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Old 09-04-2004, 10:48 AM  
whoman69 whoman69 is offline
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Game Plans

This is where the games could be won or lost. A good gameplan can make up for a lack of personnel. Each GM should send me a copy of their gameplan in a PM.

Each category should be filled in with a number as a % between 01-99. Categories beginning with * should total to 100 %.

DEFENSE

Expect opponent to run...
1st down > 10 _______ 1st and 10 ________
1st down < 10 _______ 2nd down > 9 ________
2nd down > 6 < 10 _________ 2nd down < 7 _______
3rd down > 9 ________ 3rd down >6 < 10 ________
3rd down > 2 < 7 _________ 3rd down < 3 __________

Run Defense *
Straight run __________ Neutral _________

Pass Defense *
Neutral _________ Pass ________ Blitz ________

Key on Runner *
HB _________ FB ________ QB/no key ________

Alignment *
Tight _________ Spread _________ Head Up ________

Persuit *
Quick _________ Slow __________ Medium _________

Defensive Strength on *
Strong side ________ Middle ________ Weak ________
Neutral _________

Pass coverage *
Zone ___________ Man to Man _________

Zone type *
Short _________ Medium ________ Deep ________

Cover type *
Tight _________ Medium ________ Loose ________

Double team
SE _________ TE ________ FL _________ None _________

OFFENSE

Run the ball on...
1st down > 10 _______ 1st and 10 ________
1st down < 10 _______ 2nd down > 9 ________
2nd down > 6 < 10 _________ 2nd down < 7 _______
3rd down > 9 ________ 3rd down >6 < 10 ________
3rd down > 2 < 7 _________ 3rd down < 3 __________

Ball Carrier *
HB _________ FB _________ QB ________ other/backup ________

Misdirection *
Counter ___________ No Counter _________

Run Type *
Draw __________ Dive __________ Trap _________
Slant __________ Sweep __________

QB run type *
Draw __________ Bootleg __________

Run direction*
Strong side _________ Weak side _________

Intended receiver *
HB _________ FB/WR4/TE2 __________ SE _________
TE _________ FL __________

Pass length *
Short (4-9) __________ Medium (10-23) _________ Deep ________

QB dropback type *
Straight ___________ Play Action ___________ Rollout _________

Pass pattern type *
One move __________ Two moves _________ Three moves _______

Pass direction *
Strong __________ Middle _________ Short side _________

Standard Offensive formation ( pick one)
Pro Set
I
Run & Shoot
3 wide
1 back

Standard Defense
3-4
4-3
5-2
Nickle
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Old 09-04-2004, 11:12 AM   #2
whoman69 whoman69 is offline
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Join Date: Sep 2002
Location: Marion, IA
Casino cash: $61445
Explanations
Run defense- straight run means all out play for the run, neutral means expect the run but be able to defense the pass
Key on runner- keying on a runner will cut down that runners success unless that runner is on a counter. keying on the wrong runner will hurt the d. no key does not help or hurt the runner.
Alignment- tight cuts down on dives, draws and traps while spread cuts down on sweeps and slants. guessing wrong will help the offense. head up does not help nor hinder the runner.
Persuit- quick will cut down on non counter plays while slow contains the counter. running a counter against quick persuit helps the runner while a non counter against slow persuit helps the runner. Medium gives no advantage.
Receiver cover type- tight coverage will lead to more incompletions and interceptions, but it can also result in big plays given up. loose coverage allows more completions and less interceptions but does not give up the big play. medium gives no particular advanatage.
Double teams- double teaming one receiver shut down that receiver but leaves the other receivers in single or sometimes no coverage.
QB runs- in this game QB runs can be a disaster for even Randall Cunningham types. they will have more success when forced out of the pocket on a pass play. the game does not program that eventuality very often so the QB is very underutilized as a runner.
Pass length- it doesn't take a rocket scientist to figure out that the deeper the pass, the less chance it will be caught. but sometimes the payoff can be worth it.
QB dropback type- play action helps against defenses looking for the run. rollouts help avoid heavy rushes but cut down on QB efficiency.
Pass pattern type- one move patterns are hindered by tight coverage but result in better timing with the QB. three move patterns are timing patterns that are difficult to complete but can result in big gains unless countered by loose coverage.
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