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Old 03-20-2009, 09:15 PM  
keg in kc keg in kc is offline
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Star Wars: The Old Republic

Don't believe there's a dedicated thread, and since they're starting to release information now, I figure it's time for one.

Last edited by keg in kc; 12-18-2012 at 12:12 PM..
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Old 12-09-2011, 04:45 PM   #1276
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Quote:
Originally Posted by Setsuna View Post
Hey ummm is the game out yet?
In Scandinavia apparently.
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Old 12-09-2011, 05:13 PM   #1277
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Originally Posted by Pants View Post
Wait is all armor in the game class specific? There aren't generic pieces that can work for anyone?
I know there are social sets you can buy that can be modded and used (I've seen pilot uniforms, a fancy dress, a slave bikini and a sandpeople outfit - there's probably much more). I think mostly though the armor is class specific, and in some cases advanced class specific.
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Old 12-09-2011, 05:15 PM   #1278
Setsuna Setsuna is offline
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Well damn. F those people.
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Old 12-09-2011, 05:36 PM   #1279
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Old 12-09-2011, 05:59 PM   #1280
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Originally Posted by kcxiv View Post
Its going to be one big cluster**** is what its going to be. I think eventually theyll just open it up to everyone after a few days. Well everyone with a pre order. At least i would think.
Doubt it. The reason is that they are gearing this game for every age bracket. That being said, dont think parents would be happy if their kids are playing a game with other characters named "Blowjobsforfree", "Isharted" etc. etc...

I think they will stick to their guns IMO.
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Old 12-09-2011, 06:18 PM   #1281
keg in kc keg in kc is offline
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Quote:
Originally Posted by thecoffeeguy View Post
Doubt it. The reason is that they are gearing this game for every age bracket. That being said, dont think parents would be happy if their kids are playing a game with other characters named "Blowjobsforfree", "Isharted" etc. etc...

I think they will stick to their guns IMO.
I think he was talking about the launch itself, not the naming rules.
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Old 12-09-2011, 10:10 PM   #1282
kcxiv kcxiv is offline
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Quote:
Originally Posted by thecoffeeguy View Post
Doubt it. The reason is that they are gearing this game for every age bracket. That being said, dont think parents would be happy if their kids are playing a game with other characters named "Blowjobsforfree", "Isharted" etc. etc...

I think they will stick to their guns IMO.
Was talking about the pre order stuff.

The name thing i am ok with. Most other games if you get reported and you got a stupid name, youll get warned and they willc hange it for you. In everquest, i had my surname ability removed cause i had my surname as ST FUPlZ lol They didnt like that to much!
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Old 12-10-2011, 06:42 AM   #1283
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Blows my mind a little that I might be playing this thing for real in 72 hours.
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Old 12-10-2011, 02:09 PM   #1284
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Got my pre order in lastnight. Ive been sucked back intothe mmo scene after 3 years
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Old 12-10-2011, 02:15 PM   #1285
Barret Barret is offline
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Thought this might help everyone. This shows the location of all the Datacrons that are out there. Basically these give you a permanent stat boost to whatever datacron you find.

By the way this is a spoiler so don't click on it if you don't want to know.

http://www.betacake.net/2011/11/14/s...ons-locations/
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Old 12-10-2011, 03:05 PM   #1286
keg in kc keg in kc is offline
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Here's the non-spoiler list for people like me who want to go through the trouble of exploring:

There are a total of 66 Datacrons in the SWTOR universe. Here are their locations by planet.

