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FAX
09-25-2008, 02:03 PM
This is an oldie, but a worthwhile read, I think. Some of you many not like this writer, but, in this case, the article is less opinion than quotes from a few good NFL coaches (and one bad one). Anyhow, I thought some of you might find this of some interest. Personally, I've been fascinated by our tendency to stay with the same basic offensive attack regardless of our opponent. I suppose it's that whole, "establish the run" deal. Either that, or the lack of confidence in our quarterback du jour. All of that's been discussed to death on the Planet. Still, we might do well to remember that not all franchises operate that way ...

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Success is determined by best game plans
By Len Pasquarelli

It was a dyed-in-the-wool baseball guy, the late Branch Rickey to be exact, who philosophized that luck is the residue of design. But it is NFL coaches, many of whom have likely never even heard of the visionary Rickey, who have lent longevity to his legendary words.

To be both lucky and good in the NFL anymore, a team needs design, almost as much as it requires superior personnel. As the talent advantage throughout the NFL has continued to narrow in the past decade, an indisputable function of free agency and the salary cap, the significance of design has increased to the point where a solid blueprint is as essential as a seal-off block.

The game may be the thing but, at this juncture in NFL history, the game plan is everything.

"It's essential now to have a good game plan," said Hall of Fame head coach Bill Walsh. "A lot of games are won on those long Tuesdays, when the coaches are putting (the game plan) together, trying to figure out the best matchups. It's a big part of success. It's woven into the fabric of the game."

And into the consciousness of America as a whole.

Don't believe it? Think about this: How often, sitting in a business meeting now, do you hear your CEO refer to having a game plan? How many times in the past month has the evening news detailed the alleged game plan for attacking Iraq? Haven't you sat with your kids, maybe on the eve of the beginning of school, and challenged them to have a game plan for the year? Isn't the planning for your summer vacation a game plan of sorts?

The term has become ingrained in our neural synapses, the buzz-phrase for promulgating efficiency, an over-accepted and over-utilized entry into jargon. Nowhere, however, is the term more critical than to a football team.

"It's where everything starts," said Philadelphia Eagles coach Andy Reid. "Nobody goes to war without a plan. You don't build a house without a blueprint. Things would be complete chaos. You spend hour after hour constructing a game plan, then you fine tune it, because it's so critical in this league anymore that you're as prepared as you can be."

Sure, there are game plans, of a sort, in baseball. Before every series the pitching coach will go over with his staff the tendencies of opposition hitters in recent weeks, a scheme for dealing with the batters devised, and a defense set accordingly. In basketball, a coach will run set plays against a certain team, or seek a matchup that pits his best scorer against a poor defender. In hockey, scorers know whether or not a goalie will flop or spread-eagle on a breakaway. Even in your weekend tennis league, there are opponents whose backhand you know you can attack.

None of those has as much to do with victory, though, as does a brilliantly devised game plan brought to life in an NFL contest.

In a league where nearly half the games are decided by a touchdown, and a quarter of all contests by a field goal, parity has begat planning and coaches have become micro-managers. A computer printout is about as important as a square-out. And coaches spend more than double the time in a video room, seeking out their own team's strengths and the other outfit's shortcomings, than they do on the practice field.

The human factor is still paramount for every team, but plotting the game has become as crucial as playing it, especially in the past 10 years.

Hall of Fame coach Sid Gillman, a brilliant strategist long before scheming became an art form, recently referred to the NFL as being like the cover of the original Godfather novel. The hand at the top of those marionette strings, he suggested, belonged to the head coach. Seems an apt analogy anymore.

About 15 years ago, then-Indianapolis Colts general manager Jim Irsay strolled the Anderson College training camp site with a young writer, and talked about how significant good game-planning coaches would become in the NFL. His rationale was that, when a salary cap arrived, every franchise would be able to afford only about 10-15 premier playmakers. And those playmakers, in most games, would negate each other. What would determine the outcomes of games then, Irsay felt, was the design of the game plan. A decade and a half later, his vision has become a self-fulfilling prophecy.

The best coaches in this era are the ones with Boy Scout backgrounds. They are prepared to the Nth degree.

"Nothing against the New England players, because they did a fantastic job in carrying through with the game plan, but do you think the Patriots would have beaten the Rams (in Super Bowl XXXVI without the game plan their staff put together?" asked one AFC general manager rhetorically last week.

A more timely allegory might be that of the Washington Redskins and their preseason performance under first-year coach Steve Spurrier. The "ol' ball coach" has leaped in recent days to the defense of his players, because he feels they are being denigrated, and his system is getting too much credit. But there is a reason that Danny Wuerffel has thrived in a new environment after failing three other places. There is an explanation for why wideout Derrius Thompson, with three receptions in three previous NFL seasons, is torching opposition secondaries.

Both players are now in a system, working with game plans, more conducive to their success.

