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Old 03-20-2009, 09:15 PM  
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Star Wars: The Old Republic

Don't believe there's a dedicated thread, and since they're starting to release information now, I figure it's time for one.

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Old 07-15-2011, 09:37 PM   #646
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I'm not sure why they've gone so long without timelines. I think I read it's been 5 months. Today's update was pretty cool, though, about creating the opening scrolls for the different classes.
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Old 07-20-2011, 01:42 AM   #647
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Current rumor is that the pre-order announcement is going to come on Thursday (first day of Comic-Con), but don't expect any kind of release date announcement quite yet.
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Old 07-20-2011, 01:48 AM   #648
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I just signed up for the beta.
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Old 07-20-2011, 01:52 AM   #649
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Signed-up as in you've been accepted? If so, congrats!
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Old 07-20-2011, 01:58 AM   #650
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No, signed up as in signed up.

If I get accepted I'll be breaking the NDA all over this thread.
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Old 07-20-2011, 02:03 AM   #651
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Been poking around looking for info.

Quote:
I'm not sure if it's just this build or what, but planets and NPCs just seem dead. NPCs don't really move around in cities or camps. They just stand there feeling dead.

Planets are essentially instanced limiting the amount of players you see, again making the planet feel dead. The voice-overed NPCs were great at the start, but not too far into the game you start realizing it's the same as any other MMO; npcs telling you to go kill x or go fetch x because of y. Just your typical MMO quests but with a voice.

Those quests are unavoidable as you need to do them to level up to get to other planets and do your class quests.

I personally think those looking forward to this game will be surprised when they realized it's not of the same scale as WoW. In WoW you could have literally hundreds of players standing in front of the auction house. In SWTOR, probably only a dozen or two.

I see only the die-hard star wars/bioware fans sticking with this game past the first month or two after they've gotten a few classes to 50. It's just too small-scaled, and has too much of the same formula as WoW. They'll realize it's just a smaller version of WoW but with a Bioware/star wars feel.

Also I know there are tons of planets in SWTOR, but when I say small, I mean amount of players you can interact with in the world, not chat.

That's just my opinion, and I do hope future builds address some of these concerns, mainly planets feeling dead.p
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Old 07-20-2011, 02:05 AM   #652
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Ah. Well, maybe you'll get lucky. I've been signed up for beta since like February of 2009. They're still small scale numbers wise, although if the leak sites are valid, they're starting a new beta phase soon (may actually be their first official 'beta' phase, rumor is they've considered everything up to this point 'alpha' internally) and that may involve a rise in numbers. They're going to have to stress test at some point, although there isn't going to be an open beta like with other MMOs.
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Old 07-20-2011, 02:09 AM   #653
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Quote:
Originally Posted by Red 5 View Post
Been poking around looking for info.
I've been following beta leaks for a while, and the reason areas feel empty might be because they are, if the info I've seen in true. What I've read is that there aren't many people in beta. There's one server (Revan) and supposedly there are rarely more than 400-500 people on at any given time.

I can't verify if this is actually true or not, since I'm not in beta myself...
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Old 07-20-2011, 02:11 AM   #654
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Quote:
In the short time I’ve been playing SW:TOR I have already given more thought to my character than I ever did in all the years I played WOW. I’ve had to make hard choices with my Bounty Hunter that have made me honestly think about who he is and what he’s like.

At first I intended to play him as a real asshole but some of the moral quagmires these quests put you in just aren’t that black and white. Do I do what gets me the most credits? Do I stay loyal to the person who gave me the job even it means hurting Innocent people? As a result of all this I have a character that is a hard ass bounty hunter who has a soft spot for people in trouble and children. The only thing I could tell you about my WOW character Dudefella is that he was a mage and a hell of a good dancer.

Of course all MMO’s now are going to have you taking quests but I think the big difference here is that I tend to care more about these quests. I will admit I am not a quest reader when I play an MMO. I click and click until it’s accepted and then read the breakdown on my way out to wherever the wolf bladders are.

Playing a class in SW:TOR is like playing a single player Bioware game. People are talking to you and you’re deciding how to respond and making dialog choices. Turning the quests into an interactive experience makes me care a lot more about them. A quest is still a chance to get XP, money and loot but it’s also an opportunity to advance your character towards the dark or light side based on your decisions.

In most MMO’s taking quests is what you do so that you can go play. In SW:TOR, taking quests is playing.

Obviously the setting is a big draw for me but I played the last Star Wars MMO and hated it. So just setting a game in the Star Wars universe isn’t enough for me. With that said I was curious if the Old Republic would be “Star Warsy” enough. I mean, we’re talking about 4000 years before the movies. Would that world look anything like the three films we all love?

