Originally Posted by Wallcrawler
(Post 18065293)
Missed me with this one.
I'll preface by saying I'm only 10 chapters in out of 22, but God daaamn has this been a boring ****ing slog.
If Doom Eternal was a Nascar Race, then The Dark Ages is a Sunday drive with your great grandmother who can't see over the steering wheel driving.
Gone is the 100mph white knuckle move or die gameplay that encompassed double jumps and air dashes, and in its place is this concrete shoed slog that really really wants you to hide behind a shield, and play ping pong with green projectiles.
The first 7 chapters of this game, I had to force myself to keep playing, figuring its going to kick into gear, and it simply hasn't.
The gruesome glory executions have been removed for all but the strongest of enemies as well, instead trading the Savage display of tearing demons limb from limb with a lame ass single attack that kills them instead. Like, wtf man.
Chainsaw, a classic staple of Doom, gone. Instead, you'll use melee attacks that hilariously need to recharge before you can use them, or find ammo for the. because now they replenish ammo.
No joke. If you've punched 3 times, well partner, you just can't punch anyone else until this cool down period is over, or you play a Lil ping pong with the green stuff. Imagine having to pick up ammo just to melee attack. Lmao. Horrible.
The game gets slowed down in sections with an uninteresting story (thankfully skippable), mech sections that are repetitive, impossible to fail on rails punch spamming until you fill a meter and use a finisher. I'm not even sure why this is a thing, unless they realized how monotonous the opening hours of this game really are, and felt they needed a change. Anyway, the only way to fail is to play blindfolded and run the controls with your feet.
Dragon sequences, same deal. Boring, repetitive, and instead of being able to do strafing runs on the enemies, it's a game of green dodgeball that needs to be played before your weapons can do any damage. So literally sit in one place, hold the fire button while locked on, and wait to dodge the green shit. Repeat the same sequence about 4 times to enter 4 nearly identical interiors to escape this monotonous hell, and get back on foot.
I've secured my first wraith stone to max super shotty, and I've nearly maxed the cycler for upgraded electric death, near max shield, near max flail, near max gauntlets, this one just misses for me.
It feels like a cover band trying to perform their favorite band's set. Like, this game is inspired by Doom, but it's missing something.
The soundtrack for this game is a frothy jar of ass, it's just annoying as **** background noise. I played eternals soundtrack in the background through Spotify instead, and it helps, but it's still just feels very much like a slog.
Killing the enemies just is not as satisfying or fun in this game as in 2016 and eternal.
I'll push through and complete the game, just to see it through, but I very happy this was on gamepass, as I'd be sorely disappointed if i dropped the cash for this outright.
Your enjoyment of this game will very much hinge on the shield mechanic, and whether or not mind the glory kills and chainsaw mechanic being removed from the game.
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