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Old 03-20-2009, 09:15 PM  
keg in kc keg in kc is offline
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Star Wars: The Old Republic

Don't believe there's a dedicated thread, and since they're starting to release information now, I figure it's time for one.

Last edited by keg in kc; 12-18-2012 at 12:12 PM..
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Old 01-12-2012, 05:07 PM   #1711
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Originally Posted by keg in kc View Post
In retrospect, I might not even notice anything happening with force kick. At least the animation. In a fight that would necessitate interrupts, I think I tend to focus (my eyes, that is) more on the area of the toolbars than the mobs themselves, but, on the other hand, if the skill failed to interrupt, I would notice that, and that just hasn't happened for me, at least not so far. I do fight a lot of elites solo, and I obviously don't have a healer yet (I didn't bother with the ship bot) so I gotta be pretty on-the-ball as far as the interrupts go or I'm deader than dead.

The thing with force leap I'd obviously see right away, but nothing so far.

After playing through with my Sage and to a degree my Gunslinger, I have a feeling the Sentinel is going to begin to be very challenging post-Hoth. The elites and champions seem to do a lot more skill-wise, and they seem to do it faster than the cooldowns on my interrupts, meaning I have to prioritize what skills I'm interrupting (i.e. make sure you're interrupting a robot's barrage instead of his ion charge). Not sure how I'm going to handle that when the Sentinel gets to that point. Although maybe by then he'll have his healer and my play style will have migrated away from the "Kill asap" approach I currently have with Kira.

I think it'll actually help keep the game interesting, as long as it doesn't become challenging to the point of logging off.
I've been so over-leveled for my content so far (just FTR - I'm just now going to Alderaan and I'm 98% on my exp bar to level 35), that I haven't had any issues 99% of the time. Been pretty much steamrolling. I wonder how much of a shock it's going to be once the content catches up to me. I hope I'm ready for it.
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Old 01-12-2012, 05:09 PM   #1712
keg in kc keg in kc is offline
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I do the same thing, I'm level 49 just wrapping up the 2nd area on Voss, and that's after skipping nearly all of Belsavis. I'll be 50 before I even get off the world, likely tomorrow, and still have all of Ilum and Corellia left to do.

It's all good, though. It'll be feeding into my legacy XP and gives me plenty to do instead of standing around on the fleet waiting to do group shit.

Right now (as I post and do job-related work) I'm actually working on my Synthweaving on my Sentinel.
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Old 01-12-2012, 05:10 PM   #1713
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Originally Posted by keg in kc View Post
Mine's Watchman. I love it so far.
It's a very tough decision for me. I really, really, really like what both the Watchman and the Combat trees have to offer and once I start PvPing (I can't now because I'm so overleveled), I'm just going to lose my mind trying to decide between all 3, lol.
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Old 01-12-2012, 06:06 PM   #1714
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Hey, AndChiefs, I'm thinking really hard about switching to Watchman for that 6 second CD on kick, 0 range and lower CD on Force Leap. But man, I really love my massive Blade Storm auto crits.
The kick cooldown is amazing as a lot of major abilities on bosses come too quickly otherwise. And of course leap can also interrupt then. Not sure on damage though. I think your speccing night do more.
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Old 01-12-2012, 08:08 PM   #1715
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still havent played in a while, i been ****ing sick and have a terrible cough, i dont even wanna get on the computer most days right now. Just lie in bed and netflix lol Im hella behind right now
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Old 01-13-2012, 09:39 AM   #1716
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As far as smooth launches, this one is pretty terrible. Don't get me wrong, I love the game, but it is so buggy it's not even funny. They are going to be spending the next year working on launch bugs easily.

For any who played it, a smooth launch was Rift. Very, very few bugs, everything just seemed to work great.

