I've been experiementing with the gameplay of a few positions in RTG mode.
Linebackers
Seems about the same as in years past. Although, there seems to be improvement in getting off blocks/block shedding. Sometimes, you get velcroe'd to a guy and there's no escape, however. As with most of the gameplay, adjustment of sliders is necessary. LIneman will fire off the ball and be on you in .23 seconds. As usual, you can pretty much count on 90% of the time the play going away from wherever you're lined up before the snap. Blitzing is still challenging -regardless of your speed and quickness, the OT will basically always get onto you and block. Even more 'awesome' is when the OT engages with the DE and you come on an edge blitz, only to be picked up by either the Guard or Center. Tackling, however, seems improved quite a bit.
WR
Not sure what to make of this. It's really not all that fun of a position to play. 90% of the time you're mirrored directly by the CB. No amount of juking etc, can shake him/get seperation from him. There is virtulally no point in participating in running plays; thus far in the HS season, there are no points for making good blocks etc. Maybe this will change once you get to your College etc, but for HS, just skip the running plays. Speaking of running plays, it's typical (so far) for my HS team to run the ball 40+ times per game. I'm not sure if there is a concept/method to running better routes, but it currently sucks. I wish there was a way to run precise routes. If you're the #1 or #2 WR, prepare to run go-routes, and comebacks all day. Comebacks seem to work OK, but go routes are almost pointless.
This weekend I want to hav some time to get involved in the dynasty aspect.
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