|
12-09-2011, 04:45 PM | #1276 |
Time Keeps On Slipping
Join Date: Sep 2004
Location: Overland Park
Casino cash: $5149900
|
__________________
"Turn the channel to 26!" |
Posts: 27,300
|
12-09-2011, 05:13 PM | #1277 |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
|
I know there are social sets you can buy that can be modded and used (I've seen pilot uniforms, a fancy dress, a slave bikini and a sandpeople outfit - there's probably much more). I think mostly though the armor is class specific, and in some cases advanced class specific.
|
Posts: 58,682
|
12-09-2011, 05:15 PM | #1278 |
Paladin
Join Date: Sep 2011
Location: Gator Country
Casino cash: $10008487
|
Well damn. F those people.
|
Posts: 13,215
|
12-09-2011, 05:36 PM | #1279 |
Thats Right, Sniff the Glue!!!
Join Date: Jun 2004
Location: tubbytronic superdome
Casino cash: $10007177
|
Sweet. Sith Assassin in slave bikini here i come.
|
Posts: 3,469
|
12-09-2011, 05:59 PM | #1280 | |
That Rascally wabbit!
Join Date: Aug 2009
Casino cash: $10001564
|
Quote:
I think they will stick to their guns IMO. |
|
Posts: 1,565
|
12-09-2011, 06:18 PM | #1281 | |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
|
Quote:
|
|
Posts: 58,682
|
12-09-2011, 10:10 PM | #1282 | |
In Search of a Life
Join Date: Mar 2005
Location: Central Valley, Cali
Casino cash: $8807996
|
Quote:
The name thing i am ok with. Most other games if you get reported and you got a stupid name, youll get warned and they willc hange it for you. In everquest, i had my surname ability removed cause i had my surname as ST FUPlZ lol They didnt like that to much! |
|
Posts: 29,110
|
12-10-2011, 06:42 AM | #1283 |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
|
Blows my mind a little that I might be playing this thing for real in 72 hours.
|
Posts: 58,682
|
12-10-2011, 02:09 PM | #1284 |
In Search of a Life
Join Date: Mar 2005
Location: Central Valley, Cali
Casino cash: $8807996
|
Got my pre order in lastnight. Ive been sucked back intothe mmo scene after 3 years
|
Posts: 29,110
|
12-10-2011, 02:15 PM | #1285 |
Still Lurking
Join Date: Jul 2004
Location: East Texas
Casino cash: $3203790
|
Thought this might help everyone. This shows the location of all the Datacrons that are out there. Basically these give you a permanent stat boost to whatever datacron you find.
By the way this is a spoiler so don't click on it if you don't want to know. http://www.betacake.net/2011/11/14/s...ons-locations/ |
Posts: 1,064
|
12-10-2011, 03:05 PM | #1286 |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
|
Here's the non-spoiler list for people like me who want to go through the trouble of exploring:
There are a total of 66 Datacrons in the SWTOR universe. Here are their locations by planet. GH = Galactic Histories Hutta: Aim +2 (GH 1) Presence +2 (GH 2) Blue Shard (GH 3) Tython: Endurance +2 (GH 9) Willpower +2 (GH 10) Blue Shard (GH 11) Ord Mantell: Aim +2 (GH12) Presence +2 (GH 13) Red Shard (GH 14) Korriban: Endurance +2 (GH 15) Willpower +2 (GH 16) Red Shard (GH 17) Coruscant: Endurance +2 (GH 4) Cunning +2 (GH 5) Yellow Shard (GH 6) Strength +2 (GH 7) Presence +2 (GH 8 ) Dromund Kaas: Yellow Shard (GH 18) Strength +2 (GH 19) Endurance (GH 20) Presence +2 (GH 21) Cunning +2 (GH 22) Taris (Republic): (GH 23-27) Aim +2 (GH 23) Cunning +2 Green Shard Strength +2 Willpower +2 Balmorra (Empire): Aim +2 (GH 28) Cunning +2 (GH 29) Green Shard (GH 30) Strength +2 (GH 31) Willpower +2 (GH 32) Nar Shaddaa: Aim +3 (GH 33) Cunning +3 (GH 34) Presence +3 (GH 35) Yellow Shard (GH 36) Strength +3 (GH 37) Tatooine: Aim +3 (GH 38) Cunning +3 (GH 39) Blue Shard (GH 40) Strength +3 (GH 41) Willpower +3 (GH 42) Alderaan: Aim +4 (GH 43) Endurance +3 (GH 44) Presence +3 (GH 45) Strength +4 (GH 46) Willpower +3 (GH 47) Taris (Empire): Endurance +3 (GH 48) Aim +4 (GH 49) Willpower +4 (GH 50) Presence +4 (GH 51) Cunning +4 (GH 52) Balmorra (Republic): (GH 53-57) Endurance +3 Aim +4 Willpower +4 Presence +4 Cunning +4 Quesh: Cunning +4 (GH 58) Endurance +4 (GH 59) Strength +4 (GH 60) Hoth: Cunning +4 (GH 63) Endurance +4 (GH 64) Presence +4 (GH 65) Red Shard (GH 66) Strength +4 (GH 67?) (Still haven’t found this one) Belsavis: Aim +4 (GH 68) Endurance +4 (GH 69) Presence +4 (GH 70) Green Shard (GH 71) Willpower +4 (GH 72) Voss: Endurance +4 (GH 73) (Currently bugged for Imperial players) Cunning +4 (GH 74) Presence +4 (GH 75) Strength +4 (GH 76) Willpower +4 (GH 77) Corellia: Green Shard (GH 61) Blue Shard (GH 62) Aim +4 (GH 78) Willpower +4 (GH 79) Presence +4 (GH 80) Cunning +4 (GH 81) Strength +4 (GH 82) Ilum: Aim +4 (GH 83?, currently doesn’t give a galactic history codex entry) Endurance +4 (GH 84) Red Shard (GH 85) Yellow Shard (GH 86) Willpower +4 (GH 87) |
