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Old 05-31-2009, 04:42 PM   #1
Ultra Peanut Ultra Peanut is offline
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The most important thing about Madden 10:

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Old 05-31-2009, 07:52 PM   #2
irishjayhawk irishjayhawk is offline
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Quote:
Originally Posted by Ultra Peanut View Post
The most important thing about Madden 10:

I've been meaning to ask, when did you change your sig?
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Old 05-31-2009, 08:53 PM   #3
Ultra Peanut Ultra Peanut is offline
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Quote:
Originally Posted by irishjayhawk View Post
I've been meaning to ask, when did you change your sig?
A month ago or thereabouts. Guru's was camping out there for a while last week, though.
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Old 05-31-2009, 08:01 PM   #4
chiefs1111 chiefs1111 is online now
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Quote:
Originally Posted by Ultra Peanut View Post
The most important thing about Madden 10:

Well,thank god for that,I was worried lol
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Old 06-01-2009, 10:00 PM   #5
Thig Lyfe Thig Lyfe is offline
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Quote:
Originally Posted by Ultra Peanut View Post
The most important thing about Madden 10:

YES
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Thig Lyfe threw an interception on a screen pass.Thig Lyfe threw an interception on a screen pass.Thig Lyfe threw an interception on a screen pass.Thig Lyfe threw an interception on a screen pass.Thig Lyfe threw an interception on a screen pass.Thig Lyfe threw an interception on a screen pass.Thig Lyfe threw an interception on a screen pass.Thig Lyfe threw an interception on a screen pass.Thig Lyfe threw an interception on a screen pass.Thig Lyfe threw an interception on a screen pass.Thig Lyfe threw an interception on a screen pass.
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Old 06-01-2009, 07:55 PM   #6
meStevo meStevo is offline
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Old 06-01-2009, 08:05 PM   #7
irishjayhawk irishjayhawk is offline
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Originally Posted by meStevo View Post
Online franchise confirmed, with web access to stats and whatnot.
Better late than never.
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Old 06-02-2009, 07:36 PM   #8
ChiefsLV ChiefsLV is offline
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I didn't buy Madden last year but will probably buy it this year just because I've been waiting for franchise for 8 frickin years. They had it in Madden 2K1 for PC and I loved it. I have a friend in Alaska, so it will be a great way to stay in touch. Hopefully some of the annoying things like the "eyes in the back their heads" DB's have been fixed.
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Old 06-04-2009, 01:39 PM   #9
Mr. Arrowhead Mr. Arrowhead is offline
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Online franchise confirmed, you can play a 32 team online league with live drafts.

http://maddennfl.easports.com/news.a...nlineFranchise


Madden NFL 10 Online Franchise
06/01/09 3:52 PM

Madden NFL fans...you asked for it, and now you got it - Online Franchise comes to Madden NFL 10. Compete in leagues of 32 teams, featuring real NFL scheduling, to find out who owns the virtual gridiron.

Announced on stage at the EA E3 2009 press conference, Madden NFL 10 Online Franchise features a robust feature set, including live drafts, player transactions, league message boards, and more - all manageable from your console, remotely through a web browser, or via a custom iPod Touch Application. Your Madden NFL 10 Online Franchise is always just a click away.

Don't worry about being tied to your console for your upcoming Online Franchise live draft. You and your friends can all participate simultaneously from your game console or online, via an Internet connection and web browser. Set your depth chart while waiting in line at the grocery store, and it will automatically be updated for your next game. Have access to your Madden NFL 10 Online Franchise 24/7, 365.

Online Franchise is exclusive to the Xbox 360 and PLAYSTATION 3 versions of Madden NFL 10, which will be available in stores on August 14th.
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Old 06-04-2009, 02:00 PM   #10
suds79 suds79 is offline
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It took them entirely way to long but I'm pumped about...

# 1 - online Franchise mode

# 2 - cooperative online play (no longer always against one another)
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Old 06-07-2009, 05:00 AM   #11
Ultra Peanut Ultra Peanut is offline
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Ian Cummings had a couple of posts on Operation Sports yesterday:

Quote:
I was a bit concerned with the E3 build (like most of you probably were) that were a lot of times where defenders would just bounce off instead of wrapping up. I am happy to say it is much improved...just played a full game against Donny (I was Vikings, he was Cardinals - he killed me BTW), and it was WAY better ... much more predictable and reliable than the E3 build.

I dug deeper to see what happened and found out that before E3 there was some tuning being done to dictate when gang tackles could be triggered, and the primary criteria was the angle of the ballcarrier in relation to the ground. Meaning, if a player was about to fall / touch the ground, he shouldn't be able to be gang tackled (obviously because he would warp back to upright). Apparently there were a few bugs in this calculation though, so often times it would think he was leaned over when in fact he wasn't. Now it has been tuned much more appropriately, and the gang tackles are really looking great.

As a side note, the momentum in PRO-TAK is also much more pronounced as well (and also finally doesn't stop when the players engage...it keeps moving throughout the tackle) Both Beanie Wells and Peterson really felt like they were carrying those first 2 defenders when they had a head of steam...which looked and felt great. Unfortunately I don't have vids but I'll try to get some soon.

Thought you'd like the update...on to looking at everyone's other favorite issue - the pass rush!
Quote:
Locomotion, momentum, acceleration, etc is all still being worked on so once we get locked in I'll do my best to let everyone know how it panned out (positive and negative). Though the game was more 'weighted' at community day than it is now, it was also the primary cause towards all of our broken gameplay (600+ rush yards per game with fast players, easy money 100% completions on curls and slants, etc). I am still definitely happy with the strides taken this year. Every single person felt the changes immediately at E3...and that was a great goal to reach.

Just so you all know, compared to the build at community day, as of right now the turn rates are about 4% tighter, and acceleration/deceleration are about 8% faster. The direction change animations (they are still there) were trimmed to be about 7% shorter.

Even with us having to slightly back away from the CD values to help fix all of our AI issues, I just thought it would help to compare the current Madden 10 values against Madden 09..
Turn rates = 46% wider than 09
Acceleration/Deceleration = 32% slower than 09
Direction change animations = can't compare, there really weren't any in 09

I am honestly the most concerned with the actual bugs at this point where players blip around and face the other direction without having to cut or slow down and follow ANY laws of momentum...it is a much more rare occurrence now but it is still happening (mostly with blockers). Momentum is still very important to me though - we are doing our best to balance the game to not have money plays and AI issues while still keeping that "SIM" feel at the fore-front. Will update soon.
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