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DaFace
01-19-2010, 09:57 AM
http://online.wsj.com/article/SB10001424052748704281204575002852055561406.html?mod=WSJ_WSJ_US_News_6

JANUARY 15, 2010
11 Minutes of Action
By DAVID BIDERMAN

Football fans everywhere are preparing to settle in for the NFL's biggest and most electric weekend of the season—a four-game playoff marathon that will swallow up at least 12 hours of broadcast time over two days.

But here's something even dedicated students of the game may not fully appreciate: There's very little actual football in a football game.

According to a Wall Street Journal study of four recent broadcasts, and similar estimates by researchers, the average amount of time the ball is in play on the field during an NFL game is about 11 minutes.

In other words, if you tally up everything that happens between the time the ball is snapped and the play is whistled dead by the officials, there's barely enough time to prepare a hard-boiled egg. In fact, the average telecast devotes 56% more time to showing replays.

So what do the networks do with the other 174 minutes in a typical broadcast? Not surprisingly, commercials take up about an hour. As many as 75 minutes, or about 60% of the total air time, excluding commercials, is spent on shots of players huddling, standing at the line of scrimmage or just generally milling about between snaps. In the four broadcasts The Journal studied, injured players got six more seconds of camera time than celebrating players. While the network announcers showed up on screen for just 30 seconds, shots of the head coaches and referees took up about 7% of the average show.

If you think the networks are a little too fond of cheerleaders, you may be mistaken: In these broadcasts, only two networks showed cheerleaders at all. And when they did, they were only on camera for an average of three seconds. "We make it a point to get Dallas cheerleaders on, but otherwise, it's not really important," says Fred Gaudelli, NBC's Sunday Night Football producer. "If we're doing the Jets, I couldn't care less."

Football—at least the American version—is the rare sport where it's common for the clock to run for long periods of time while nothing is happening. After a routine play is whistled dead, the clock will continue to run, even as the players are peeling themselves off the turf and limping back to their huddles. The team on offense has a maximum of 40 seconds after one play ends to snap the ball again. A regulation NFL game consists of four quarters of 15 minutes each, but because the typical play only lasts about four seconds, the ratio of inaction to action is approximately 10 to 1. (At the end of a game, if one team has a lead and wants to prevent the other team from scoring again, standing around and letting the clock run down becomes a bona fide strategy).

For broadcasters, filling these idle moments is always a unique challenge. Ken Crippen, the executive director of the Professional Football Researchers Association, who has a collection of broadcasts that date back to the 1930s, says most early telecasts showed a constant feed of the field with a few shots of the scoreboard for variety. "It was basically just constant, live action," he says.

Things began to change in the mid-1960s, when instant replay became commonplace. By the 1970s, broadcast crews had expanded to an average of eight cameras and three production trucks, a number that has only continued to grow. Mr. Gaudelli says that by the 1990s, some football broadcasts showed about 100 replays per game.

In the past decade, regular-season football telecasts have evolved into major productions that can cost between $150,000 and $250,000. Networks say they have anywhere from 80 to 200 people on hand per game with dozens of cameras. (NBC says its broadcasts require seven production trucks.) Producers say all this technology has made it easier to show shots of wacky fans, demonstrative coaches on the sidelines and video segments prepared before the game.

The result is that broadcasters have so many options that they have to spend a lot more time planning what to show—and what not to. Lance Barrow, CBS's lead football-game producer, says his crew meets for several hours with players and coaches from the home and road teams in the two days before kickoff just to prepare material to present during dead time. In August, Bill Brown, a senior football producer for Fox, says he met with about 100 colleagues at a conference center in New York to prepare the network's game plan for the season.

According to Mr. Brown, there are often so many graphics and fillers at his crew's disposal that they've had to take pains to make sure they don't commit what he describes as the "mortal sin" of football broadcasting: missing a snap. "That's absolutely a jarring thought," Mr. Brown says.

For this study, The Journal broke down every frame of the broadcasts for four games on four networks on one weekend in late December. These included games between the Buffalo Bills and Atlanta Falcons on CBS, the Green Bay Packers and Seattle Seahawks on Fox, the Dallas Cowboys and Washington Redskins on NBC and the Chicago Bears and Minnesota Vikings on ESPN. Each shot in every broadcast was timed and logged in one of 22 categories.

In this sample of games, the networks showed some significant differences. ESPN showed 24 minutes worth of replays in its game, which was 41% more than the average of the other three networks. Jay Rothman, ESPN's senior coordinating producer for Monday Night Football, attributes this to the presence of Minnesota's star quarterback, Brett Favre. Mr. Favre, he says, is a "move-the-meter guy," who warrants a lot of extra attention.

In its game, NBC devoted more than twice as much time to nongame video packages as its competitors (decades-old pictures of John Madden with his wife, anyone?). CBS devoted 40 seconds to showing Atlanta's kicker, Matt Bryant, warming up to make a kick, which was more time than the other three networks devoted to kickers combined. (The kick was blocked).

