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Open world is full of repetitive mission types where you can get gear, experience, and money. Some of them end up being gems with awesome sequences and really memorable stories, Easter eggs, references, homages, etc. I like doing the open world missions because I personally like the combat on the hard difficulty. Although if you want, you can easily reach an OP god-like status as if you were playing a Bethesda game pretty quickly. Cyberpunk is super easy to cheese with poorly balanced skills and systems. If you're looking for some sort of meaningful NPC behavior and interaction, there is none. Like zero. The game truly shines with cool quests, stories, animations and acting. Also, the attention to detail is unparalleled. Like getting inside a car and just seeing how much attention they put into those interiors is astounding. The game is chock full of stuff like that. |
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While some aspects of it are laughably bad, overall I think your mind will be blown. Like I'm playing through a super trippy quest right now involving a super wealthy politician couple that is just written so incredibly well... If I say any more and you ever end up playing the game, I would ruin it for you. So I won't. There are just so many of these stories. It's a ride you gotta take. :) |
Just be sure to have the time to dedicate to playing it. To really enjoy yourself and the story the side missions are an absolute must.
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Anyone finish "Dream On" yet?
Spoiler!
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I bought this on release for $50 and regret it. I'll wait 6-8 months for patches to smooth stuff out. |
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I believe the AAA games that are this big in scope are always going to have bugs and never live up to expectations. Open world games and having a huge amount of employees releasing games filled with bugs and such is just the norm as these projects are way bigger than ever now. |
Hopefully they balance some of the mechanics.
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I like strong and memorable narratives in single player games as I tend to get bored with open worlds after the initial cool exploration phase. That phase doesn't last very long either. While GTA 5 had excellent writing and acting, to me, it doesn't even come close to Cyberpunk's mission/quest design. Also, it's going to be tough going back to the Bethesda NPC interactions after experiencing the Cyberpunk NPCs. The way the characters move and talk during the dialogue sequences in Cyberpunk is just so effortlessly realistic. I don't know how to describe it. You just completely buy it and it helps the immersion so much. |
When does the big patch come out?
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https://www.pcgamer.com/cyberpunk-20...s-patch-notes/ |
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