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05-05-2011, 07:53 AM | #526 | |
That Rascally wabbit!
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Quote:
That sucks. |
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05-05-2011, 08:52 AM | #527 |
oxymoron
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I'm still thinking september/october.
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05-05-2011, 10:11 AM | #528 | |
oxymoron
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Just did some forum surfing and they reiterated that they intend to launch in the 2nd half of this year, so I don't think we have anything to worry about.
Interesting comment about testing from the call yesterday: Quote:
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05-05-2011, 10:14 AM | #529 |
oxymoron
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Thinking about EAs strategy to keep the release date close to the vest might be a smart one. It's really frustrating, on one hand, but I've noticed over the years that WoW has a habit of releasing major updates right around the times that other games launch. If you can keep the date cloudy, you might be able to avoid that.
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05-05-2011, 10:29 AM | #530 |
oxymoron
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PvP embargo has been lifted, there's some interesting stuff floating around now. I'm not somebody who's generally interested in PvP (although my initial WoW server was Illidan, go figure...) but I like what I'm reading.
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05-05-2011, 10:37 AM | #531 | |
oxymoron
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PvP impressions article from Darth Hater:
Quote:
Another good article with specific information: http://darthhater.com/2011/05/05/fan...ation-learned/ (Includes bits on Resolve, Valor, PvP gear, Badges and so on) Also an interview with one of the devs dealing with PvP. |
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05-05-2011, 11:00 AM | #532 |
MVP
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Dude, don't take this the wrong way, but you've got such a boner for this game, I don't think they could do ANYTHING wrong at this point, in your eyes.
That's okay, though. I sincerely hope you enjoy the game (and I hope I do, as well... it would be nice to break away from WoW). |
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05-05-2011, 11:02 AM | #533 | |
oxymoron
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At this point, they haven't... |
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05-05-2011, 11:33 AM | #534 |
oxymoron
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I think the thing you have to realize is that the game, the way they're designing it, is so far attuned perfectly to both my personality and what I'm looking for in a game. Although I have pretty extensive raid experience ranging from Molten Core and Blackwing Lair in vanilla WoW to all but the latest raids in LotRO (which I can't even get myself to log into right now...) I've always preferred solo or small group play. I would say that probably 85% (or more) of my total time in MMOs has been spent alone, whether it was EverQuest or WoW or SWG or Tabula Rasa or LotRO. And I don't particularly enjoy end game; I'm much more likely to roll an alt than I am to raid nightly (although, again, I have done that). Frankly, raiding feels too much like work for me, and I just don't like that. Anytime a game starts to feel like a job, I lose interest. And, well, let's just say I have some clear antisocial behavior patterns. I've been playing these games for 12 years, been in a number of guilds, but never really felt like I was actually a part of any of them. So to find a game that's going to offer me at least 1600 hours of soloable, story-based play right out of the box is about as perfect a thing as I can imagine in an MMO.
That's really the main selling point for me. The story. If I'm getting an MMO with the kind of storytelling I experienced in KotOR, Jade Empire, the ME series and the DA series, that's all I really need. The rest of the stuff is ancillary. PvP? Take it or leave it. Raiding? Don't really care. The flashpoints I like because I do have a small core of dedicated friends coming into the game with me that I'll be able to do them with. Because I do not, ever, under any circumstances, PUG. Now, that said, that doesn't mean that I don't pay attention to that stuff. Because if it's good, well, that gives me that much more to do. And I am excited about what I'm reading with, for instance, PvP. Because I do like a system where different classes strengths will be utilized and it isn't all just about burst dps. I do like the idea of being able to PvP with my little group of friends. And if the raids - assuming there are raids - are as story based/intense as the flashpoints, I'll enjoy doing those, too. To a point at least. Now, that's just me, and I know that. I understand that other people want different things from their MMOs, and I do respect that, but this game...it's almost like they're designing it with me in mind. Every announcement so far, with one exception (space combat) has been exactly in line with how I would design a game. And that's a little exciting. If you don't like my enthusiasm, well, sorry, I guess. |
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05-05-2011, 12:06 PM | #535 |
oxymoron
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Interviewee is a non-native english speaker, so he's at times a bit tough to make out. Most of the visuals are from older videos, as well.
Last edited by keg in kc; 05-05-2011 at 12:21 PM.. |
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05-05-2011, 01:11 PM | #536 | |
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Keep the info/opinions coming, Keg. This is the thread I come to for almost all of my SWTOR news. |
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05-06-2011, 12:16 PM | #537 |
oxymoron
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Some potentially big news hinted at in this week's Friday Update, a pretty interesting Developer's Blog on the ingame Codex system. If you look at the image I'm about to attach, you'll see a tab on the UI labeled...Raid Lockouts.
Raids have been rumored all along, obviously, but this is the first official indication that they're in.... |
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05-06-2011, 12:24 PM | #538 | |
That Rascally wabbit!
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Very high hopes for this game. The only question I keep asking myself is: "How am I going to play RIFT, SWTOR and Guild Wars 2 all the time?" LOL Its a good problem to have. |
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05-06-2011, 12:26 PM | #539 |
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An MMO without end-game raiding would fail as an MMO, so I never had any doubts about that.
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05-06-2011, 12:26 PM | #540 |
oxymoron
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The problem for me is more along the lines of "how am I going to play TOR, Skyrim, Arkham City and Mass Effect 3 at the same time".
I was actually thrilled ME3 was pushed to 2012. |
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