Quote:
Originally Posted by Hydrae
So how about, just like in Clue, each patron who wants to play is given a set of clues on their phone app. They will then need to interact with the other players to gain additional clues and narrow down the suspect pool. You can only get one clue from each other player until you have gotten one from each. Then you can get another from those players.
You can also add in your idea of including clues with the UPC codes on beer bottles. Perhaps even have hidden UPC based clues in the bar that require another clue to find. So they scan their beer and instead of being told that Professor Plum is innocent, it gives them a clue to find the UPC code under the second bar stool from the left.
I think you could have a lot of fun with the coding of something like this too. Build in a lot of randomization to keep the game fresh each time around.
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PERFECT! This is the kind of input I am looking for! Now I just need to figure out some more details of the game play itself. For example, I'm guessing it will need to be "turn based" with a timer that works something like the draft. Meaning, if your time runs out the next player can go but you can still jump in and take your turn you don't lose it. How does that sound?
Also I need to get into the specifics of what exactly you can do to interact with players to get clues.
Also also I am thinking of having the occasional "challenge" that coms up. For example, at some point during the game the app beeps and gives everyone a trivia question (or whatever... could be something much more interesting and fun here) and the first person to answer correctly/win the challenge gets an extra clue.
Loads of things that can be done with this.. I am just looking for ideas right now so I can pare it all down to the essential components of game play and the most fun "extras" so I can get started fleshing it all out.