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11-24-2013, 11:52 AM | #1 |
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Making MMOs just stretches developers too thin.
There's no room for actual good story content, although I feel like SWTOR came closer than most. MMO genre sucks. It's only real value to me has been being treated to exploring vast worlds. That was what LOTRO was to me, a giant "ooh look I read about that in the book" sight seeing trip.
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11-24-2013, 11:53 AM | #2 | |
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11-25-2013, 11:14 AM | #3 | |
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In other words, they released an MMO that failed at the biggest strength of MMOs, and going forward they're focusing on the biggest weakness of MMOs. Sun Tzu would not be impressed. I'm happy they're trying to blaze a new trail, and I hope some of their innovations are carried over into new MMOs. But the changes I liked the best were the smaller iterations they made on genre, and the two biggest risks they took were failures.
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11-25-2013, 11:05 AM | #4 | |
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But what they do excel at is providing challenging team-oriented PVE scenarios. PVP games can offer more dynamic encounters but are ultimately restricted by the pervasive assumption that both sides must be balanced for a "fair" fight, whereas a PVE game can continually ratchet up the difficulty of an encounter by making the enemy cheat. Some MMOs choose instead to provide mobs that are just giant bags of hit points, but the MMO developers who design more tactical scenarios provide the most challenging and complex group content gaming can offer.
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