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Read today about how they're getting rid of the grimoire cards in lieu of in-game lore. One of my biggest (and one of my few...) complaints about the original game.
Although I did quit playing before Rise of Iron, it was primarily because I didn't feel like spending money on PS Plus just to play Destiny. I played a shitton of the game prior to that. I've spent most of the last year playing Neverwinter, although I did reboot my PS Plus in March for Andromeda's multiplayer. I'm thinking I'll probably just run through the stuff I've missed in July and August just to catch up. |
Looks like its releasing early and on all consoles, same day.
Screenshot. Confirmed by Activision that Destiny 2 will be released on September 6th. Confirmed by Luke Smith will be on all consoles Sep 6th. Destiny2 E3 Video Beta Dates: Playstation 4 (pre-order): July 18 at 10am PDT Xbox One (pre-order): July 19 at 10am PDT Open Beta (PS+X1): July 21 at 10am PDT Beta Ends: July 23 at 9pm PDT PC Beta: Sometime August PC Release Date: October 24th |
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PC has uncapped FPS. LMAO LMAO |
yeah, im ordering the PC game. ill wait a month, but its a no brainer. Look at the PC video of the game, looks ****ing amazing.
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Beta drops tomorrow for PS4 @ 10am PT, boiis and guurls.
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So I didn't play the beta a ton, but I really liked everything I did. If there'd been some patrol open like Old Russia was in the D1 beta I'd have logged more time, but really I only did the story mission on each class and ran through the strike once. Which is fine. No point in burning out on one story mission and one control map 6 weeks before launch. I thought Homecoming was at least comparable to the best missions in D1 (better than any IMO, actually) and I thought inverted spire was fun to play through. So all-in-all happy with my preorder.
IGN posted this today, and this is exactly the kind of stuff I am looking most forward to... <iframe width="560" height="315" src="https://www.youtube.com/embed/C5QlGmv8-5c" frameborder="0" allowfullscreen></iframe> |
My experience has been about the same as Keg's. I really liked the first mission. Still not sure how I'm feeling about the changes in PvP, but as I get used to it and SBMM kicks in I'm sure it's going to be just fine.
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Other than being all 4x4, I wouldn't worry much about PvP. The build for beta was months old, and they'd already been tuning cooldowns, etc, long before any open beta feedback. I'm sure play in general will feel a little more like the first game by the time it's live. Although I never really thought the gameplay was a big issue this weekend. Not once I got used to everything.
This beta felt much more like an actual beta and not like a demo, which was what the original game's beta basically was. This time seemed to be about getting lots of players for testing/stressing architecture and infrastructure. |
Not overly impressed at this point. The new mechanics are odd. The game moves slower. The strike is boring as ****.
Really sucks for the people that only play PvE because there is nothing to do in the beta if you have played the strike more than twice. It really seems that they are only working on PvP. |
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They are ****ing up by not balancing PVP and PVE separately. We're supposed to feel like God destroyers so why not have us badass (at end game levels) in PVE and on a lower level in PVP (since we're all God killing, undead, space magic wielding warriors)? Feels too much like Halo. Movement feels clunky and slow. Supers come way too late in matches. Its at the point where I feel like Im rushing to use it instead of trying to save it to turn a match or win an impossible encounter. |
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