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09-17-2010, 09:21 AM | #46 |
Bazinga!
Join Date: Sep 2005
Location: Houston, TX
Casino cash: $161820
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09-20-2010, 08:30 PM | #47 |
MVP
Join Date: Dec 2006
Location: Overland Park
Casino cash: $10020882
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Almost unlock time!
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09-20-2010, 08:34 PM | #48 |
When a nightmare becomes real
Join Date: Nov 2003
Casino cash: $1166966
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09-20-2010, 08:35 PM | #49 |
fides quaerens intellectum
Join Date: Oct 2003
Location: United States
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09-21-2010, 06:05 AM | #50 |
Supreme Commander of My House
Join Date: Apr 2004
Casino cash: $2003622
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Posts: 3,434
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09-21-2010, 01:41 PM | #51 |
Supreme Commander of My House
Join Date: Apr 2004
Casino cash: $2003622
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Anyone? Come on, first impressions, the public wants to know.
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Posts: 3,434
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09-21-2010, 01:56 PM | #52 |
When a nightmare becomes real
Join Date: Nov 2003
Casino cash: $1166966
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09-21-2010, 02:07 PM | #53 |
Veteran
Join Date: Sep 2004
Location: Kansas City
Casino cash: $3853183
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Posts: 2,772
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09-21-2010, 05:12 PM | #54 |
When a nightmare becomes real
Join Date: Nov 2003
Casino cash: $1166966
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So far: Wow.
The interface is so, so much cleaner and less cluttered than previous games. I've used the mouse the entire time even though I was so used to using the keyboard. I also like the notifications on the right side, and the way everything is presented. Graphics are beautiful. Gold plays a much more pivotal role. You have to buy tiles to expand your borders, rather than normal growth via culture. No more religion. Everything is done via "Social Policy" - which is kind of like the tech tree, you adopt certain policies which restrict you from adopting others, and you have prerequisites for others. Combat - love it. No more stacking units. If a unit requires a special resource, you can only build one of those units if you only have one of that resource. Once you discover optics your units can "embark" - move on water!? WTF? They are useless in water though, so you have to be careful. It seems they are doing this to get rid of transport units...which I like. Luxury resources - only 1 benefits you. Any others past that, you should just trade them. City states - kind of annoying so far, but somewhat beneficial. Haven't gotten in to diplomacy much yet, only have 1 bordering civilization, and he's behaved. Currently in the Medieval era (Ancient, Classical, Medieval), so i'll have more to report later. |
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09-21-2010, 05:43 PM | #55 | |
Veteran
Join Date: Apr 2004
Casino cash: $4943149
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Quote:
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09-21-2010, 06:33 PM | #56 |
When a nightmare becomes real
Join Date: Nov 2003
Casino cash: $1166966
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Ok - I was wrong, your borders DO expand when they gain enough culture, it is just slower than previous games.
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Posts: 47,007
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09-21-2010, 06:34 PM | #57 | |
When a nightmare becomes real
Join Date: Nov 2003
Casino cash: $1166966
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Quote:
I started out on Chieftain - it is extremely easy like previous games. From what I read, the AI doesn't necessarily get better on higher levels, but units have more hit points, research faster, etc...pretty much like the previous games. |
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Posts: 47,007
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09-21-2010, 11:38 PM | #58 |
Take a Chill Pill
Join Date: Nov 2006
Location: South Carolina
Casino cash: $7839900
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Okay, I'm playing as Japan and my city is demanding sugar and I have no idea how to get it for them.
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Posts: 44,565
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09-22-2010, 01:36 AM | #59 |
MVP
Join Date: Dec 2006
Location: Overland Park
Casino cash: $10020882
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Holy shit. I need a new video card for this game. My GTS 250 is beyond terrible. Everything has to be set at low!
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Posts: 19,908
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09-22-2010, 05:31 AM | #60 | ||
Mindful Taoist German
Join Date: Aug 2000
Casino cash: $7481662
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I'm wondering about the "game length."
I always played CIV3 on conquest, and even playing 2 or 3 hours a night would have games that sometimes lasted for months before conquering the world. Is it like that or more like the 2-5 hour quick games that you saw out of IV on the PS3?...
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