Walsh is still a true believer in the axiom that players win games. But for years, the San Francisco 49ers stayed on top of the league with continuity, by retaining their offensive and defensive designs even of the coaching staff changed. Not surprisingly, current San Francisco coach Steve Mariucci still pre-plans the opening 15-20 offensive snaps. In fact, so do most of the army of Walsh protégés sprinkled around the league.

That isn't to claim the blueprint is inflexible -- Joe Gibbs used to say that the coaching bromide he most detested is, "The hay is in the barn," because he was still making alterations to his game plan most Saturday nights -- because circumstances dictate malleability. But for most teams, what you see on the field on Sunday afternoons is a tangible result of what transpired in meeting rooms late Tuesday night.

Even with the advent of computerized game-planning, the sessions are long and arduous. Coaches can now search through opponents' game tapes and ask a computer to find every play for a given situation -- the microchip will pull out every snap the offense ran on second-and-five or less when inside its own 25-yard line -- but interpreting the data is still a daunting task. And then formulating a design to counter is still even tougher.

Mysterious in lure, virtually unreadable to the observer who doesn't have a basic knowledge of a team's jargon, game plans resemble hieroglyphics to some fans. And perhaps even to some players. But the basic game plans are centered around three elements: relative field position, down and distance and formation. The package handed to players on Wednesday mornings is 30-50 pages, typically, usually longer on defense. One of the New England defenders claimed the game plan for Super Bowl XXXVI was one of the biggest he had ever encountered.

"But it covered everything and it worked," he said. "That's the kind of daily double you're looking for, right?"

The game plan, on both sides of the ball, is a brainchild born of long hours and bleary eyes. Coaching staffs cobble together a game plan on Tuesday, the traditional off-day for players, present it to their team on Wednesday, then spend the rest of the week adjusting to what they see on the field. If the strongside linebacker absolutely can't cover the opposition tight end, for example, the game plan might have to be altered to provide him "bracket" help from a safety.

"Think of a (sitcom)," said Green Bay safety Darren Sharper, "where this one joke gets zero laughs in rehearsals. Hey, it's not going to work. So it's out and you tinker with a bunch of other stuff to see what fits best."

Of course, one reason that coaches have risen to such a lofty status now in the NFL, as delineated in an earlier ESPN.com story this week, is because they are being paid to plot winning game plans. If it has become the league of the coach, it then follows that the NFL is an entity where the masterstroke game plan is key, where systems and systems analysts are critical.

And where the results of Sunday are often the result of a bunch of meticulosly choreographed X-and-O doodling during the week.

http://espn.go.com/nfl/preview02/columns/pasquarelli_len/1423809.html

FAX

Dislaimers: Sorry if repost.

Demonpenz
09-25-2008, 02:06 PM
good game plans mean shit if you don't examacute

FAX
09-25-2008, 02:11 PM
Very true, Mr. Demonpenz, but there may be subtleties in play here that are not immediately obvious.

One could say that an effective gameplan should maximize the strengths and minimize the short-comings of your players. In fact, I think that's what they do say.

FAX

MOhillbilly
09-25-2008, 02:12 PM
good game plans mean shit if you don't examacute

thats what gets me. even when you dont have the talent, stay home and more than likely the DC will put you into position to make a play.

see lavar arrington.

MOhillbilly
09-25-2008, 02:12 PM
Very true, Mr. Demonpenz, but there may be subtleties in play here that are not immediately obvious.

One could say that an effective gameplan should maximize the strengths and minimize the short-comings of your players. In fact, I think that's what they do say.

FAX

nail-head.

Demonpenz
09-25-2008, 02:17 PM
Very true, Mr. Demonpenz, but there may be subtleties in play here that are not immediately obvious.

One could say that an effective gameplan should maximize the strengths and minimize the short-comings of your players. In fact, I think that's what they do say.

FAX

So we should probably keep in LJ's hands, our strength of our team, while not throwing it because our QB's aren't very good. Then since we have no pass rush try to play cover two and stop the big plays.

Demonpenz
09-25-2008, 02:19 PM
Kidding aside. It would be nice to be able to throw the ball on a halfback pass. Anything to get people to clear the box.

Chief Chief
09-25-2008, 02:52 PM
One could say that an effective gameplan should maximize the strengths and minimize the short-comings of your players. In fact, I think that's what they do say.

FAX

OK, let's make a list of the short-comings of our Chiefs:

WOW! Way too many to list here.

Now, let's make a list of their strengths:

Hmmmmm....uhmmmmmm...

Little Bigfoot
09-25-2008, 03:01 PM
1. Go into every game knowing you will win.
A. Establish the run. B.If defense plays run, audible to tight curls preferably to Tony G.
2. Work in play action passing and draws.
3. Control ball,control clock, move chains
4. Score on every drive
5. Play to win.

Bearcat
09-25-2008, 03:22 PM
Personally, I've been fascinated by our tendency to stay with the same basic offensive attack regardless of our opponent.

