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#91 | |||
Mindful Taoist German
Join Date: Aug 2000
Casino cash: $6561662
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THIS I can relate to. Keep in mind that this is a young crowd. Yes, they do like their fun tricorders but at the end of the day they just want to meet people, get drunk, and ****. That is an aspect of the bar that will never go away. People. Drinking. ****ing. Find a strategy that employs the best methods of encouraging all 3...
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#92 | |
Administrator
Join Date: Aug 2000
Location: Austin
Casino cash: $-534998
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As to your point about meeting people and drinking... that is EXACTLY what I am trying to incorporate into this. Basically, you can ignore the game and just hang out and drink... OR you can play along (and win bar cash) and use the game as an excuse to interact with other people. You're 100% right about why people go to a bar... this hopefully would help facilitate those things and also provide some entertainment... that is the GOAL... who knows if it is feasible. |
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#93 |
MVP
Join Date: Jul 2001
Location: Newport, Or
Casino cash: $-983000
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So how about, just like in Clue, each patron who wants to play is given a set of clues on their phone app. They will then need to interact with the other players to gain additional clues and narrow down the suspect pool. You can only get one clue from each other player until you have gotten one from each. Then you can get another from those players.
You can also add in your idea of including clues with the UPC codes on beer bottles. Perhaps even have hidden UPC based clues in the bar that require another clue to find. So they scan their beer and instead of being told that Professor Plum is innocent, it gives them a clue to find the UPC code under the second bar stool from the left. I think you could have a lot of fun with the coding of something like this too. Build in a lot of randomization to keep the game fresh each time around. |
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#94 | |
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Join Date: Dec 2006
Casino cash: $4167901
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#95 | |
Administrator
Join Date: Aug 2000
Location: Austin
Casino cash: $-534998
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Also I need to get into the specifics of what exactly you can do to interact with players to get clues. Also also I am thinking of having the occasional "challenge" that coms up. For example, at some point during the game the app beeps and gives everyone a trivia question (or whatever... could be something much more interesting and fun here) and the first person to answer correctly/win the challenge gets an extra clue. Loads of things that can be done with this.. I am just looking for ideas right now so I can pare it all down to the essential components of game play and the most fun "extras" so I can get started fleshing it all out. |
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#96 |
Administrator
Join Date: Aug 2000
Location: Austin
Casino cash: $-534998
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Another nice thing about having an app to "mange" the game... it can take what would otherwise appear to be a ridiculously complex game and simplify the hell out of it by keeping track of all your clues and prompting for certain actions instead of anyone having to "know" what is going on... the app can offer a ton of guidance.
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#97 | |
MVP
Join Date: Jul 2001
Location: Newport, Or
Casino cash: $-983000
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Just some thoughts. I will think on this more, this is kind of fun. ![]() |
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#98 | |
MVP
Join Date: Jul 2001
Location: Newport, Or
Casino cash: $-983000
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#99 | |
Veteran
Join Date: Oct 2010
Casino cash: $-1965104
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Battleshots instead of battleship. Make a large battleship board with balsa wood ships with holes big enough for shot glasses. Fill them with beer and when you get tour ship hit you drink. Use felt on the upper portion and poker chips with Velcro to mark your board. You could tournaments with multiple boards.
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#100 |
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Join Date: Dec 2006
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#101 |
Administrator
Join Date: Aug 2000
Location: Austin
Casino cash: $-534998
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#102 |
Administrator
Join Date: Aug 2000
Location: Austin
Casino cash: $-534998
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Ok, I just played about 10 games of Clue (I downloaded it) and now have a pretty solid understanding of the entire logic structure. I had forgotten how much information you can get by paying attention to other players interactions and how much subterfuge can be involved if you want. Obviously there will need to be some serious differences in game play.
Basically it's a lot like sudoku in many ways. Right now I am not even worried about the turn structure or the fundamental game play. Right now I just want to get some ideas for social interaction. Once I have those ideas I can go back and make the game fit and work with them. |
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#103 |
YOU take YOUR seat
Join Date: Nov 2007
Casino cash: $-1454895
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am I the only one who thinks it's a bad idea to have a game designed around using your phone to find things and scan things? At a bar, you should aim for social interaction between males and females. Find a way to get the women in the door and the men follow. Have a martini night with fresh fruit and shit for ingredients and let it run for 1 year, if it's executed properly the women will flock to that shit and the men will follow increasing sales.
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#104 | |
Administrator
Join Date: Aug 2000
Location: Austin
Casino cash: $-534998
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#2 yes, we all know the "trick" is to get the women in... also doesn't help to just say that. That's like me telling a bar owner... "hey you know what works? Sell more booze!" #3 The point of this thread is to hopefully get people to SUGGEST ways that the game itself can INCREASE social interaction... NO ONE envisions this being a game where people are focused entirely on QR Codes or an app on their phone. #4 I really just need some specific idea on ways to get clues from other players that isn't just simple texting within the app... obviously that would be the same lame problem you are saying would suck and I agree. The key is to walk the fine line between the security of being able to interact somewhat anonymously with other people via an app and the total immersion of having to physically go up to random strangers. An added concern is to make sure the interactions don;t become some massive cluster**** of a distraction from actually just sitting and drinking. In a perfect scenario, the game would give people a gentle excuse/prop to interact with people they otherwise may never talk to. |
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#105 |
Administrator
Join Date: Aug 2000
Location: Austin
Casino cash: $-534998
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ok, I think I have a decent handle on how game play will work except I still need more "social" ideas to integrate into it. Help! ( I can easily make a bunch of social interactions that are completely "inside" the app itself but again I dread the idea of all the social interactions being focused around your phone and not enough real world interaction other than scanning shit)
One thing I am pretty sure of is how the "turns" will run. To make it as unobtrusive as possible I think it will be timed such that every X number of minutes you "earn" a new turn. So let's say it's every 5 minutes. You could take your turns as you get them every 5 minutes or let's say you get distracted for an hour... you would then have 12 turns (60/5) you could use all at once to catch up. Of course this is fine in the beginning of game play but as it gets closer to the end you would risk someone winning before you could catch up and solve things for yourself. I am thinking a two hour game time is about right. Less then that is too hurried and more than that is probably too long. |
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