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Old 03-20-2009, 09:15 PM  
keg in kc keg in kc is offline
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Star Wars: The Old Republic

Don't believe there's a dedicated thread, and since they're starting to release information now, I figure it's time for one.

Last edited by keg in kc; 12-18-2012 at 12:12 PM..
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Old 12-06-2011, 02:40 PM   #1231
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The only MMO I have ever played is WoW and I don't remember the crafting experience being remotely fun or addictive. It was always fun finding a rich node of Thorium (back when it still mattered) so that was kind of cool, but it was never really an engaging process for me.
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Old 12-06-2011, 02:46 PM   #1232
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Originally Posted by Pants View Post
The only MMO I have ever played is WoW and I don't remember the crafting experience being remotely fun or addictive. It was always fun finding a rich node of Thorium (back when it still mattered) so that was kind of cool, but it was never really an engaging process for me.
Man there were some bad-ass crafting systems out there. Horizons... I was immersed in that when it first came out. Ultima Online added an awesome twist with the bulk-order deeds. Too bad EA destroyed the game prior to incorporating that. Pretty cool stuff. With WoW, grinding the professions sucked. And the design team couldn't commit to whether or not they wanted crafted weapons to be the best or not. It was all very detracting. I liked the burning crusade crafting, what with the upgradables and the raid farmed patterns and essences.

One time, we had a server-first pattern drop and no one was a leatherworker. I volunteered to grind leatherworking so we could make belts or boots for the guild. Heh. Good times. I miss hardcore raiding.
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Old 12-06-2011, 02:52 PM   #1233
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Man there were some bad-ass crafting systems out there. Horizons... I was immersed in that when it first came out. Ultima Online added an awesome twist with the bulk-order deeds. Too bad EA destroyed the game prior to incorporating that. Pretty cool stuff. With WoW, grinding the professions sucked. And the design team couldn't commit to whether or not they wanted crafted weapons to be the best or not. It was all very detracting. I liked the burning crusade crafting, what with the upgradables and the raid farmed patterns and essences.

One time, we had a server-first pattern drop and no one was a leatherworker. I volunteered to grind leatherworking so we could make belts or boots for the guild. Heh. Good times. I miss hardcore raiding.
Yeah, preBC crafting professions were pretty much useless. Only enchanters, herbalists and engineers mattered. BC introduced some raid-quality craftables and that was kind of cool, but the process itself wasn't any different, you just had to grind for materials that much more. It did make blacksmithing/tailoring/leatherworking viable, though. Not sure what it's like now.
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Old 12-06-2011, 04:28 PM   #1234
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We should be getting our server assignment any day now for The Right Fifty Three. As soon as I hear something, I'll post it here.
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Old 12-06-2011, 05:51 PM   #1235
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We should be getting our server assignment any day now for The Right Fifty Three. As soon as I hear something, I'll post it here.
Should hopefully mean that Wookiee Crisps will get ours too, and hopefully the same server.
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Old 12-07-2011, 10:11 AM   #1236
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I worked up a looong post on Crew Skills for my guild, might as well repost it here. Maybe one of you guys will find it useful:

(Note: this information is subject to change. I'll update as needed after launch.)

Crew Skills are the Old Republic's crafting system, designed in a way that allows you to continue playing the game while your companions do the legwork. There are three types: Crafting Skills are used to create items, Gathering Skills are, shockingly, used to gather resources, and Mission Skills allow you to send companions away in search of rare resources, although it comes at your own expense (in other words, it costs credits).

You're allowed to have three skills at any given time, although only only one of them can be a crafting skill. You're able to train them at any point you like, by traveling to your fleet and visiting the various Crew Skill Trainers. It should also be noted that the first time you speak to these trainers, you'll unlock codex entries worth in the neighborhood of 450 xp each, which can be valuable to an early-level character, whether you're just off the transport at level 1, or a more experienced level 10 or 11 character that's finished the starter planet and traveled aboard the Esseles. Crew Skill Trainers are also available on Coruscant and at various other major cities on other worlds. In addition to basic Crew Skill training, Crafting Skill Trainers provide schematics which can be purchased as your skill advances.


