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Saulbadguy 07-18-2005 08:02 PM

Heh. Midway through my dynasty, ALL of My offensive line is up for some sort of postseason award. Next year I better change the difficulty levels/sliders.

htismaqe 07-19-2005 09:13 AM

Hey, guys. Check this out, I made a cheatsheet in Visio to help me remember all the pre-snap stuff.

TRR 07-19-2005 03:48 PM

Alright, I judge football games mainly on how they play online. Any football game can be decent against the CPU, but how they preform online is what stands out to me.

I'd have to say I'm not at all impressed with how this game plays online. Everybody runs about 1 to 2 unstoppable plays, and blitzes down after down. It's just not realistic. This happens with Madden too, but it usually takes awhile before players can find the unstoppable plays, and nano-blitzes. The glitches and nano-blitzes are in full force the first week it's out.

Saulbadguy 07-19-2005 06:02 PM

Online play will always suffer like that. Find people you know to play online.

Also, ALWAYS play with people who use a headset. They are generally more respectable players.

TRR 07-19-2005 06:18 PM

Quote:

Originally Posted by Saulbadguy
Online play will always suffer like that. Find people you know to play online.

Also, ALWAYS play with people who use a headset. They are generally more respectable players.

I agree, but my main point was that it's already happening, and the game has only been out a week. Can you image the cheating going on in 3 months?

This game reminds me of Madden 2004 so much. You can't stop anyone, and it's all offense and ST's. Every WR can outjump every DB, and if you play any type of zone coverage, the opposing WR is streaking down the sideline wide open. It's fun to a certain extent, but it gets old quickly.

htismaqe 07-20-2005 07:38 AM

Online play has ruined gaming. Largely because 75% of all gamers are like gochiefs.

Mecca 07-21-2005 06:31 AM

I was checking on the Gamefaqs board to see a broad opinion of this game. Basically the general consensus everyone has there is this game has a "comeback AI".

Everyone is really pissed that you can jump ahead and dominate in the first half, then you cut to the 2nd half all of your players turn to shit and the computers become gods. Major complaints about the fact that a computer WR will go up and get a bomb poss in triple coverage procede to toss your guys off and go to the house.

Other major flaws are that if anyone is an "impact" player they are god. If your facing an Impact RB you might aswell just give up. Guys like Reggie Bush will break 3-4 tackles before you can get them and do ridiculous animations where it looks like he grabs your LB with 1 hand shakes him around and throws him.

Another problem that is really annoying is the option, is Marcus Vick fast? Yes, should he be trucking over top of my impact LB? NO, but he does.

Overall I like this game and think it was worth buying. But this game does have flaws one that is most annoying is the computers ability to become god like and do whatever he damn well wishes to you.

A friend of mine was winning 31-7 and proceded to fumble on the first play of 4 consecutive drives.......

If anyone has any sliders that will change some of the outrageous offensive stuff the computer is able to do I'd greatly appreciate them.

Another minor point is when you sim the games for the week the computer QB's put up ridiculous numbers. 70%+ completetion perentages 2-1 TD INT ratios. I'm not talking just the good Qb's I'm talking all the way down to the 100th guy.

TRR 07-21-2005 03:35 PM

Quote:

Originally Posted by Mecca
I was checking on the Gamefaqs board to see a broad opinion of this game. Basically the general consensus everyone has there is this game has a "comeback AI".

Everyone is really pissed that you can jump ahead and dominate in the first half, then you cut to the 2nd half all of your players turn to shit and the computers become gods. Major complaints about the fact that a computer WR will go up and get a bomb poss in triple coverage procede to toss your guys off and go to the house.

Other major flaws are that if anyone is an "impact" player they are god. If your facing an Impact RB you might aswell just give up. Guys like Reggie Bush will break 3-4 tackles before you can get them and do ridiculous animations where it looks like he grabs your LB with 1 hand shakes him around and throws him.

Another problem that is really annoying is the option, is Marcus Vick fast? Yes, should he be trucking over top of my impact LB? NO, but he does.

Overall I like this game and think it was worth buying. But this game does have flaws one that is most annoying is the computers ability to become god like and do whatever he damn well wishes to you.

A friend of mine was winning 31-7 and proceded to fumble on the first play of 4 consecutive drives.......

If anyone has any sliders that will change some of the outrageous offensive stuff the computer is able to do I'd greatly appreciate them.

Another minor point is when you sim the games for the week the computer QB's put up ridiculous numbers. 70%+ completetion perentages 2-1 TD INT ratios. I'm not talking just the good Qb's I'm talking all the way down to the 100th guy.

I pretty much agree with that review. I was online the other night, and had the 3rd WR for LSU go up and get a pass over two CB's, my SS and my FS, and procede to take it to the house. If you can accept that, then you'll like the game. Right now, I am having a hard time getting over that. It is pretty equal though, because I've had WR's do the same thing.

