Quote:
Originally Posted by DaFace
It's already posted in the thread you linked. The other system was buggy, and because it was hosted on the same server as the rest of CP, it both added to our issues on game days and went down when the server got too busy.
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I don't know jack shit about this type of stuff, but I always thought it was explained as threads that had too many replies/views that caused the most issues?
Also you're gonna have to find a new scapegoat when the server inevitably crashes on opening day.
