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Old 03-20-2009, 09:15 PM  
keg in kc keg in kc is offline
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Star Wars: The Old Republic

Don't believe there's a dedicated thread, and since they're starting to release information now, I figure it's time for one.

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Old 05-06-2011, 12:27 PM   #541
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Quote:
Originally Posted by Pants View Post
An MMO without end-game raiding would fail as an MMO, so I never had any doubts about that.
Yeah, me either.

Usually when they slip something like this into an unrelated update, it means there's a reveal coming. Maybe E3?
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Old 05-06-2011, 12:39 PM   #542
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Meant to quote this earlier from the dev blog and forgot...
Quote:
we really appreciated the codex used in Dragon Age, which allows players to collect pieces of the story that eventually coalesce into a collected whole. We also looked at the codex in Mass Effect. The focus was slightly different, instead providing an encyclopedic view of the universe as a whole.

For The Old Republic, we took the best of both systems, using our codex to not only elaborate on the settings you fight in and the creatures you kill, but also to plant seeds of knowledge relating to key personages and concepts from your class story and long-lost lore meant to give more feedback at large. We sketched out what we wanted, and told the writers to get to work.

How much work? Current estimates of our codex are around 120,000 words of text. By comparison, the average Star Wars novel comes in at around 100,000 words.
Good lord.
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Old 05-06-2011, 01:13 PM   #543
Huffmeister Huffmeister is offline
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Any word yet on whether there'll be a framework in place for UI add-ons? In WoW, I'm an add-on junky.
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Old 05-06-2011, 01:15 PM   #544
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Originally Posted by Huffmeister View Post
Any word yet on whether there'll be a framework in place for UI add-ons? In WoW, I'm an add-on junky.
I don't think they've said, but I get the impression that add ons will not be part of the game. But don't quote me on that.

I was also an add-on junky in my WoW days, but I've found somewhat to my surprise that I like the experience in LotRO more, without them.
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Old 05-06-2011, 01:18 PM   #545
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Quote:
Originally Posted by keg in kc View Post
I don't think they've said, but I get the impression that add ons will not be part of the game. But don't quote me on that.

I was also an add-on junky in my WoW days, but I've found somewhat to my surprise that I like the experience in LotRO more, without them.
I'll be cool with that as long as the stock UI is halfway decent. The original WoW stock UI left a lot to be desired.
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Old 05-06-2011, 01:23 PM   #546
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Quote:
Originally Posted by Huffmeister View Post
I'll be cool with that as long as the stock UI is halfway decent. The original WoW stock UI left a lot to be desired.
It certainly did.

That's the big thing: what kind of bells and whistles are in the game. There are some things I wish I could do in LotRO that I can't, but a lot of the stuff that I thought necessary in WoW really wasn't.

I also hate the idea of needing to have certain mods in order to do stuff. It's enough, in my mind, to have to deal with gear and (game) experience, I never really did like the idea of a guild or raid leader saying people needed to have mods x, y, or z in order to raid. That was part of the reason I eventually left the game for good in 2006.

But that's obviously a personal taste thing...
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Old 05-09-2011, 10:10 PM   #547
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Have an update on add-ons. Officially, the final word is "no add-ons at launch". Maybe after launch, maybe not after launch, but for sure none when the game first goes live.
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Old 05-10-2011, 10:33 AM   #548
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Thanks for the info. My guess is that if they don't have them at launch, they probably won't ever have them. They will have bigger fish to fry in the first year or so than to provide an add-on framework. I'm pretty sure WoW had add-on support from launch.

And I'll be cool with no add-ons, as long as the UI is decent.
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Old 05-10-2011, 10:59 AM   #549
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Quote:
Originally Posted by Huffmeister View Post
T I'm pretty sure WoW had add-on support from launch.
Did they really? Seems like addons got huge at about the 2 year mark, but that doesn't mean they were not supported from the get-go.
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Old 05-10-2011, 11:00 AM   #550
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I don't remember whether they had them at launch or not (although I'm pretty sure they did) but they were definitely a much bigger thing the second time I played the game, a year or 18 months after launch. At that point it had started to reach the 'mandatory mods to raid' point as I recall.

(At least I think so, this was years and years ago...)
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Old 05-11-2011, 03:46 PM   #551
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Interesting developer post about the length of the class stories in the game:
Quote:
Originally Posted by Daniel Erickson
Quote:
Originally Posted by Neztix
So I was listening to all those interviews from the fan site summit, and there was something the lead writer said that I wanted to clarify.

He was talking about how each class (8) has 3 chapters each. And in his example of the bounty hunter, he said the "great hunt" (chap 1) was 2 times as long as all the story in KOTOR.

Making several assumptions, can we presume that:
8 classes * 3 chapters each * 2x length of KOTOR = 48 times more story then KOTOR?

I think it's reasonably safe to assume that the chapters for each class are fairly close in length to other classes. The only thing I don't know is if Chapter 1 is roughly the same length as Chapter 2 and Chapter 3.

Or, I could have taken it out of context and what he meant was that chapter 1 for all the classes was two times as long as Kotor. Which would mean roughly 6 times more story.

What say you?
Hey Folks,

Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:

First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate.

Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates. The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.

Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.

Okay, with all that out of the way, let me clarify. I was speaking of the a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.

If we are talking about playthroughs of all the classes we're well into four digit hours but even one class is in the plural hundreds.
Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.

Hope that helps!

Daniel Erickson
Not anything we didn't know already but still...holy crap.
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Old 05-13-2011, 01:27 PM   #552
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Oh my.
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Old 05-13-2011, 01:39 PM   #553
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Giggity giggity giggity giggity...

I may have missed it already, but does anybody know if it will be setup similar to KotOR, in that your force powers are somewhat restricted by your class? Such that a Jedi won't be able to wield lightning as well as a Sith because it's a "dark" power?

I would assume that is the case. It sucks though, cause force lightning is soooo much fun....
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Old 05-13-2011, 04:55 PM   #554
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Quote:
Originally Posted by KC Fish View Post
Giggity giggity giggity giggity...

I may have missed it already, but does anybody know if it will be setup similar to KotOR, in that your force powers are somewhat restricted by your class? Such that a Jedi won't be able to wield lightning as well as a Sith because it's a "dark" power?

I would assume that is the case. It sucks though, cause force lightning is soooo much fun....
As far as I know, there's no lightning for Consulars or Knights, although there are things the Jedi can do that (as far as I know) the Sith cannot, as far as projecting objects and so on.

That said, I think the Consular is the only class that hasn't gotten a reveal trailer like this one, so the information is really a bit limited for now.

I should probably do a post with all the reveal videos in it.
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Old 05-13-2011, 05:08 PM   #555
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Quote:
Originally Posted by keg in kc View Post

I should probably do a post with all the reveal videos in it.
That would be awesome, keg.
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