Bearcat 07-22-2005 10:55 AM

Quote:

Originally Posted by Mecca
I was checking on the Gamefaqs board to see a broad opinion of this game. Basically the general consensus everyone has there is this game has a "comeback AI".

Everyone is really pissed that you can jump ahead and dominate in the first half, then you cut to the 2nd half all of your players turn to shit and the computers become gods. Major complaints about the fact that a computer WR will go up and get a bomb poss in triple coverage procede to toss your guys off and go to the house.

These two have been around for years, and not just in NCAA. I've had 4-touchdown leads evaporate in the second half because they ran for -48 yards in the first half, but now I can't stop them... or they passed for 78 yards in the first half, but now everytime they throw it up, the WR ends up in the endzone.

The WR issue goes back to an issue I had with '04... sometimes the only way a team could score, or move the ball at all, was courtesy of 50+ yard passes. The CPU's QB would have 15 completions for the game, but have 3 touchdowns & 400 yards passing.

One of the reasons I quite buying Madden & their NHL series is because of the "scripted" feel to it... especially the hockey series. There were times I felt I had to do the cheap plays just so I could get a lead before the CPU decided to take over the game.

Saulbadguy 07-23-2005 09:37 AM

Alright. I just finished my first Dynasty. I went 11-2, with losses @Nebraska, and to Texas in the Big XII championship game. In both games, my defense was terrible. I lost to NU 64-57. Needless to say it was an offensive slugfest that came down to the last play. I did win the Cotton Bowl vs Ole Miss easily, and now am starting my next season. Recruiting is still pretty easy. I upped the difficulty level to AA an played with the sliders a bit. Here is my schedule:

Western Kentucky
Marshall
@Fresno State
@Iowa
@Baylor
Oklahoma State
Nebraska
@Missouri
Iowa State
@Colorado
Texas
@Kansas

I'm returning my Heisman Winning Wide Receiver, my Big XII First team QB, and Big XII 1st team HB, with most of my Offensive line. Should be a great offensive unit. The team is ranked #10 in the country.

:ksu:

Saulbadguy 07-25-2005 09:21 AM

KSU 31
Iowa 7

I don't know what happened to Iowa in this game. Iowa started out quickly, with Drew Tate completing 5 of 6 passes and scoring a TD, but after that I switched primarily to a Nickel defense and just dominated him. Iowa ended up with 241 total yards of offense, where KSU ended up with 433.

Kind off odd this game ended up a blowout. My previous 2 games were very close. @Fresno State 38-35, vs Marshall 36-35, and I had to come back to win both of them. Iowa was ranked #14 in the country and I went in to Kinnick and blew them out. My defense is very young and inexperienced, and thats what attributed to many of the close games thus far. Ah well..on to Baylor!

Bearcat 07-25-2005 09:29 AM

I bought it yesterday, and my first impression is like others here... it's a lot like 2004 in that they opened the offense up (Hmmm.... 2007... defense? :rolleyes: ). 2004's AI and 2005's atmosphere, which is what I was hoping for. The in-season recruiting looks cool, too.

The downside is that I haven't found a good fit between AA and Heisman (it's only been one day though). AA is big-play mode.... the option is too easy, and there's way too many 40+ yard passes.

So, I've been tweaking with Heisman, but the Impact RBs are killing me. Throw the Impact Player into the large pile of ideas EA went over the top with... and it's not really an issue of breaking blocks... I was playing Appalachian State, and Impact RB = huge holes... and it continued no matter who I played as or who I played.... every Impact RB has an offensive line that's HoF worthy on the NFL level. Maybe they'll make a patch to include a setting to turn off Impact Players.

So..... anyone want to post their Heisman sliders? :)

Saulbadguy 07-25-2005 09:37 AM

I agree...the option is ridiculously easy.

Demonpenz 07-25-2005 10:40 PM

holy shit is there any more scripted game than the EA sports hockey games. That was fing stupid when your goalie just quit blocking anything because you were up

Bearcat 07-26-2005 06:57 AM

Quote:

Originally Posted by Demonpenz
holy shit is there any more scripted game than the EA sports hockey games. That was fing stupid when your goalie just quit blocking anything because you were up


EA's NHL series is awful... I switched to ESPN's a couple of years ago, and it's so much better. I think it was NHL 2004 where I couldn't ever get my defensemen to stay back, so it was like watching a bunch of 10 year olds huddle around the puck. Went to ESPN, and the gameplay was 100% better... the offseason sucked, but it was worth it.

NCAA 2006 has that scripted feel to it, too... mostly because of the big play mentality. I should have known, after watching the movies on the main menu, where the RBs go untouched for 60+ yards :shake:


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