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Old 03-20-2009, 09:15 PM  
keg in kc keg in kc is offline
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Star Wars: The Old Republic

Don't believe there's a dedicated thread, and since they're starting to release information now, I figure it's time for one.

Last edited by keg in kc; 12-18-2012 at 12:12 PM..
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Old 01-17-2012, 12:48 PM   #1801
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You can move your chat windows anywhere you want them. I don't remember the exact how-to, I'm not ingame right now and need to go to work, but I actually discovered it by accident. I think it was just left clicking on the channels tab and moving it.
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Old 01-17-2012, 01:00 PM   #1802
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Yeah, that is simply a must. They said they won't allow any mods to the UI yet, but they're working on improving it. Hopefully moving things around as you want is one of those improvements.

Does anyone else's chat window impede on the top slot of the left side bar?
Like Keg said, I think you just drag the tab.

I'm running in 1600x1200 (4:3 aspect ratio), so the issue that I have is that the Auction House window overlaps the two left columns of my inventory.
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Old 01-17-2012, 01:02 PM   #1803
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Yeah, the pop-up windows (i.e. inventory/gtn/crew skills) not being movable/adjustable is definintely frustrating at times.
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Old 01-17-2012, 01:02 PM   #1804
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Originally Posted by Huffmeister View Post
Like Keg said, I think you just drag the tab.

I'm running in 1600x1200 (4:3 aspect ratio), so the issue that I have is that the Auction House window overlaps the two left columns of my inventory.
I want to be able to move the bars. In a perfect world, I'd have 3 on the bottom and 2 on the right side.
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Old 01-17-2012, 01:13 PM   #1805
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Quote:
Originally Posted by Saulbadguy View Post
They really need to expand the ability bar, IMO.
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That and adding the ability to reposition windows are two ways to greatly improve the UI.
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I want to be able to move the bars. In a perfect world, I'd have 3 on the bottom and 2 on the right side.
I agree. The TOR UI needs A LOT of work. It is my biggest gripe right now, especially coming from Rift which has a fantastic UI across the board.

Another thing I really want TOR to implement is some method that will allow for better recognition that an ability can be used, like a reactive ability. Right now, on my Jedi Guardian, I have an ability that only is usable when I parry, but its not real obvious when you have parried and the ability is usable. Only way I can remember to do it is if I focus on the quickslot bar, which I dont want to do.

Again, in Rift, you had a reactive ability box that you can put anywhere on the screen and was VERY obvious when you could fire off a reactive ability.

In conjunction with that, would like to see a little bit of a macro system.

Those really are my biggest gripes right now. The UI I really struggle with.
I still sub to both Rift and TOR and when I log back into Rift, you really appreciate the UI that they have.

Im sure TOR will get there, just hoping sooner than later.
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Old 01-17-2012, 01:17 PM   #1806
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Originally Posted by thecoffeeguy View Post
I agree. The TOR UI needs A LOT of work. It is my biggest gripe right now, especially coming from Rift which has a fantastic UI across the board.

Another thing I really want TOR to implement is some method that will allow for better recognition that an ability can be used, like a reactive ability. Right now, on my Jedi Guardian, I have an ability that only is usable when I parry, but its not real obvious when you have parried and the ability is usable. Only way I can remember to do it is if I focus on the quickslot bar, which I dont want to do.

Again, in Rift, you had a reactive ability box that you can put anywhere on the screen and was VERY obvious when you could fire off a reactive ability.

In conjunction with that, would like to see a little bit of a macro system.

Those really are my biggest gripes right now. The UI I really struggle with.
I still sub to both Rift and TOR and when I log back into Rift, you really appreciate the UI that they have.

Im sure TOR will get there, just hoping sooner than later.
If you're talking about Riposte, your Lightsaber will get a bright glow when it's up. But I totally hear you, there are other one's that only show up as a tiny little buff and you have to keep your eyes on your status bar.
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Old 01-17-2012, 01:42 PM   #1807
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I'm in the "the UI features everyone screams for are luxuries not necessities" camp. I actually have no real issues with the TOR ui and I would be fine if they left it as is. (Which they won't...)
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Cancelled my account.

