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-   -   Video Games Xbox 720 vs PlayStation 4: Whats in Store? (https://www.chiefsplanet.com/BB/showthread.php?t=255148)

htismaqe 04-02-2012 06:35 AM

Quote:

Originally Posted by Saulbadguy (Post 8505078)
http://huguesjohnson.com/scans/ebspring93/

I remember seeing $70 for games like Super Mario RPG, Final Fantasy 3 (6) , Chrono Trigger, etc.

I remember buying Yars Revenge for the ATARI 2600. It was $59. That was somewhere around 1982.

htismaqe 04-02-2012 06:37 AM

Quote:

Originally Posted by Dayze (Post 8504923)
oh, ok. So, no backwards compatibility etc?

wasn't there also somethign about paying a fee?

This isn't unique to next gen consoles.

I bought a used copy of Fight Night Round 4 at Gamestop. I never planned to play online but I found out right away that SLIDER TWEAKS (what EA Sports calls "tuners") were only available with a Fight Night Online Pass.

I ended up having to pay $10 extra dollars and would have been better off just buying a new copy, which included a FREE Fight Night Online Pass.

htismaqe 04-02-2012 06:38 AM

Quote:

Originally Posted by Guru (Post 8505144)
all games I never owned. heh

Thanks to discounts I rarely pay full retail for todays games either. Gotta love Newegg!!!!!!!!

Tecmo Super Bowl was $60 when it first came out.

htismaqe 04-02-2012 06:39 AM

Quote:

Originally Posted by -King- (Post 8505156)
Doubt it. If I can't get on live on my xbox, it won't get touched. I know this is true for the majority of gamers. No one buys games anymore just to play the CPU.

I don't play online much. Probably has the most to do with the fact that the CPU isn't a foul-mouthed 14-year old moron...

htismaqe 04-02-2012 06:41 AM

Quote:

Originally Posted by FringeNC (Post 8505350)
Unless it is whisper quiet, I won't buy it. Xbox is attempting to be much more than a gaming device, and when not gaming, the noise makes it useless.

My 360s is completely silent.

Saulbadguy 04-02-2012 06:52 AM

I think we've been spoiled with backwards compatibility. Very few consoles have been backwards compatible. I don't think you will see too many more of them in the future, it's not worth it.

Valiant 04-02-2012 07:31 AM

Quote:

Originally Posted by Saulbadguy (Post 8510897)
I think we've been spoiled with backwards compatibility. Very few consoles have been backwards compatible. I don't think you will see too many more of them in the future, it's not worth it.

I think it depends on how long a system is out..

Originally I don't think it was feasible for them to do it from nes to snes..

htismaqe 04-02-2012 08:02 AM

Quote:

Originally Posted by Saulbadguy (Post 8510897)
I think we've been spoiled with backwards compatibility. Very few consoles have been backwards compatible. I don't think you will see too many more of them in the future, it's not worth it.

You're absolutely right, it's not worth it to the manufacturers.

Allowing people to play their old game catalog is nice, but it doesn't generate SALES.

ForeverChiefs58 04-02-2012 10:45 PM

I don't like this at all


Say hello to the brave new world of console gaming

http://l.yimg.com/bt/api/res/1.2/PlB...ation-cnet.jpg

New game console rumors are piling up -- and they're painting a pretty bleak picture. Is the future of console gaming something out of an Orwell novel?

By Jeff Bakalar, CNET

The next evolution of home console gaming is shaping up like a dystopian Philip K. Dick short story. Refueled by the latest PlayStation 4 rumor, signs continue to point to a future in which games are no longer really yours to own, instead just a virtual right to play -- just as long as you're connected to the Internet, have a unique ownership ID, and aren't playing a used copy.

This isn't the first we've heard of this either; a January report says Microsoft's next machine will attempt to thwart used games too.

Of course Sony hasn't confirmed any of these supposedly leaked details, but is it really out of the realm of possibility? The Vita is a prime example of the company's piracy paranoia. It's locked down and vacuum-sealed, made painfully apparent by how tedious it is doing trivial things like transferring files between device and computer. The reason for all the red tape? To combat piracy.

Given this recent display of aggressive protection, reading a rumor about a PlayStation 4 that's just as meticulously locked down isn't too hard to swallow.

Think this worst-case scenario is that far off? Think again. It's already starting to happen. Every EA game sold for Xbox 360 and PlayStation 3 now has anti-used game components built in. New games ship with one-time use codes that give the original owner access to online game play and features. If you try and play one of these titles without the code on a different console or gamertag, it'll cost you extra to get online.

The most infamous anti-used game controversy came with the release of last year's Batman: Arkham City. Players who bought the game used missed out on the entire Catwoman campaign as it required a unique code upon playing the game for the first time. Game reseller GameStop eventually made good on the incident by including codes for those who bought the game pre-owned.

Speaking of GameStop, I can't imagine the company is too thrilled about the recent rumors surrounding the PS4 and its anti-used game tech. Gamesindustry is already suggesting the game giant could theoretically refuse to sell PS4 games simply for the fact that they would be "un-resellable." Now I'm not going to lose sleep over the death of a company that makes money off buying used games at a low price and then selling them back just $5 less than retail, but GameStop isn't the only entity that could potentially see an impact from the elimination of used games.