It's pathetic, and with the exception of running the freakin' option a couple of weeks ago, it's been the same damn thing since Herm got here. He'll never change. The worst part might not even be going into each game with the same gameplan, it's the refusal to change the plan unless you're down 3 scores.

Atlanta's the perfect example... not only did they adjust after going 3 and out a few times, they ended up getting another touchdown because they knew they had set up the pass with the successful running game in the 4th drive (it also works the other way around, Herm).

It can be dumbed down and uncomplicated based on the talent, but that doesn't mean it has to be painfully predictable and the same f***ing thing every week.

FringeNC
09-25-2008, 04:05 PM
What a novel idea: coaching matters. Listening to some of these clowns on here, you'd wonder why a team even has coaches.

FAX
09-25-2008, 04:45 PM
What a novel idea: coaching matters. Listening to some of these clowns on here, you'd wonder why a team even has coaches.

I know that we are limited when it comes to overall talent. Obviously, we're weak at quarterback, we may or may not have a dependable #2 WR, and the right side of the o-line is failing. But, when you look around the league, every team has weaknesses. Few teams are stacked with talent at all the offensive skill positions. And, we do have an all-pro TE, serious depth and varied skills at RB, a very solid #1 WR (it appears), the left side of the line is pretty solid, and Croyle is at least serviceable and can get the ball down the field. It seems to me that's enough to provide at least a few offensive options.

I guess that's why I don't understand, from purely a gameplanning/playcalling standpoint, why we're so stagnant. Enemy defenses have been lining up 8 and 9 players in the box since the beginning of last year, if not before. Yet, we still repeatedly run (and in sequence) LJ into the middle of the line. Peeps have said it's because we don't have talent to do much of anything else. I suppose I'm just having difficulty making sense out of that justification.

FAX

Buehler445
09-25-2008, 06:17 PM
Mr. FAX, I most certainly would not call what we do on offense, and "attack".

However, this article raises some very good points. But I blame almost all of the offensive ineptitude on Herman ****ing Edwards. Last year he fired Mike Solari for calling predictable plays. Then he brought in Chan Gailey who, in preseason, ran a variety of different plays that tried to hide our (huge) weaknesses and take advantage of the talent. Then the New England game comes. Herman ****ing Edwards runs the SAME ****ING PLAYS that he went off and FIRED Solari for. Rediculous.

FAX
09-25-2008, 06:55 PM
Mr. FAX, I most certainly would not call what we do on offense, and "attack".

However, this article raises some very good points. But I blame almost all of the offensive ineptitude on Herman ****ing Edwards. Last year he fired Mike Solari for calling predictable plays. Then he brought in Chan Gailey who, in preseason, ran a variety of different plays that tried to hide our (huge) weaknesses and take advantage of the talent. Then the New England game comes. Herman ****ing Edwards runs the SAME ****ING PLAYS that he went off and FIRED Solari for. Rediculous.

But why, Mr. Buehler445? That's the question. This article is essentially just a filler piece comprised of various quotes from some head coaches, but the basic message is valid; gameplanning and strategic preparation in the modern NFL is as or more important than any other aspect of the game.

Other teams seem to alter their offensive approach based on the strengths and weaknesses of their players as matched up against those of their opponent. It seems pretty obvious to me that, when the enemy stacks the box with 8 or 9 ugly bastards intent on stopping straight-ahead rushes, and if your line isn't capable of manning up and moving guys off the ball with sheer brute force, you would try try another tactic - not keep running into their strength time and time again. Enemy defenses have been consistently crowding the LOS for probably over 18 games at this point (at least since the Indy playoff), yet we continue to play into their strategy?

As mentioned earlier, some Planeteers seem to think that the reason we're taking that approach is because we lack talent. I'm not so sure that makes a heck of a lot of sense. And if not, why do we continue to do it?

FAX

Buehler445
09-25-2008, 06:58 PM
But why, Mr. Buehler445? That's the question. This article is essentially just a filler piece comprised of various quotes from some head coaches, but the basic message is valid; gameplanning and strategic preparation in the modern NFL is as or more important than any other aspect of the game.

Other teams seem to alter their offensive approach based on the strengths and weaknesses of their players as matched up against those of their opponent. It seems pretty obvious to me that, when the enemy stacks the box with 8 or 9 ugly bastards intent on stopping straight-ahead rushes, and if your line isn't capable of manning up and moving guys off the ball with sheer brute force, you would try try another tactic - not keep running into their strength time and time again. Enemy defenses have been consistently crowding the LOS for probably over 18 games at this point (at least since the Indy playoff), yet we continue to play into their strategy?

As mentioned earlier, some Planeteers seem to think that the reason we're taking that approach is because we lack talent. I'm not so sure that makes a heck of a lot of sense. And if not, why do we continue to do it?

FAX

I've got nothing Mr. FAX. I can only contend that Herm=FAIL. That's the only thing I could think of for continuing to do the things that you get consistently domintated at.