah it's a bit of a hobby for me.

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Old 06-20-2013, 06:40 PM   #54
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Uncharted series
Last of Us
Infamous
Heavy Rain
LBP
Killzone
God of War


Their track record with exclusives is enough to keep me around. I have no doubt their exclusives with the new gen will again be better than anything MS has.
MLB The Show also
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Old 06-20-2013, 07:30 PM   #55
Bump Bump is offline
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Originally Posted by silver5liter View Post
Depends I guess. Im liking
Halo
GOW
Forza
Titanfall
Sunset overdrive
fable
State of decay

there's good exclusives on both. hard to say one beats the other
Halo = was cool in 2003
GoW = first one was cool, after that they were all money grabs
Forza = meh, I don't do racing games
Fable = that's pretty good, but not worth buying the xbox one for.

haven't played the rest.


But Last of Us looks ****ing sick and so does God of War, Kill Zone and Uncharted.
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Old 06-21-2013, 12:30 AM   #56
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Not going to pat Microsoft on the back for this. I am more likely to buy an Xbone once the price drops on it though.

E: Looks like the whole family share thing was just going to be a glorified demo lol nvm (Not even sure why they felt it was necessary to remove this)
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Old 06-21-2013, 01:46 AM   #57
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Not going to pat Microsoft on the back for this. I am more likely to buy an Xbone once the price drops on it though.

E: Looks like the whole family share thing was just going to be a glorified demo lol nvm (Not even sure why they felt it was necessary to remove this)
Got a link for that?
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Old 06-21-2013, 02:33 AM   #58
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Pastebin from a MS employee:

http://pastebin.com/TE1MWES2

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It’s 4am and I’m still up, some hours ago, we at Microsoft had to basically redact on our Always Online infrastructure and dream. Being part of the team that created the entire infrastructure to include the POS (point of sale) mechanisms I must say that I am extremely sad to see it removed. But the consumer knows what is best, I can place the blame on no one but us here at Microsoft. We didn’t do a good enough job explaining all the benefits that came with this new model. We spent too much of our time fighting against the negative impressions that many people in the media formed. I feel that if we spent less time on them and more time explaining the great features we had lined up and the ones in the pipes gamers and media alike would have aligned to our vision. That stated, we felt the people we would have loss would have been made up by the people we would have gained. We have 48 million Xbox 360 users connected online nearly 24 hours a day. That is much more than any of our closet competitors and vastly more than Steam. The people that we would have left behind I feel would have eventually come around as they saw what advantages the platform had to offer. But as I previously stated we at Microsoft have no one to blame other than ourselves for failing to convince those hesitant to believe in our new system. Microsoft might be a big company, but we at the Xbox division have always been for the gamer. Everything we’ve done has always been for them, we have butt heads with the executives many times on what we’ve wanted to, some times we lost (removing the onboard processor from Kinect 1.0) and other times we’ve won (keeping Gears of War as an exclusive).

While publishers have never come right out to us at MS and say “We want you to do something about used gaming” we could hear it in their voices and read it in their numerous public statements. The used gaming industry is slowly killing them and every attempt to slow down the bleeding was met with much resistance from the gaming community. I will admit that online passes were not well received nor were they well implemented, but I felt given time to mature it could have turned into something worth having as a gamer much like DLC (we went from pointless horse armor to amazing season passes like Borderlands 2!). Videogame development is a loss leader by definition and unlike other forms of media videogames only have one revenue stream and that is selling to you the gamer. So when you buy a game used you’re hurting developers much more than say a movie studio. Many gamers fail to realize this when they purchase these preowned games. It is impossible to continue to deliver movie like experiences at the current costs without giving up something in return. It’s what gamers want and expect, the best selling games are blockbusters, the highest rated are blockbusters, the most loved are blockbusters. How can developers continue to create these experiences if consumers refuse to support them? Many will argue the development system is broken, and I disagree. The development system is near broken, it’s used gaming that is broken, but regardless I think more emphasis on this from both us at Microsoft and publishers would have gone a long way in helping educate the gamer, but again it is us who dropped the ball in this regard for that we’re sorry.

Going back to Xbox One’s feature set, one of the features I was most proud of was Family Sharing. I’ve browsed many gaming forums and saw that many people were excited about it as well! That made my day the first time I saw gamers start to think of amazing experiences that could come from game sharing. It showed that my work resonated with the group for which I helped create it for. I will admit that I was not happy with how some of my fellow colleagues handled explaining the systems and many times pulled my hair out as I felt I could have done a better job explaining and selling the ideas to the press and public at large. I’m writing this for that reason, to explain to gamers how many of the features would have worked and how many of them will still work.

First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn’t have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they’re placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren’t many models of this system already in the wild other than Sony’s horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn’t share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games.

The motto around the offices for the family plan was “It’s the console gaming equivalent to spotify and pandora” it was a social network within itself! The difference between the family sharing and the typical store demo is that your progress is saved as if it was the full game, and the data that was installed for that shared game doesn’t need to be erased when they purchase the full game! It gave incentive to share your games among your peers, it gave games exposure, it allowed old games to still generate revenue for publishers. At the present time we’re no longer going forward with it, but it is not completely off the table. It is still possible to implement this with the digital downloaded versions of games, and in fact that’s the plan still as far as I’m aware.

Another feature that we didn’t speak out about was the fact we were building a natural social network with Xbox One in itself that didn’t require gamers to open their laptops/tablets to post to their other friends nor did they need to wrestle with keyboard add-ons. Each Xbox Live account would have a full “home space” in which they could post their highest scores, show off their best Game DVR moments, what they’ve watched via Xbox TV and leave messages for others to read and respond to. Kinect 2.0 and Xbox One work together and has robust voice to text capabilities. The entire notion of communicating with friends you met online would have been natural and seamless. No reliance on Facebook, or Twitter (though those are optional for those who want them). Everything is perfectly crafted for the Xbox One controller and Kinect 2.0 and given that shine that only Microsoft can provide.

We at Microsoft have amazing plans for Xbox One that will make it an amazing experience for both gamers and entertainment consumers alike. I stand by the belief that Playstation 4 is Xbox 360 part 2, while Xbox One is trying to revolutionize entertainment consumption. For people who don’t want these amazing additions, like Don said we have a console for that and it’s called Xbox 360.
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Old 06-21-2013, 02:43 AM   #59
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That family share plan sounded great until you learned that it was just 15-45 min demos and then you get to go buy the game... what a joke.

All of those great restrictions people will be missing out on... stupid consumers!!!!
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Old 06-21-2013, 06:06 AM   #60
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So, family sharing was just a ridiculous time limited pseudo rental system eh? What a friggin joke and disappointment. Yes, lets kill the used market and the rental market as well as force the consumer to pay full price for 6-12 month old games.

Love how they even dogged on Steam as well as shit talking PS4 when PS4 did exactly what gamers wanted and forced XBOX to do what gamers wanted as well.
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