Got really bored with my character's story, and it just isn't different enough from WoW. I think I just need a break from MMOs entirely. I'm sure I'll be back soon, though.
Assuming you stuck with your plan of playing a Jedi healer, I understand why you didn't stick with it through your character's story. I've played all 8 classes now, and to me, the Consular story is one that only a few people are going to like. I would imagine it's probably the least popular of them all.

Having played through it, I did like it for the most part, but there are long periods where it seems like nothing really happens. And act 2 seems completely disconnected from act 1. Act 3 I like a whole lot so far, but that comes so late in the game, I'm not sure how many consulars actually make it that far.

As far as WoW goes, it still doesn't strike me as all that similar an experience. TOR is still much more of a singleplayer game-like experience to me. Which is probably why I'm such a fan. It still feels like playing an offspring of KOTOR and Mass Effect. If I grouped more (or if I grouped at all) maybe my impression would be different.

I don't think I've ever put as much time into any game as I have TOR in its first month. I'm kind of glad I'm working now, to get myself off my pc (and onto another one, but still...)
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Old 01-17-2012, 01:45 PM   #1808
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If you're talking about Riposte, your Lightsaber will get a bright glow when it's up. But I totally hear you, there are other one's that only show up as a tiny little buff and you have to keep your eyes on your status bar.
Yeah, all the reactive skills should have particle effects on either you or on the enemy. It took me a while to get the hang of it, but they are there.

I still tend to watch the toolbar though, so I can tell specifically what abilities the enemies are using so I can make sure I'm interrupting the correct ones.
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Old 01-17-2012, 02:24 PM   #1809
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Yeah, all the reactive skills should have particle effects on either you or on the enemy. It took me a while to get the hang of it, but they are there.

I still tend to watch the toolbar though, so I can tell specifically what abilities the enemies are using so I can make sure I'm interrupting the correct ones.
What is the particle effect for Combat Trance for a Sentinel do you know? I've tried paying attention to see what happens but I just don't see anything. I could honestly be missing it.
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Old 01-17-2012, 03:11 PM   #1810
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What is the particle effect for Combat Trance for a Sentinel do you know? I've tried paying attention to see what happens but I just don't see anything. I could honestly be missing it.
I don't know. My Sentinel is a watchman. I haven't even tried Ataru form.

I would imagine your eyes glow or something along those lines, but that's just a wild guess. I could swear I remember something like that from beta on my Marauder (he was combat, or whatever the sith equivalent is), but that's been months ago now.
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Old 01-17-2012, 03:19 PM   #1811
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Originally Posted by keg in kc View Post
You can move your chat windows anywhere you want them. I don't remember the exact how-to, I'm not ingame right now and need to go to work, but I actually discovered it by accident. I think it was just left clicking on the channels tab and moving it.
I just wish I could post a farking message in chat. I still hit return and the damn message doesn't post.
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Old 01-17-2012, 03:27 PM   #1812
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Originally Posted by keg in kc View Post
I don't know. My Sentinel is a watchman. I haven't even tried Ataru form.

I would imagine your eyes glow or something along those lines, but that's just a wild guess. I could swear I remember something like that from beta on my Marauder (he was combat, or whatever the sith equivalent is), but that's been months ago now.
That's Riposte... you saber glows super bright and your eyes light up. I only know about the eyes because someone in a random group once mentioned how cool it looks (I can't see the eyes). I tried looking it up, but couldn't find anything. I'll just keep looking at the status bar, I guess. The good thing is that Ataru procs ALL the time, so it's up very often. It's not like it only comes up once in every while and if you miss it, it's a disaster.
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Old 01-17-2012, 03:28 PM   #1813
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Also, would be great to be able to Shift+Click someone's name in chat and see class and level (ala WoW).
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Old 01-17-2012, 03:35 PM   #1814
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What is this "chat" you speak of?

(I don't think I've had general chat on for more than a total of maybe 5 minutes)
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Old 01-17-2012, 03:36 PM   #1815
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I'm in the "the UI features everyone screams for are luxuries not necessities" camp. I actually have no real issues with the TOR ui and I would be fine if they left it as is.
Have you tried using the AH? That thing is a crime against common sense.
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