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05-06-2011, 12:27 PM | #541 |
oxymoron
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05-06-2011, 12:39 PM | #542 | |
oxymoron
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Meant to quote this earlier from the dev blog and forgot...
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05-06-2011, 01:13 PM | #543 |
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Any word yet on whether there'll be a framework in place for UI add-ons? In WoW, I'm an add-on junky.
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05-06-2011, 01:15 PM | #544 | |
oxymoron
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Quote:
I was also an add-on junky in my WoW days, but I've found somewhat to my surprise that I like the experience in LotRO more, without them. |
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05-06-2011, 01:18 PM | #545 |
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I'll be cool with that as long as the stock UI is halfway decent. The original WoW stock UI left a lot to be desired.
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05-06-2011, 01:23 PM | #546 | |
oxymoron
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Quote:
That's the big thing: what kind of bells and whistles are in the game. There are some things I wish I could do in LotRO that I can't, but a lot of the stuff that I thought necessary in WoW really wasn't. I also hate the idea of needing to have certain mods in order to do stuff. It's enough, in my mind, to have to deal with gear and (game) experience, I never really did like the idea of a guild or raid leader saying people needed to have mods x, y, or z in order to raid. That was part of the reason I eventually left the game for good in 2006. But that's obviously a personal taste thing... |
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05-09-2011, 10:10 PM | #547 |
oxymoron
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Have an update on add-ons. Officially, the final word is "no add-ons at launch". Maybe after launch, maybe not after launch, but for sure none when the game first goes live.
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05-10-2011, 10:33 AM | #548 |
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Thanks for the info. My guess is that if they don't have them at launch, they probably won't ever have them. They will have bigger fish to fry in the first year or so than to provide an add-on framework. I'm pretty sure WoW had add-on support from launch.
And I'll be cool with no add-ons, as long as the UI is decent. |
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05-10-2011, 10:59 AM | #549 |
Time Keeps On Slipping
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Did they really? Seems like addons got huge at about the 2 year mark, but that doesn't mean they were not supported from the get-go.
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05-10-2011, 11:00 AM | #550 |
oxymoron
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I don't remember whether they had them at launch or not (although I'm pretty sure they did) but they were definitely a much bigger thing the second time I played the game, a year or 18 months after launch. At that point it had started to reach the 'mandatory mods to raid' point as I recall.
(At least I think so, this was years and years ago...) |
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05-11-2011, 03:46 PM | #551 | ||
oxymoron
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Interesting developer post about the length of the class stories in the game:
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05-13-2011, 01:27 PM | #552 |
oxymoron
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Oh my. |
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05-13-2011, 01:39 PM | #553 |
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Giggity giggity giggity giggity...
I may have missed it already, but does anybody know if it will be setup similar to KotOR, in that your force powers are somewhat restricted by your class? Such that a Jedi won't be able to wield lightning as well as a Sith because it's a "dark" power? I would assume that is the case. It sucks though, cause force lightning is soooo much fun....
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05-13-2011, 04:55 PM | #554 | |
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Quote:
That said, I think the Consular is the only class that hasn't gotten a reveal trailer like this one, so the information is really a bit limited for now. I should probably do a post with all the reveal videos in it. |
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05-13-2011, 05:08 PM | #555 |
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That would be awesome, keg.
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