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-   -   Football Building a Strong Team - Your Priorities (https://chiefsplanet.com/BB/showthread.php?t=191879)

Rain Man 09-17-2008 06:12 PM

Building a Strong Team - Your Priorities
 
If you were building a team from scratch and could invest 100 total points in the following areas, how would you invest those points?


Quarterback Ability/Talent
Running Back Ability/Talent
WRs/TE Ability/Talent
Offensive Line Ability/Talent
Kicker/Punter/Returner Ability/Talent
Kick Blocking/Coverage Ability/Talent
Defensive Line Ability/Talent
Linebackers Ability/Talent
Defensive Backs Ability/Talent
Salary Cap Management Ability/Talent
Scouting/Player Evaluation Ability/Talent
Position Coaching/Player Development Ability/Talent
Game Planning/Coordinator Ability/Talent


Here's mine:

Quarterback Ability/Talent - 12
Running Back Ability/Talent - 8
WRs/TE Ability/Talent - 6
Offensive Line Ability/Talent - 10
Kicker/Punter/Returner Ability/Talent - 5
Kick Blocking/Coverage Ability/Talent - 3
Defensive Line Ability/Talent - 11
Linebackers Ability/Talent - 5
Defensive Backs Ability/Talent - 8
Salary Cap Management Ability/Talent - 1
Scouting/Player Evaluation Ability/Talent - 8
Position Coaching/Player Development Ability/Talent - 5
Game Planning/Coordinator Ability/Talent - 18

Deberg_1990 09-17-2008 06:13 PM

Didnt you make a thread similiar to this last year??

Rain Man 09-17-2008 06:18 PM

Quote:

Originally Posted by Deberg_1990 (Post 5029918)
Didnt you make a thread similiar to this last year??

Probably. I'm running out of material, and will soon have to leave for another board.

DaKCMan AP 09-17-2008 06:19 PM

Quarterback Ability/Talent - 12
Running Back Ability/Talent - 8
WRs/TE Ability/Talent - 8
Offensive Line Ability/Talent - 10
Kicker/Punter/Returner Ability/Talent - 7
Kick Blocking/Coverage Ability/Talent - 5
Defensive Line Ability/Talent - 11
Linebackers Ability/Talent - 9
Defensive Backs Ability/Talent - 7
Salary Cap Management Ability/Talent - 1
Scouting/Player Evaluation Ability/Talent - 7
Position Coaching/Player Development Ability/Talent - 7
Game Planning/Coordinator Ability/Talent - 8

'Hamas' Jenkins 09-17-2008 06:20 PM

This is entirely dependent upon the scheme that you run.

For a Coryell scheme, pass blocking tackles and quarterback are the most important part of the offense. These require very high draft picks. For Hermball you need a large offensive line. Shanahan's O requires more mobile undersized o-lineman that aren't as valued on draft boards.

A cover 2 requires much higher picks on your D-Line and the middle of your D, MLB, Safeties. You can get by with mid-late round CBs, whereas in a man-pressing scheme you need 1st-2nd round corners.

At no point should you spend a high pick on a RB, IMO. They are a dime a dozen.

FAX 09-17-2008 06:52 PM

Excellent thread thing, Mr. Rain Man. Just excellent. Far better, I might add, than that spider island deal.

I took a stab at it and this is what's left - I'm running a variation on the West Coast Offense and the 3/4 ...

Quarterback Ability/Talent - 10
Running Back Ability/Talent - 8
WRs/TE Ability/Talent - 8
Offensive Line Ability/Talent - 14
Kicker/Punter/Returner Ability/Talent - 4
Kick Blocking/Coverage Ability/Talent - 3
Defensive Line Ability/Talent - 10
Linebackers Ability/Talent - 7
Defensive Backs Ability/Talent - 8
Salary Cap Management Ability/Talent - 1
Scouting/Player Evaluation Ability/Talent - 5
Position Coaching/Player Development Ability/Talent - 8
Game Planning/Coordinator Ability/Talent - 14

I think I used too many points, but our team cheats ... anyway, the way I look at it, cap management is pretty easy so I put more points in gameplanning and player development. I also spent more points on the oline.

FAX

cdcox 09-17-2008 07:13 PM

Quarterback Ability/Talent - 0
Running Back Ability/Talent - 0
WRs/TE Ability/Talent - 0
Offensive Line Ability/Talent -0
Kicker/Punter/Returner Ability/Talent - 0
Kick Blocking/Coverage Ability/Talent -0
Defensive Line Ability/Talen - 0
Linebackers Ability/Talent - 0
Defensive Backs Ability/Talent - 0
Salary Cap Management Ability/Talent - 20
Scouting/Player Evaluation Ability/Talent - 30
Position Coaching/Player Development Ability/Talent - 25
Game Planning/Coordinator Ability/Talent - 25


I'll start at zero and build a dynasty for 30 years.

Mr. Laz 09-17-2008 07:21 PM

Quote:

Originally Posted by cdcox (Post 5030088)
Quarterback Ability/Talent - 0
Running Back Ability/Talent - 0
WRs/TE Ability/Talent - 0
Offensive Line Ability/Talent -0
Kicker/Punter/Returner Ability/Talent - 0
Kick Blocking/Coverage Ability/Talent -0
Defensive Line Ability/Talen - 0
Linebackers Ability/Talent - 0
Defensive Backs Ability/Talent - 0
Salary Cap Management Ability/Talent - 20
Scouting/Player Evaluation Ability/Talent - 30
Position Coaching/Player Development Ability/Talent - 25
Game Planning/Coordinator Ability/Talent - 25


I'll start at zero and build a dynasty for 30 years.

kinda what i was thinking .... the last 4 pretty much trump any temporary benefit you get from having a few good players to start with.

Rest = 0 (they will come from the bottom 4)
Salary Cap Management Ability/Talent - 10
Scouting/Player Evaluation Ability/Talent - 30
Position Coaching/Player Development Ability/Talent - 30
Game Planning/Coordinator Ability/Talent - 30

if you evaluation and develop your talent correctly you don't need so much Salary cap manipulation.

Mama Hip Rockets 09-17-2008 07:22 PM

QB 100

cdcox 09-17-2008 07:24 PM

Quote:

Originally Posted by thurman merman (Post 5030119)
QB 100

Archie Manning
Early Jim Plunkett

Mecca 09-17-2008 07:27 PM

Quote:

Originally Posted by cdcox (Post 5030130)
Archie Manning
Early Jim Plunkett

Yea but see once you get that QB you can focus on other things.

FAX 09-17-2008 07:27 PM

No offense, Mr. cdcox (none whatsoever, actually), but my team is going to kick your team's ass for several years while your FO tries to get your guys under contract. I hope you don't get no injuries or nothin'.

FAX

Hammock Parties 09-17-2008 07:29 PM

I'd flip flop RB and WR, Rain Man.

prhom 09-17-2008 07:30 PM

I wonder how it really breaks out for pro team? It would be really interesting to compare the top 5 teams vs. the bottom 5 over the last 5 yrs.

DaKCMan AP 09-17-2008 07:30 PM

Quote:

Originally Posted by Laz (Post 5030114)
kinda what i was thinking .... the last 4 pretty much trump any temporary benefit you get from having a few good players to start with.

Meh. The average coaching tenure in the NFL is 4.3 years. Most 'long' tenures are only 10-15 years. The longest I can think of was Don Shula's 25 years, but he never got past the 2nd round of the playoffs during his final 11 years. Even great coaching has its limitations and doesn't last forever. Many coaches who have success in one place also struggle to build from the ground up elsewhere.


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