Thread: Movies and TV Starfield (Skyrim in Space)
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Old 10-21-2023, 01:18 PM   #158
Frazod Frazod is offline
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Join Date: Aug 2000
Casino cash: $2865085
Quote:
Originally Posted by Wallcrawler View Post
That's a badass ship.

I spent the majority of my 100 hours playing this game grinding to 60 to unlock all ship parts, and then building ships.

I've got a Millenium Falcon, Ebon Hawk from KOTOR, and Serenity from Firefly. I turned the Mantis quest reward ship, the Razorleaf into the Batwing. It's cool because the Razorleaf has a perk where evil enemy ships have a chance to flee when they see it. So turning it into the Batwing was a no brainer.

My other 6 ship slots serve as placeholders for ships I steal and one slot is reserved for the next build.

Until all the stupid quest breaking bugs get fixed I'm done with anything besides tinkering and collecting money to further the hobby.
I'm up to Level 90 now. Still just doing the raising money/stealing ships/upgrading ships thing. I was having a problem with my inventory blipping out, and then it occurred to me that I had no need to haul around 8,000 units of shit I don't use anymore, so I built massive storage at my main outpost and just keep it all there. I only have minimal stuff on my ships now, and my newer ships don't have very much cargo capacity. Also, when I capture a ship, I immediately transfer all the inventory to myself, take it to one of my outposts, then switch back to my main ship and retransfer the loot manually. It's a bit of a pain (especially dealing with all the stupid miscellaneous items), but keeping the inventory size down alleviates that, and also the game isn't bugging out on me at all now when I capture stuff. I sell new stuff immediately, which also keeps inventory down. All new level-up perks go into making the ships better.

I guess I could keep improving outposts, but I just have no interest in it. The logistics of linking stuff is just too much of burden and isn't fun at all. I make sure my existing outposts are staffed and protected by turrets and security robots and other than that I leave them alone. When I need to make new meds I just go to my main base. The meds that slow time are really cool for combat when I'm going up against the main boss or get dogpiled. Eventually I may wax one of my existing outposts so I can build a new one in deep hostile territory, but I'm worried that might introduce more bug issues. For now I'm content just doing what I do.

Still can't get mods to work. Vortex sucked for my other games and is absolutely useless for this one.
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