The reality is that I think it’s almost too much like the movies. It turns out that 4000 years before Jabba, the Hutts were still crime lords surrounded by Twi’lek dancers and had a habit of feeding people to exotic beasts. For the most part everything you expect to see in Star Wars is there and it hasn’t changed much if at all. I guess the idea is that the Star Wars universe has sort of plateaued. I could hazard a guess that the constant battle between the Jedi and the Sith have kept the universe in a perpetual state of either war or re-building...but if I said that I would be a huge nerd.

Anyway I can understand why they did it from a design stand point. They want people who are fans of Star Wars to feel at home here. The result is that it’s easy to forget that all this is taking place thousands of years before Luke Skywalker kissed his sister.

I’m hesitant to talk too much about the mechanics since like I said they really are changing all the time. I can say that coming over from WOW, it feels very familiar and I don’t mean that in a bad way. I’ve checked out the basics of most of the classes and they each feel unique.

Dropping into cover with the smuggler gives you a whole new action bar similar to popping stealth with a rogue. At level 1 a Jedi Consular can tear a chunk of debris from the earth and hurl it at an enemy. Zapping the shit out of someone with force lightning is just as fun as you think. Firing up into the air with your jet pack and then raining missiles down on enemies does not get old. I will never get tired of slicing a guy in half with my lightsaber and then watching as my character lifts the blade over his head to block a blaster shot from behind without looking.

I don’t want to drill down into too much little stuff about the game but there is one feature I have to tell you about because I think it is really cool. If someone in your party is off grabbing quests while you’re selling junk at a vendor you would have to wait for them to share the quest with you later in any other game. In SW:TOR you get a little message that someone in your party is taking a quest and do you want to join via holoprojector.

The first time I saw this I actually said out loud “Shit yeah I want to join via holoprojector!” and sure enough your character appears there in all his or her shimmering blue glory. You can interact with the NPC right alongside your partner. It’s a little touch but believe me when I tell you the game is full of smart little bits like this.

I honestly think they are making something unique and fun here. I’ve enjoyed my time in the beta even more than I expected and it just continues to improve. I’m excited to see what the final product ends up looking like and how people respond to some of its ideas.
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Old 07-20-2011, 02:15 AM   #655
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Yes, he did.
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Old 07-20-2011, 02:18 AM   #656
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If you're looking for stuff, I'd keep an eye on betacake. Most of the older videos are gone, but they have a lot of random q&a's.
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Old 07-20-2011, 02:43 AM   #657
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Hammock Parties is obviously part of the inner Circle.Hammock Parties is obviously part of the inner Circle.Hammock Parties is obviously part of the inner Circle.Hammock Parties is obviously part of the inner Circle.Hammock Parties is obviously part of the inner Circle.Hammock Parties is obviously part of the inner Circle.Hammock Parties is obviously part of the inner Circle.Hammock Parties is obviously part of the inner Circle.Hammock Parties is obviously part of the inner Circle.Hammock Parties is obviously part of the inner Circle.Hammock Parties is obviously part of the inner Circle.
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Old 07-20-2011, 05:07 PM   #658
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Quote:
Originally Posted by kcxiv View Post
One thing i learned being in the MMO scene for all these years, is that if it takes an extra year or 2 to get it right. I have no problems waiting! Alot of mmo's that came out rushed that had some much potential, but all shot to hell by an early release.

Keep it in alpha /beta til its ready!
Not sure on that.. Wow, was horrible just like all other games when they launch.. The only competition then was EQ, but it was dying.. There has been no real mmo come out of the gates perfect to even make a dent..

Now compared to then, there is just too much competition.. You can take forever releasing with a chance of somebody to steal your thunder, or release with bugs..

This games looks promising though.. for at least leveling.. I think Diablo 3 is going to be the only game to kill Wow and take over 1st..
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Old 07-20-2011, 05:15 PM   #659
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Quote:
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Not sure on that.. Wow, was horrible just like all other games when they launch.. The only competition then was EQ, but it was dying.. There has been no real mmo come out of the gates perfect to even make a dent..

Now compared to then, there is just too much competition.. You can take forever releasing with a chance of somebody to steal your thunder, or release with bugs..

This games looks promising though.. for at least leveling.. I think Diablo 3 is going to be the only game to kill Wow and take over 1st..
Diablo 3? LOL. No.

That game is not something that is going to appeal to the non-gamers turned into hardcore MMOers by WoW.
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Old 07-20-2011, 10:38 PM   #660
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Diablo 3? LOL. No.

That game is not something that is going to appeal to the non-gamers turned into hardcore MMOers by WoW.
Wow is not really hardcore anymore.. Most games are going more to casual appeal which D3 is going to do..
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