Crafting Skills

Crafting Skills allow you to create items including weapons, armor, mods and consumables. Each of your companions can queue up to five items to craft at one time.You are limited to a single Crafting Skill on each Character. Each Crafting Skill provides profession-exclusive bind-on-pickup items.

Crafting schematics can be gained as loot, through the Investigation and Slicing (Cybertech schematics only) Mission Skills, and improved schematics are gained through Reverse Engineering.

Armormech
• Creates medium and heavy armor for non- Force users.
• Armormech-exclusive items include Bind on Pickup epic armor.
• Uses the Scavenging (Scavenged Metals and Compounds) Gathering skill and the Underworld Trading (Underworld Metals) Mission skill.
• Schematics can be found here

Armstech
• Creates blasters, blaster modifications, and melee weapons like vibroblades and electrostaves.
• Uses the Scavenging (Scavenged Metals and Compounds) Gathering skill and the Investigation (Researched Compounds) Mission skill.
• Schematics can be found here

Artifice
• Creates lightsabers, lightsaber crystals and modifications, enhancements for weapons and armor, generators and focii.
• Artifice-exclusive items include Bind on Pickup relics (items that can be equipped)
• Uses the Archeology (Power Crystals, Color Crystals and Artifact Fragments) Gathering skill and the Treasure Hunting (Gemstones) Mission skill.
• Schematics can be found here

Biochem

• Creates medpacs, stimulants and implants.
• Biochem-exclusive items include Bind on Pickup medpacs, stims and implants of superior quality, including some that are not consumed upon use
• Uses the Bioanalysis (Biochemical Samples and Compounds) Gathering skill and the Diplomacy (Medical Supplies) Mission skill.
• Schematics can be found here

Cybertech
• Creates droid armor, earpieces, grenades, armoring, mods, miscellaneous gadgets, vehicles and ship upgrades.
• Uses the Scavenging (Scavenged Metals and Compounds) Gathering skill and the Underworld Trading (Underworld Metals) Mission skill.
• Schematics can be found here

Synthweave
• Creates light, medium and heavy armor for Force users.
• Synthweave-exclusive items include Bind on Pickup epic armor.
• Uses the Archaeology (Power Crystals and Artifact Fragments) Gathering skill and the Underworld Trading (Luxury Fabrics and Underworld Metals) Mission skill.
• Schematics can be found here


Gathering Skills

You can gather resources in a couple of different ways, including right-clicking on resource nodes as you travel the game world, or by sending idle companions on Gathering missions, at the expense of credits.

Gathering skills may also aid your groups in flashpoints and operations, as, if you have the required proficiency, you can sometimes use a Gathering skill to access hidden areas, or to bypass entire parts of the instance altogether.

Archaeology
• Used in Artifice and Synthweaving

Bioanalysis
• Used in Biochem

Scavenging
• Used in Armormech, Armstech and Cybertech

Slicing
• Can be used to acquire lockboxes containing items or credits
• May result in Augments which can be slotted into exceptionally crafted items
• May result in Cybertech Schematics (gadgets, vehicles and space upgrades)
• May result in Prototype (blue) and Artifact (purple) level Mission Discovery items for all Crafting Skills


Mission Skills

Mission skills allow you to send your crew on missions in search of rare resources, at a credit cost.

Diplomacy

• Missions provide dark side or light side influence
• Used in Biochem

Investigation
• Used in Armstech
• May result in Schematics for all Crafting Skills

Treasure Hunting
• Used in Artifice
• Can be used to acquire lockboxes containing items or credits
• Can be used to acquire Gifts to raise companion Affection rating

Underworld Trading
• Used in Armortech, Cybertech and Synthweaving
• Can be used to acquire Gifts to raise companion Affection rating


Reverse Engineering


Reverse Engineering (RE) is the process of deconstructing an item into a variable amount of base resources. When you Reverse Engineer Premium (green) quality items, you have a chance to discover a new schematic for a Prototype (blue) version of the item, which can in turn be RE'd into an Artifact (Purple) quality item schematic. In most professions, there are multiple possible versions of these schematics on each tier. For example, a Premium Armstech schematic may RE into a Prototype weapon of Overkill, which boosts the weapon in one way, or a Prototype weapon of Critical, which boosts it in another. With the Biochem Crafting skill, Artifact level schematics that are acquired through Reverse Engineering often result in items that are not consumed upon use.
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Old 12-07-2011, 10:30 AM   #1237
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That's some really good info. In my first beta weekend, I had just barely touched on crafting and crewskills. It was a lot to take in, and I didn't feel like I had the time to sit and figure it out.