GH = Galactic Histories

Hutta:
Aim +2 (GH 1)
Presence +2 (GH 2)
Blue Shard (GH 3)

Tython:
Endurance +2 (GH 9)
Willpower +2 (GH 10)
Blue Shard (GH 11)

Ord Mantell:
Aim +2 (GH12)
Presence +2 (GH 13)
Red Shard (GH 14)

Korriban:
Endurance +2 (GH 15)
Willpower +2 (GH 16)
Red Shard (GH 17)

Coruscant:
Endurance +2 (GH 4)
Cunning +2 (GH 5)
Yellow Shard (GH 6)
Strength +2 (GH 7)
Presence +2 (GH 8 )

Dromund Kaas:
Yellow Shard (GH 18)
Strength +2 (GH 19)
Endurance (GH 20)
Presence +2 (GH 21)
Cunning +2 (GH 22)

Taris (Republic): (GH 23-27)
Aim +2 (GH 23)
Cunning +2
Green Shard
Strength +2
Willpower +2

Balmorra (Empire):
Aim +2 (GH 28)
Cunning +2 (GH 29)
Green Shard (GH 30)
Strength +2 (GH 31)
Willpower +2 (GH 32)

Nar Shaddaa:
Aim +3 (GH 33)
Cunning +3 (GH 34)
Presence +3 (GH 35)
Yellow Shard (GH 36)
Strength +3 (GH 37)

Tatooine:
Aim +3 (GH 38)
Cunning +3 (GH 39)
Blue Shard (GH 40)
Strength +3 (GH 41)
Willpower +3 (GH 42)

Alderaan:
Aim +4 (GH 43)
Endurance +3 (GH 44)
Presence +3 (GH 45)
Strength +4 (GH 46)
Willpower +3 (GH 47)

Taris (Empire):
Endurance +3 (GH 48)
Aim +4 (GH 49)
Willpower +4 (GH 50)
Presence +4 (GH 51)
Cunning +4 (GH 52)

Balmorra (Republic): (GH 53-57)
Endurance +3
Aim +4
Willpower +4
Presence +4
Cunning +4

Quesh:
Cunning +4 (GH 58)
Endurance +4 (GH 59)
Strength +4 (GH 60)

Hoth:
Cunning +4 (GH 63)
Endurance +4 (GH 64)
Presence +4 (GH 65)
Red Shard (GH 66)
Strength +4 (GH 67?) (Still haven’t found this one)

Belsavis:
Aim +4 (GH 68)
Endurance +4 (GH 69)
Presence +4 (GH 70)
Green Shard (GH 71)
Willpower +4 (GH 72)

Voss:
Endurance +4 (GH 73) (Currently bugged for Imperial players)
Cunning +4 (GH 74)
Presence +4 (GH 75)
Strength +4 (GH 76)
Willpower +4 (GH 77)

Corellia:
Green Shard (GH 61)
Blue Shard (GH 62)
Aim +4 (GH 78)
Willpower +4 (GH 79)
Presence +4 (GH 80)
Cunning +4 (GH 81)
Strength +4 (GH 82)

Ilum:
Aim +4 (GH 83?, currently doesn’t give a galactic history codex entry)
Endurance +4 (GH 84)
Red Shard (GH 85)
Yellow Shard (GH 86)
Willpower +4 (GH 87)
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Old 12-10-2011, 03:33 PM   #1287
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Old 12-10-2011, 03:49 PM   #1288
keg in kc keg in kc is offline
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I kind of hope they stick to their guns and do it the way they've been saying they would do from the start, that is to say giving access in the order that people applied pre-order codes.

The game is literally hitting the shelves in Europe on Thursday, and I'm concerned that that will be considered the official "launch" day over there, meaning that people who walk into stores overseas will be able to go home and play the game. Which while not really a big deal in a personal sense, is sort of a slap in the face to that hundreds of thousands of people who pre-ordered in the United States, not to mention the people here that want to buy the game but might not be able to get in until the 20th.

Of course, none of this will matter 6 months from now.

I'm paranoid about it, but the reality is that I applied my pre-order code early in the morning of July 21st, so I would be at least mildly shocked if I don't get in the first day. I kind of expect to...