In its game, Fox showed about 37% fewer replays than the other networks. Fox also showed about 16% more shots than the other networks of players on the sidelines.

When it comes to showing the cheerleaders, CBS won the day with about seven seconds. NBC had just over four seconds, and Fox and ESPN had no cheerleaders whatsoever. "Cheerleaders are bigger in college," says Mr. Brown of Fox, who notes that NFL cheerleaders from the visiting teams don't travel to road games and aren't as ingrained in the game as they are in college. "It's not that we don't like them," adds ESPN's Mr. Rothman. "They're just not our motivation."

The real test for any football-broadcast crew is what they do in a blowout. In cases like these, producers say they have no choice but to stray from on-field action. In the second quarter of the CBS game, for instance, the Bills and Falcons only managed to score three points. In that time, there were 88 shots of off-field elements, including 31 shots (186 seconds) where the cameras were trained on the two teams' coaches. That was 54% more than the average amount in any other quarter in that game.

When the Cowboys-Redskins game flagged in the second half, NBC turned to the activities of Cowboys owner Jerry Jones and Redskins owner Daniel Snyder—both of whom were sitting in their luxury boxes. Together, they got about eight seconds of air time in the first and second quarters when the game was close and more than 55 seconds in the third and fourth when the Cowboys had things firmly in hand.

The most surprising finding of The Journal's study—that the average game has just 10 minutes and 43 seconds of actual playing time—has been corroborated by other researchers. In November 1912, Indiana University's C.P. Hutchins, the school's director of physical training, observed a game, stopwatch in hand, between two independent teams. He counted 13 minutes, 16 seconds of play. During last week's Wild Card games, Mr. Crippen, the football researcher, dissected the broadcasts and found about 13 minutes, 30 seconds of action.

But while the game itself hasn't changed much, there's no question the broadcasts have evolved quickly.

Mr. Gaudelli of NBC, who has broadcast football games since 1990, says the good old days weren't always so good. "I tell our production assistants who are in their 20s that they should have to learn how to edit like we did when men were men," he says.

wild1
01-19-2010, 10:02 AM
Of the hour devoted to commercials, 58 minutes were allocated to the same three Bud Light ads.

MOhillbilly
01-19-2010, 10:02 AM
I didnt have to read this as my father told me this from the time he thought id care to listen.
Said in the 60s-70s he timed a nfl game on the amount of action during the game. said it came out to roughly 11 minutes.
math nerds:rolleyes:

Crush
01-19-2010, 10:04 AM
Best 11 minutes ever.

Skip Towne
01-19-2010, 10:54 AM
I wish they would do basketball.

Fat Elvis
01-19-2010, 11:13 AM
The NFL could make a ton of money if they simply posted the action online as a pay per view activity.

InChiefsHeaven
01-19-2010, 11:49 AM
That seems impossible, but if you think about it, I guess it makes sense...wow.

But hell, even a High School game takes a little over 2 hours. Chalk up the TV commercials for the NFL and college, other than that it's pretty much the same game.

InChiefsHeaven
01-19-2010, 11:50 AM
Imagine if they did Golf...

Frazod
01-19-2010, 12:01 PM
I think commercials take up a hell of a lot more than an hour per game - I'd say it's closer to and hour and a half. Sometimes I'll flip between games on Sunday Ticket and every single game being televised is in a commercial break.

As for the 11 minutes of action thing, it's not surprising.

PhillyChiefFan
01-19-2010, 12:04 PM
Imagine if they did Golf...

To watch golf on TV is torture for me, and I love to play the game. Or how about soccer?

"12 passes to 4, 4 passes to 11...holds, passes back to 12. Corner kick upcoming...goaltender saves, passes to 13."

Final score 0-0, riots ensue.

Pitt Gorilla
01-19-2010, 12:05 PM
Well, yeah, plays don't last but a few seconds. Of course, the replays, substitutions, formations, movement, etc. are all interesting as well.

Deberg_1990
01-19-2010, 12:05 PM
I wish they would do basketball.

First 46 minutes = 1 hour

Last 2 minutes = 2 hours

Royal Fanatic
01-19-2010, 12:07 PM
I like football just the way it is. I don't care if some nerd with a stopwatch says there is only 11 minutes of action. That just means he doesn't understand what he's watching and he doesn't appreciate the entertainment value of the total experience.

If there was non-stop action, we wouldn't get to see instant replays, highlights of the other games going on, closeups of the cheerleaders, Erin Andrews interviews, and commercials for the Bud Light Grooler.

seclark
01-19-2010, 12:13 PM
not going to drink too many beers in 11 minutes.
sec

PhillyChiefFan
01-19-2010, 12:39 PM
not going to drink too many beers in 11 minutes.
sec

An excellent point.

:D

UKMike
01-19-2010, 01:03 PM
To watch golf on TV is torture for me, and I love to play the game. Or how about soccer?

"12 passes to 4, 4 passes to 11...holds, passes back to 12. Corner kick upcoming...goaltender saves, passes to 13."

