Quote:
You can upgrade your character and buy new gear with an all-purpose currency called Runes, which every enemy drops upon defeat. If you die, you get one chance to recover your runes; if you fail, they’re gone forever. This is as frustrating as it sounds, but it also provides a killer incentive to play carefully and consistently. However, the game is relatively stingy with Runes, even when enemy difficulty starts ramping up. Once you get past the initial areas, even scouring a whole level is usually not enough for a single level-up, which is doubly frustrating if you die and lose your Runes somewhere along the way. This design necessitates a lot of tedious grinding at reliable Rune spots.
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Yeah that’s going to be a no from me, dawg.