There's been a rumor that they're only giving long-time beta players (i.e. not weekend testers) access on the 13th and 14th, as sort of a "reward", but I think that's probably just a stupid rumor started by long-time beta players, some of whom for whatever reason think they're entitled to even more than the opportunities that they've already been given.
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Old 12-11-2011, 09:32 AM   #1289
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Askajedi just did a stat write-up that's a little easier to follow than my jumbled mess, and includes a couple more I'd left out:

The Primary Stats

There are six primary stats that you’ll find on gear and weaponry which affect your characters the most. These stats provide multiple bonuses instead of a single increase, and (depending on spec) may have up to 5 different effects for a single point. To sum it up, each stat has multiple effects, and certain ACs and classes get additional bonus effects.

Strength - Increases Melee Damage + Melee Crit
Jedi Knight/Sith Warrior Bonus – Force Damage + Force Crit

Willpower – Increases Force Damage + Force Crit
Jedi Shadow/Sith Assassin Bonus – Melee Damage + Melee Crit
Jedi Sage/Sith Sorcerer Bonus – Healing Power

Aim - Increases Ranged Damage + Ranged Crit
Vanguard/Powertech Bonus - Tech Damage + Tech Crit
Commando/Mercenary Bonus - Tech Damage + Tech Crit + Healing Power

Cunning - Increases Tech Damage + Tech Crit
Gunslinger/Sniper Bonus – Ranged Damage + Ranged Crit
Scoundrel/Operative Bonus – Ranged Damage + Ranged Crit + Healing Power

Endurance - Increases health

Presence – Increases companion damage, companion health, and companion healing


The Power Stats


When you see those primary stats above increasing damage or healing, they’re not actually directly affecting your abilities. Rather, these stats bump up your character’s power stats, of which there are three. In addition to being modified by primary stats, tech/force/power can be found on gear such as weapons and foci/shields.

Power - Generic stat that increases the damage (and healing!) of all of your abilities, regardless of type.

Tech Power – Increases only damage abilities considered “tech,” such as grenades or flamethrowers.

Force Power – Increases only damage abilities considered “force,” such as Telekinetic Throw or Shock.

Healing Power (Tech and Force) – This is actually split up into Healing Power: Tech and Healing Power: Force, but for all intents and purposes they’re the same. Increases the amount healed by all of your healing abilities.


The Secondary Stats


Accuracy Rating – Increases your chance to hit with all attacks. Keep in mind there are separate caps for different types of attacks. If you go over 100% hit, the additional percentage is converted into defense penetration!

Critical Rating – Increases your chance to score a critical hit with all heals and attacks.

Surge Rating – Increases critical bonus damage with all heals and attacks. The default bonus is 50% extra damage/heals on a crit, which this rating improves.

Alacrity Rating - Decreases activation time for all abilities. This includes both casted abilities and channeled abilities.


The Gear-Defining Stats


Due to the extreme amount of gear customization in TOR, developers want you to be able to take any orange item (orange = fully moddable) and use it all the way to max level if you prefer. In order to achieve this, weapons and armor both have a dynamic stat on them which changes based on the level of the mods you have placed inside the item.

Rating – Increases the damage done on a weapon. You’ll see this listed at the very top of a lightsaber or blaster’s tooltip. The stat itself does absolutely nothing except increase the damage done — think of it as the ‘item level’ stat you’re used to seeing in games like World of Warcraft.

Armor – Armor, which you should be more familiar with, increases Energy and Kinetic resistances (more on that later), is the dynamic stat increased on pieces of equipped gear.

So, for an example, if you take an orange lightsaber with all level 1 mods in it, compared to the same lightsaber with all level 10 mods in it, the Rating stat will be much higher, and thus so will it’s damage. Same goes for Armor on those pieces with Armor on them.


The (Singular) PvP Stat


Expertise – Increases damage/healing done and decreases damage taken in PvP situations.


The Defensive Stats

Resistance – There are 4 types of resistance in the game. Energy and Kinetic Resistance are affected by Armor as well as specific resistance stats, whereas Internal and Elemental resistance are only affected by their stats.

