Quote:
Originally Posted by keg in kc
My experience in MMOs has always been that the majority of players have tendencies or roles they fall into regardless of what the best classes are in min-max terms. Although on the other hand you have players (like me) who randomly change from game-to-game. I know in EQ I was a bard, in WoW I was a tank and in LotRO I'm a lore-master.
That's actually something that concerns me a little about TOR in that they're trying to get away from the Tank/DPS/Buffer/Healer mindset as they mentioned in the article. People are going to have to find their way in a world without traditional MMO roles. There's probably going to be a lot of kicking and screaming while it happens, too; folks are resistant to change. "THAT'S NOT HOW WOW DOES IT!"
My guess is though they'll be doing a lot of tuning in beta. Although it also sounds to me like they're not making any classes more powerful than others, they're just giving them different ways to do the same general things. Several of the classes have crowd control, several do ranged damage, several have melee skills, and as the article mentioned (first I'd heard of this...) each class will have its own skill trees that allow them to specialize in different areas.
It'll be interesting to see.
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Well, I ask because they're going to have soldiers on both sides, and this is SW we're talking about; who the hell wants to be a grunt with a blaster when you can choose to wield force-powers and a lightsaber?
When I was a kid out playing with my friends in 1977/78, I don't recall anyone fighting over "who gets to play the Republic soldier in the goofy helmet who gets his ass shot off by Stormtroopers before Vader enters stage-right"?