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Old 10-01-2013, 09:07 AM  
Imon Yourside Imon Yourside is offline
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Planetary Annihilation (Supreme Commander Developers)

Anyone else a Huge Supreme Commander fan? This looks pretty sweet and it's on Steam for beta access now....





What the developers say:
“Planetary Annihilation is in beta. In other words, it's still being made. The core game will change and improve through the coming days, weeks, and months. We'll be updating it on the reg, pushing out features, tweaks, and optimizations.

Early Access Includes:

Game Key: Access the game now, during the Beta period and after Planetary Annihilation releases.

Theta Commander: Commanders are at the center of your faction in PA. The Theta commander is a unique shell design only available to those who purchase the game in Early
Access or pre-purchase the title at a later date. It is a distinguishing symbol of your support.

Soundtrack: The PA Soundtrack is the game’s score by Howard Mostrom and recorded by a live orchestra. It will be yours via digital download when the game is released.

Desktop Wallpaper: This is the official full release Planetary Annihilation wallpaper and will come in a variety of resolutions for you to choose. (Design to be finalized by release.)

Digital Artbook: From early concept sketches to full renders, this is a compilation of the art and design that went into PA.

Key Beta Features:

Smash Planets - Colonize asteroids, strap rockets to them, fire the engines, and launch them into your opponents' planets. Laugh maniacally as you watch users' bases turn into craters when you crush them with overwhelming force.

Control A Machine Of War - Annihilate with naval, air, ground or take the fight into orbit. Control rumbling, powerful tanks of war, massive bomber jets, and an assortment of subs, bots, orbital units, and battleships.

The Solar System is Your Playground - Matches take place on an interplanetary scale. Use entire planets as bases and send swarms units to moons and asteroids.
Multiplayer - Play with up to ten friends in epic free-for-alls and team-based matches. Control hundreds to thousands of units in devastating attacks across land, air, water ... and orbit. Orbit!

Streaming Economy - Planetary Annihilation's economy moves as fast as you do. Build metal extractors and energy plants on the fly, recouping costs spent on domination in real-time.

PA Beta Launch Build: 54382
September 26th, 2013

Planetary Annihilation takes real-time strategy to a planetary scale. Colonize solar systems, smash entire worlds, and crush your foes in epic battles with multiple players and thousands of units. Don't just win, annihilate!

Key Features
Smash Planets - Colonize asteroids, bolt rockets to them, and then launch them into your opponents' planets. Laugh as you watch bases turn to craters, courtesy overwhelming force.

Control A Machine Of War - Annihilate with naval, air, ground or take the fight into orbit. Control rumbling, powerful tanks of war, massive bomber jets, and an assortment of subs, bots, orbital units, and battleships.

The Solar System is Your Playground - Matches take place on an interplanetary scale. Use entire planets as bases and send swarms of units to moons and asteroids.
Streaming Video - ChronoCam allows you to view in-match recordings to see when a battle turned. Also, you can view entire matches after they end.
Multiplayer - Play with up to 10 friends in epic free-for-all and team-based matches. Control hundreds and, possibly, thousands of units in devastating attacks across land, air, water ... and orbit. Up to 40-man battles will be available at launch.

Galactic War - Join up with friends and fight in a scalable galactic war over the 'net or even a LAN machine. Join thousand-man battles and take over the galaxy. This feature will be available at launch.

Streaming Economy - Planetary Annihilation's economy moves as fast as you do. Build metal extractors and energy plants on the fly, recouping costs spent on domination in real-time.

Solo Play - Battle against multiple AI!

Advanced Command and Control - Planetary Annihilation’s order queuing interface lets control massive armies across multiple worlds with ease -- get strategic views of the action anywhere by rotating, zooming in, and zooming out of a planet, and hotkey your armies. This is a launch feature.

TRULY UNIQUE PLANETS

Using our procedural planet generator, you will get new, unique and interesting play fields to wage your wars on.

PROPRIETARY ENGINE TECHNOLOGY

The Planetary Annihilation engine was built for this project, so we could make the game that we wanted to make. Built by the same engineers who built the Total Annihilation and Supreme Commander rendering engines.

BUILT TO MOD

Built to Mod: Create new units, gametypes, maps and more. Run your own server with your own custom rulesets.

NO LOWEST COMMON DENOMINATOR

Client-server asynchronous technology allows games to offload much of the gameplay heavy lifting to the server, so your game isn’t held back by the slowest machine in your game.

Specifically, what RTS games have you guys worked on?

Team members have worked on the following games, and many others:
Total Annihilation
C&C Generals: Zero Hour
Supreme Commander
Supreme Commander: Forged Alliance.
Demigod (MOBA)

http://www.uberent.com/pa/

Last edited by Imon Yourside; 10-01-2013 at 12:04 PM..
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