Defense Rating – Increases chance to parry melee attacks and deflect ranged attacks.

Shield Chance – For those who equip a shield in their offhand slot, increases the chance for an attack to be partially absorbed by your shield.

Absorption Rating – Increases the amount of damage reduced when an attack is shielded.

Non-Combat Stats:

Social – This bar will fill as you do quests and Flashpoints in groups. When you win a conversation roll, you earn 2pts/person in party, so 8 points in a full group. You still gain 1pt/person for every conversation choice whether you win the roll or not. When you gain enough points to go up a Social Rank, you will unlock a title and access to Social Gear from vendors throughout the galaxy.

Valor – The valor bar fills as you do PvP. Think of this as a PvP experience bar that will grant you access to better gear as you go up in tiers.

Light Side / Dark Side – This gauge acts as a moral barometer. The more light or dark choices you make, the further on the scale you will move. The bar takes into account your total tally of choices though, so 2,000 LS points and 500 DS points would equal out to you being 1,500 points Light Side. You also gain titles for each tier into LS or DS you go.

Affection – This bar will depend on which companion you’re currently viewing. All companions can gain up to 10,000 pts of Affection rating. The choices you make in dialogue with companions out can have large impacts, while gifts can have impact as well, if the selected companion likes the selected gift. As your companion gains more affection for you, they will become more efficient at crafting and they will begin offering companion quests that reveal elements of their backstory.

Last edited by keg in kc; 12-11-2011 at 09:42 AM..
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Old 12-11-2011, 10:03 AM   #1290
keg in kc keg in kc is offline
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Useful image for people new to the game, enemy type/strength:



(From left to right: Friendly, Neutral/Weak/Standard, Strong, Elite, Champion/Boss)

A few things to keep in mind in TOR:
  • One-on-one fights are rare, and usually involve elites or champions/bosses. Enemies usually come in groups of 3 or more, and can be in any combination. Often in the regular world it's one or two strong enemies paired with weak or standard enemies. In heroic areas, however, you will find groups with multiple elite level mobs.
  • Enemies levels are color-coded as in other games. Grey means you're much higher level, so it'll be a trivial fight that grants no xp. Green means a few levels below you, so an easy fight with some xp. Yellow means on-level, a challenging but winnable fight that grants good xp. Orange means you're a few levels below, so it will be very difficult but give lots of xp. And Red means you're far underlevel, so it will be an extremely difficult if not outright impossible fight.
  • Neutral, Weak and Standard enemies have just the red background in the icon and are basically cannon fodder enemies that you can easily kill solo. They will usually come in groups of 3-5 at a time, or 1-2 mixed in with a Strong mob. Generally the only difference between Weak and Standard is that Weak enemies will have roughly half the health or less of Standard enemies. Weak enemies tend to die in 1-2 hits, while Standard will take a few more hits before dropping.
  • Strong mobs are indicated by the silver plate around their portrait. These enemies present more of a challenge and have higher health as well as do more damage. They should still be easy to solo, but can become challenging if taking on more than one at a time.
  • Elite mobs have a gold plate. Elite enemies are roughly on equal footing with the player, have much more health than Strong mobs, and have damage output equal to that of the player. These enemies have more moves in their repertoire and will represent a very challenging fight while solo. These types of mobs are generally used as a boss fight in class instances where you might be solo, as well as for especially difficult versions of enemies. You will also see Elite mobs a lot in Heroic areas and instances to provide a bigger challenge for groups playing together.
  • Champion and Boss mobs are indicated by the gold plates with silver trim and stars in the corner. These types of enemies are generally not soloable, though not always impossible to be done alone either. These types of enemies are generally boss mobs in Flashpoints and Heroic quests, though some will be in the open world as well. Typically these enemies will have unique names and will have an incredibly high health pool as well as more unique and devastating attacks.

Last edited by keg in kc; 12-11-2011 at 10:17 AM..
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