Final score 0-0, riots ensue.

I think the average ball in play time of soccer is about 60 minutes. I think it depends who you ask how much action that 60 minutes contains.

Hammock Parties
01-19-2010, 01:07 PM
I disagree with this. Between pre-play strategies and post-play celebrations, there's a lot more "action" than this article wants to give credit for.

There's plenty to keep me focused and be entertained with when the ball isn't snapped.

CoMoChief
01-19-2010, 01:16 PM
The NFL could make a ton of money if they simply posted the action online as a pay per view activity.

Or GoChiefs could just post them on torrent sites. I still have the 6 rushing TD game against ATL in 05 on my computer. That game is about 30min long because he cut out like huddles, commercials, etc.

Bugeater
01-19-2010, 01:29 PM
I bet a baseball game is even less than that.

Frazod
01-19-2010, 01:34 PM
First 46 minutes = 1 hour

Last 2 minutes = 2 hours

That's probably the main reason I don't like basketball.

Bugeater
01-19-2010, 01:37 PM
That's probably the main reason I don't like basketball.
Yep, there's nothing worse than when a basketball game is in the final minutes and the team that is down a few scores starts constantly fouling, at that point it's more like a fucking game of H-O-R-S-E than a game of basketball.

Frazod
01-19-2010, 01:42 PM
Yep, there's nothing worse than when a basketball game is in the final minutes and the team that is down a few scores starts constantly fouling, at that point it's more like a fucking game of H-O-R-S-E than a game of basketball.

That and the way somebody will get grazed by an elbow and leap backwards like he was hit in the chest with a baseball bat in order to draw a foul. It like everybody on the court is Ed McCaffrey. :shake:

Mr. Laz
01-19-2010, 01:48 PM
"We make it a point to get Dallas cheerleaders on, but otherwise, it's not really important," says Fred Gaudelli, NBC's Sunday Night Football producer. "If we're doing the Jets, I couldn't care less. (http://online.wsj.com/article/SB10001424052748704281204575002852055561406.html?mod=WSJ_WSJ_US_News_6)

this man is a homo

Bugeater
01-19-2010, 01:53 PM
this man is a homo
Meh, I've said it before and I'll say it again, if I want to see skanks I'll google some pr0n.

Bob Dole
01-19-2010, 01:56 PM
I disagree with this. Between pre-play strategies and post-play celebrations, there's a lot more "action" than this article wants to give credit for.

There's plenty to keep me focused and be entertained with when the ball isn't snapped.

That aligns with Bob Dole's experience, as well. It usually takes about 1:15 for Bob Dole to watch a recorded game.

sedated
01-19-2010, 02:05 PM
Or GoChiefs could just post them on torrent sites. I still have the 6 rushing TD game against ATL in 05 on my computer. That game is about 30min long because he cut out like huddles, commercials, etc.

I believe that was 8 TDs.

and it was in 2004, not 2005

RJ
01-19-2010, 02:09 PM
If the Redskins are playing the action is reduced to about 4 minutes. Ironically, the games seem to last twice as long.

FAX
01-19-2010, 02:10 PM
I've mentioned this before, but the reason football is "America's Game" is because it is a metaphor for our economic system. Simply stated, you make a plan, then you execute the plan. Sometimes the plan doesn't work, in which case there's lots of second-guessing. Alternatively, sometimes the plan does work, resulting in joy for the home team and disappointment for the competitors. Either way, you learn from the execution of your plan, huddle back up, and make another plan.

It's just like capitalist democracy and that's why we like it.

FAX

vailpass
01-19-2010, 02:11 PM
10:58 more than soccer.

lostcause
01-19-2010, 02:47 PM
Doesn't the NFL Network do replays of entire games that last around 45 minutes?

DaFace
01-19-2010, 02:55 PM
Doesn't the NFL Network do replays of entire games that last around 45 minutes?

DirecTV has half-hour versions that include selective replays.

Pablo
01-19-2010, 04:21 PM
That and the way somebody will get grazed by an elbow and leap backwards like he was hit in the chest with a baseball bat in order to draw a foul. It like everybody on the court is Ed McCaffrey. :shake:Maybe you're watching soccer.

Frazod
01-19-2010, 04:38 PM
Maybe you're watching soccer.

Might as well be.

I hate baskeball.

Rain Man
01-19-2010, 04:49 PM
The funny thing to me is that modern football games don't show enough of the post-play action. My biggest gripe is watching a play and seeing some guys coming toward the ball as the tackle is made, and not catching who they were. Then, instead of letting me see the guys get up so I can see who the second tackler was and who the guy was who made the hit right at the end and who the guy was who jogged up instead of making a killing blow (okay, I know that one was usually Greg Wesley), the camera switches away from the downed ball and goes to a shot of Brett Favre grimacing or Wade Phillips looking confused or Jamarcus Russell eating a hot dog.

Let me see the aftermath of the play, darn it! Let me see who was around the ball!