Posts: 58,682
|
12-10-2011, 03:33 PM | #1287 |
Veteran
Join Date: Apr 2004
Location: Kansas City, MO
Casino cash: $9894277
|
It may be a pipe dream, but I'm really hoping that guild leaders will get in on day one
|
Posts: 1,245
|
12-10-2011, 03:49 PM | #1288 |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
|
I kind of hope they stick to their guns and do it the way they've been saying they would do from the start, that is to say giving access in the order that people applied pre-order codes.
The game is literally hitting the shelves in Europe on Thursday, and I'm concerned that that will be considered the official "launch" day over there, meaning that people who walk into stores overseas will be able to go home and play the game. Which while not really a big deal in a personal sense, is sort of a slap in the face to that hundreds of thousands of people who pre-ordered in the United States, not to mention the people here that want to buy the game but might not be able to get in until the 20th. Of course, none of this will matter 6 months from now. I'm paranoid about it, but the reality is that I applied my pre-order code early in the morning of July 21st, so I would be at least mildly shocked if I don't get in the first day. I kind of expect to... There's been a rumor that they're only giving long-time beta players (i.e. not weekend testers) access on the 13th and 14th, as sort of a "reward", but I think that's probably just a stupid rumor started by long-time beta players, some of whom for whatever reason think they're entitled to even more than the opportunities that they've already been given. |
Posts: 58,682
|
12-11-2011, 09:32 AM | #1289 |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
|
Askajedi just did a stat write-up that's a little easier to follow than my jumbled mess, and includes a couple more I'd left out:
The Primary Stats There are six primary stats that you’ll find on gear and weaponry which affect your characters the most. These stats provide multiple bonuses instead of a single increase, and (depending on spec) may have up to 5 different effects for a single point. To sum it up, each stat has multiple effects, and certain ACs and classes get additional bonus effects. Strength - Increases Melee Damage + Melee Crit Jedi Knight/Sith Warrior Bonus – Force Damage + Force Crit Willpower – Increases Force Damage + Force Crit Jedi Shadow/Sith Assassin Bonus – Melee Damage + Melee Crit Jedi Sage/Sith Sorcerer Bonus – Healing Power Aim - Increases Ranged Damage + Ranged Crit Vanguard/Powertech Bonus - Tech Damage + Tech Crit Commando/Mercenary Bonus - Tech Damage + Tech Crit + Healing Power Cunning - Increases Tech Damage + Tech Crit Gunslinger/Sniper Bonus – Ranged Damage + Ranged Crit Scoundrel/Operative Bonus – Ranged Damage + Ranged Crit + Healing Power Endurance - Increases health Presence – Increases companion damage, companion health, and companion healing The Power Stats When you see those primary stats above increasing damage or healing, they’re not actually directly affecting your abilities. Rather, these stats bump up your character’s power stats, of which there are three. In addition to being modified by primary stats, tech/force/power can be found on gear such as weapons and foci/shields. Power - Generic stat that increases the damage (and healing!) of all of your abilities, regardless of type. Tech Power – Increases only damage abilities considered “tech,” such as grenades or flamethrowers. Force Power – Increases only damage abilities considered “force,” such as Telekinetic Throw or Shock. Healing Power (Tech and Force) – This is actually split up into Healing Power: Tech and Healing Power: Force, but for all intents and purposes they’re the same. Increases the amount healed by all of your healing