Thanks for sharing, keg.
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Old 12-07-2011, 04:46 PM   #1238
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http://www.swtor.com/news/news-article/20111207

Quote:

News > News Article
Pre-load STAR WARS: The Old Republic Now!

Early Game Access* for Star Wars™: The Old Republic™ is only a few days away! Starting December 13, 2011, The Old Republic will begin emailing invitations to start your Early Game Access. Invitations will be sent throughout the Early Game Access period offering rolling access to the game in the order in which you redeemed your Pre-Order Code, so be sure to check your email inbox!

To ensure that players can get into the game as quickly as possible when their Early Game Access begins, we are now allowing everyone who has redeemed a Pre-Order Code at our Code Redemption Center to pre-load the game to their computer.

In order to download the game client before Early Game Access begins, you need have already logged into your account and redeemed your Pre-Order Code. Once you have done this, you can download the game client by clicking on “My Account” in the upper-right of the window and then click “Pre-Order.” On your Pre-Order page, click the large button that says “Download Game Client” to begin download of the game!

If you participated in our recent Beta Testing Weekend between November 25th and 28th and still have the game client installed, you will be able to patch this client instead of re-installing by simply launching your client, logging in and allowing the download to complete. If you did not participate in the November 25th – 28th Beta Weekend, first uninstall the Game Testing Client and then re-install to ensure your game client will function correctly during Early Game Access.

Learn more about how to get ready for Early Game Access!

If you haven’t pre-ordered Star Wars: The Old Republic yet, you still have time. Visit our Pre-Order Page, secure your copy of the game and redeem your Pre-Order Code at the Code Redemption Center to pre-load the client and qualify for Early Game Access.

If you have any issues installing or patching the game client for The Old Republic, check visit the Customer Service Support section for information and assistance.

*Customers who redeem their Pre-Order Code at the Code Redemption Center prior to launch will be able to pre-load the Star Wars: The Old Republic Game Client before the official Game launch. Pre-loading the Game does not grant you access to the Game. Pre-Ordering the Game only allows you access to the Early Game Access period and your Color Crystal. Early Game Access may be up to 7 days. The length of your Early Game Access depends on the date and order in which you redeemed your Pre-Order Code. In order to continue playing the Game after the Early Game Access period, you must redeem your official Game Product Registration Code at the Code Redemption Center.
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Old 12-07-2011, 06:11 PM   #1239
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Awesome! I hadn't heard that they had moved the pre-launch start date up to the 13th. Then hopefully I'll be playing by the 15th!
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Old 12-07-2011, 08:19 PM   #1240
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The funniest thing is, it starts at 6 am on the 13th. I wouldn't get up for work at 6 am. But I'll be up for this.

(At least I assume I will, I entered my preorder code on July 21st...)
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Old 12-07-2011, 10:42 PM   #1241
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Downloading the client now @ 1.4Mbps... gonna be a while.
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Old 12-08-2011, 06:09 AM   #1242
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Mine bugged out during the night (of course that never happened in beta, go figure...). So I'm still at 9 GB to go in main assets 1.

I know I could have kept the Thanksgiving client, but I figured it couldn't hurt to load a fresh copy.
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Old 12-08-2011, 09:50 AM   #1243
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I don't believe this is a CE item, I think there are (or rather will be) other vendors on the VIP level. There's a link to another video connected to this one that shows a vendor on the VIP level with companion customization items and so on, and that guy's not the CE vendor. In any case, if you've ever wondered what a speeder that costs 1.5 million credits would look like, well, here you go...

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Old 12-08-2011, 11:00 AM   #1244
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Damn scandinavians...

http://imgur.com/a/WEgWG
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Old 12-08-2011, 11:15 AM   #1245
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Damn scandinavians...

http://imgur.com/a/WEgWG
How the ****...
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