Quote:
Originally Posted by Demonpenz
should be another option to have someone run it all the way back and around until time runs out
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Actually, a good play would be to throw the ball to somebody in a way that would have them catch it while spinning. Then, disoriented, they run the wrong way. Opposing players won't chase him because they don't want to tip him off and lose the free points. Then, when he reaches their endzone, he fakes as though he's about to spike the ball, and then comes charging back toward the other end.
This would effectively drain out the clock.