abilities. The Secondary Stats Accuracy Rating – Increases your chance to hit with all attacks. Keep in mind there are separate caps for different types of attacks. If you go over 100% hit, the additional percentage is converted into defense penetration! Critical Rating – Increases your chance to score a critical hit with all heals and attacks. Surge Rating – Increases critical bonus damage with all heals and attacks. The default bonus is 50% extra damage/heals on a crit, which this rating improves. Alacrity Rating - Decreases activation time for all abilities. This includes both casted abilities and channeled abilities. The Gear-Defining Stats Due to the extreme amount of gear customization in TOR, developers want you to be able to take any orange item (orange = fully moddable) and use it all the way to max level if you prefer. In order to achieve this, weapons and armor both have a dynamic stat on them which changes based on the level of the mods you have placed inside the item. Rating – Increases the damage done on a weapon. You’ll see this listed at the very top of a lightsaber or blaster’s tooltip. The stat itself does absolutely nothing except increase the damage done — think of it as the ‘item level’ stat you’re used to seeing in games like World of Warcraft. Armor – Armor, which you should be more familiar with, increases Energy and Kinetic resistances (more on that later), is the dynamic stat increased on pieces of equipped gear. So, for an example, if you take an orange lightsaber with all level 1 mods in it, compared to the same lightsaber with all level 10 mods in it, the Rating stat will be much higher, and thus so will it’s damage. Same goes for Armor on those pieces with Armor on them. The (Singular) PvP Stat Expertise – Increases damage/healing done and decreases damage taken in PvP situations. The Defensive Stats Resistance – There are 4 types of resistance in the game. Energy and Kinetic Resistance are affected by Armor as well as specific resistance stats, whereas Internal and Elemental resistance are only affected by their stats. Defense Rating – Increases chance to parry melee attacks and deflect ranged attacks. Shield Chance – For those who equip a shield in their offhand slot, increases the chance for an attack to be partially absorbed by your shield. Absorption Rating – Increases the amount of damage reduced when an attack is shielded. Non-Combat Stats: Social – This bar will fill as you do quests and Flashpoints in groups. When you win a conversation roll, you earn 2pts/person in party, so 8 points in a full group. You still gain 1pt/person for every conversation choice whether you win the roll or not. When you gain enough points to go up a Social Rank, you will unlock a title and access to Social Gear from vendors throughout the galaxy. Valor – The valor bar fills as you do PvP. Think of this as a PvP experience bar that will grant you access to better gear as you go up in tiers. Light Side / Dark Side – This gauge acts as a moral barometer. The more light or dark choices you make, the further on the scale you will move. The bar takes into account your total tally of choices though, so 2,000 LS points and 500 DS points would equal out to you being 1,500 points Light Side. You also gain titles for each tier into LS or DS you go. Affection – This bar will depend on which companion you’re currently viewing. All companions can gain up to 10,000 pts of Affection rating. The choices you make in dialogue with companions out can have large impacts, while gifts can have impact as well, if the selected companion likes the selected gift. As your companion gains more affection for you, they will become more efficient at crafting and they will begin offering companion quests that reveal elements of their backstory. Last edited by keg in kc; 12-11-2011 at 09:42 AM.. |
Posts: 58,682
|
12-11-2011, 10:03 AM | #1290 |
oxymoron
Join Date: Feb 2001
Location: OP/KC/Whatever
Casino cash: $9556299
|
Useful image for people new to the game, enemy type/strength:
(From left to right: Friendly, Neutral/Weak/Standard, Strong, Elite, Champion/Boss) A few things to keep in mind in TOR:
Last edited by keg in kc; 12-11-2011 at 10:17 AM.. |
Posts: 58,682
|
Thread Tools | |
Display Modes | |
|
|