-- Melee combat as mentioned gets iffy sometimes.
-- My wife plays a BH, and every so often after a fight, her pistols get holstered, but she runs around shooting lasers in rapid fire, non-stop complete with annoying sound effect.
-- Harvesting issue previously mentioned.
-- Guild window that doesn't show your guildies until you CTRL+U twice
-- Major memory leaks that cause annoying in-game side effects such as your companion not respawning after you get off your mount, leading to a flat out crashing to desktop.
-- Terrible sheering issues with character models. My companion Khem Val's sword goes right through his body.
-- Another companion doesn't even have skin. If you put her in a bikini, she is invisible, except for the bikini parts and her head.

I could go on and on and on. Again I love the game, but don't be fooled into thinking this is a smooth launch, it is really quite the opposite.
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Old 01-13-2012, 09:45 AM   #1717
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I've only had 2 issues so far:

1. My cover bar keeps getting renabled after I disable it. Simple solution was to set my regular bar the same as the cover bar.

2. The harvesting issue - it was much worst, now it's rare for me to find a node I can't harvest.

Other than those 2 very minor issues, smooth sailing for me.
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Saulbadguy threw an interception on a screen pass.Saulbadguy threw an interception on a screen pass.Saulbadguy threw an interception on a screen pass.Saulbadguy threw an interception on a screen pass.Saulbadguy threw an interception on a screen pass.Saulbadguy threw an interception on a screen pass.Saulbadguy threw an interception on a screen pass.Saulbadguy threw an interception on a screen pass.Saulbadguy threw an interception on a screen pass.Saulbadguy threw an interception on a screen pass.Saulbadguy threw an interception on a screen pass.
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Old 01-13-2012, 10:08 AM   #1718
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Originally Posted by Saulbadguy View Post
I've only had 2 issues so far:

1. My cover bar keeps getting renabled after I disable it. Simple solution was to set my regular bar the same as the cover bar.

2. The harvesting issue - it was much worst, now it's rare for me to find a node I can't harvest.

Other than those 2 very minor issues, smooth sailing for me.
You WOULD be playing the most OP class in the game.
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Old 01-13-2012, 10:10 AM   #1719
keg in kc keg in kc is offline
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Originally Posted by kaplin42 View Post
I could go on and on and on. Again I love the game, but don't be fooled into thinking this is a smooth launch, it is really quite the opposite.
I guess it comes down to individual basis. For me, out of your list, the harvesting bug's the only one I've seen. Which doesn't mean the other's don't exist, but it's kind of hard to get annoyed at things that haven't actually happened to me. If that makes any sense.
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Old 01-13-2012, 10:12 AM   #1720
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I've definitely had the guild window issue where it only shows certain guild members.
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Old 01-13-2012, 10:16 AM   #1721
keg in kc keg in kc is offline
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You WOULD be playing the most OP class in the game.
I play a gunslinger and a sage.
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Old 01-13-2012, 10:18 AM   #1722
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I play a gunslinger and a sage.
Telesage?
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Old 01-13-2012, 10:19 AM   #1723
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My guild only has 5 members, and I'm usually the only one on.

Speaking of ctrl-u. I use that all the time but for me it's crafting-related. That's an area I don't think anybody's mentioned. I have a 400 cybertech and a 400 artificer and hopefully this weekend a 400 synthweaver, and for me the crew skills panel gets out of whack more than anything else.
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Old 01-13-2012, 10:21 AM   #1724
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I've definitely had the guild window issue where it only shows certain guild members.
Yeah, that one is annoying as hell. I've also run into an issue where I'll get on a platform going down, and T7 will get juuuuust on the edge of it, then get caught in a wall. At the bottom, when I engage in combat, there will be laser bolts coming down through the ceiling, and that's if he joins the combat at all. Dismissing and then recalling him fixes it most of the time, but not always.
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Old 01-13-2012, 10:21 AM   #1725
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Telesage?
Yeah. I thought about doing balance, but I'm not theory-crafter enough to care about whether going that route is statistically superior to using turbulence. So I'm straight telekinetics. If/when they get dual-spec in, I'll probably have a healer build, too, but if I never heal ever again in an MMO I wouldn't lose any sleep over it, so maybe not.
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