Look at the game rental business with services like Gamefly and sites that organize game trades between consenting players. What about those guys? It all funnels into a core concept of how ingrained used games are to the entire video game marketplace and ecosystem.

But perhaps the most overlooked element of this entire conversation is the idea of selling a game back has become such an integral part of the psychology of game buying. A customer feels much better about buying a brand new $60 game that turns out to be awful because they know there's a safety net in place that will most likely get them at least half their money back -- or more if they sell it in the right marketplace. In a world where selling back games is no longer an option, will games sell as well as they do now?

And what about the social ramifications of eliminating used games? Does this mean kids won't be able to go to a friend's house and show them the great new Portal game they just bought? That was half my childhood for crying out loud. But in this brave new world, that act may be considered trying to play a used game.

This week's PS4 rumor suggests that all games would be tied to a single PSN ID -- so could one sign into their ID on a friend's console thus allowing the "sharing" of the game? We just don't know yet.

So what does the future of gaming look like? I think a good indication of what might come to be is how Activision has approached Modern Warfare 3. Encouraging gamers to hop on board a subscription-based gaming experience not only shifts focus away from those who might want to sell a game back, but also increases overall game play value.

Modern Warfare 3 offers a one-year subscription price that includes any and all DLC over the course of a calendar year. It's cheaper to buy the membership upfront rather than picking and choosing which DLC you want.

What this really boils down to is the end of physical media. We lost a possessive right the second physical discs and material items like books, games, and music became nothing more than 0s and 1s on a drive. Sure, they might consist of the same data you'd get on an actual disc or book, but once they were made intangible, an unwritten sense of ownership was severed. There doesn't seem to be a used-game epidemic plaguing the Apple's App Store, does there?

So why is this the trend? Why does every little rumor and bit of news that leaks out all indicate that the next generation of game consoles will be fashioned this way? It can't be because console manufactures actually believe it will increase revenue when I just explained how, if anything, it might even lead to less sales.

Is there a silver lining here? Perhaps. Maybe this will could drive the cost of games down. The push towards the elimination of physical media does remove a number of middlemen from the equation, bringing overhead down. It'll also light a fire under those who can help improve the state of broadband connectivity in this country because not everyone is lucky enough to have a high-speed connection that will deliver a 50GB game in a timely manner.

Will Sony unveil details about the next PlayStation at E3 2012? Microsoft has already preemptively announced that an Xbox 360 successor will not be a topic of conversation at the big show. If the rumors are true and we do see a PlayStation 4 in 2013, Sony would also trade places with Microsoft in being the first to market with a new console, the opposite of what happened with Xbox 360 and PlayStation 3 in 2005 and 2006 respectively (not counting the WiiU of course).

Whichever way the chips fall, we'll be the first to let you know as we'll be covering E3 2012 live from the show floor this June.


http://games.yahoo.com/blogs/plugged...003839870.html

BryanBusby 04-02-2012 11:00 PM

Quote:

Originally Posted by Deberg_1990 (Post 8503744)
Well, that will probably happen, but not with me. I really dont buy all that many games, but when i do i almost always buy used or at a discount price. $60 for a game is out of my price range. This will probably help extend the life out of the 360 and PS3. The industry should try and figure out a way to sell new games at a cheaper cost if they want to kill the used market.


IMO its just an incredibly sh*tty way to treat your customer base.

The video game business is a pretty shitty one.

Sony/MS are making a huge mistake if they're trying to push DRM'd lock down cloud-based game distribution. It's just going to lead to an eventual push to reverse engineer which eventually leads to that whole piracy thing.

Online distribution off the bat is going to **** them hard in countries that have ISP's with long established bandwidth caps and will really **** them if more ISP's in this country jump in.

After the whole 360 RRoD and the PSN network security ordeal, think I'm not buying a console for the next generation.

SnakeXJones 04-03-2012 03:35 AM

This is absolutely ****ing stupid

007 04-03-2012 04:44 AM

I could live with it if they would take on the Steam model and drop prices appropriately over time AND have the occasional kick ass sale.

htismaqe 04-03-2012 05:45 AM

Quote:

Originally Posted by BryanBusby (Post 8514129)
The video game business is a pretty shitty one.

Sony/MS are making a huge mistake if they're trying to push DRM'd lock down cloud-based game distribution. It's just going to lead to an eventual push to reverse engineer which eventually leads to that whole piracy thing.

Online distribution off the bat is going to **** them hard in countries that have ISP's with long established bandwidth caps and will really **** them if more ISP's in this country jump in.

After the whole 360 RRoD and the PSN network security ordeal, think I'm not buying a console for the next generation.

It's not just MS and Sony. The large publishers like EA and Activision want this just as much, if not MORE, than the console manufacturers themselves.

htismaqe 04-03-2012 05:46 AM

The future of gaming is "pay for play".

Facebook has infected the mainstream gaming industry, make no mistake about it.

When EA sees a HALF MILLION people playing Farmville EACH AND EVERY DAY, they want a piece.

Deberg_1990 04-03-2012 10:37 AM

Quote:

Originally Posted by ForeverChiefs58 (Post 8514063)
signs continue to point to a future in which games are no longer really yours to own, instead just a virtual right to play -- just as long as you're connected to the Internet, have a unique ownership ID, and aren't playing a used copy.

Thanks Apple!


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