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Old 12-09-2013, 07:57 AM   #1
otherstar otherstar is offline
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That sounds awesome (like Lord of the Rings Online, on serious STEROIDS). LOTRO just started using trait trees most love them (myself included). Depending on the cost, I may have to give this one a try!
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Old 12-09-2013, 10:10 AM   #2
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For once I'd like to see a game that relies on player choices....to actually make the choices worthwhile. Half the time the rewards for either choice are garbage. Want to make it tough for me to stop taking the wrong side? Give me a reward that actually makes me want to choose the correct side.
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Old 12-09-2013, 10:20 PM   #3
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For once I'd like to see a game that relies on player choices....to actually make the choices worthwhile. Half the time the rewards for either choice are garbage. Want to make it tough for me to stop taking the wrong side? Give me a reward that actually makes me want to choose the correct side.
I feel the best games are the ones with morally ambiguous choices. I feel like black or white choices are boring.

I loved the choice you had to make in the first Witcher. I could see good reasons to go with either one and it was incredibly difficult to decide. We need more games like that, IMO.
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Old 12-09-2013, 10:25 PM   #4
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I feel the best games are the ones with morally ambiguous choices. I feel like black or white choices are boring.

I loved the choice you had to make in the first Witcher. I could see good reasons to go with either one and it was incredibly difficult to decide. We need more games like that, IMO.
The thing is, some of the situations I'm reading in the GI article aren't morally ambiguous. It's pretty black and white what you SHOULD do from a moral perspective. They're introducing a decision point as a gameplay mechanism, not a plot device (although it certainly figures into the plot).

It's a bit different than the Witcher I think but the Witcher is a good example because it was pretty unique/innovative and I think this has that kind of potential.
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Old 12-09-2013, 10:27 AM   #5
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As much as it would frustrate me in ways, I would love to see a game actually make the game damn near unplayable if you keep making the wrong choices. Like if you run around just killing anything that moves, get to a point where you can't do anything at all because mobs of guards and vigilantes swarm you and even the worst of the worst in the world refuse to deal with you.
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Old 12-09-2013, 10:38 AM   #6
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As much as it would frustrate me in ways, I would love to see a game actually make the game damn near unplayable if you keep making the wrong choices. Like if you run around just killing anything that moves, get to a point where you can't do anything at all because mobs of guards and vigilantes swarm you and even the worst of the worst in the world refuse to deal with you.
Actually it should make it incredibly hard...but the longer you persevere the bigger badass you become...and eventually you can overcome incredible odds as a super badass ranger...holy shit.
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Old 12-09-2013, 03:23 PM   #7
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As much as it would frustrate me in ways, I would love to see a game actually make the game damn near unplayable if you keep making the wrong choices. Like if you run around just killing anything that moves, get to a point where you can't do anything at all because mobs of guards and vigilantes swarm you and even the worst of the worst in the world refuse to deal with you.
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Old 12-09-2013, 10:35 AM   #8
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Would also like to make this game my excuse for getting an updated system. Although trying to sell the house to get something large enough that my 4 month old actually has a room of his own might put a damper on that budget item.
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Old 01-23-2014, 02:53 PM   #9
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Old 01-23-2014, 02:56 PM   #10
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Holy ****.
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Old 01-23-2014, 03:09 PM   #11
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pretty cool.

i dont know if i like the wraith thing though
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Old 01-23-2014, 03:10 PM   #12
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Not sure I like the looks of that combat.
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Old 01-23-2014, 03:14 PM   #13
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Not sure I like the looks of that combat.
That's probably the only thing out of that...that I have questions about. It looked like at one point that he hit the enemy with a clean slash....but the enemy continued forward with his combo anyways.
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Old 01-23-2014, 03:15 PM   #14
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That's probably the only thing out of that...that I have questions about. It looked like at one point that he hit the enemy with a clean slash....but the enemy continued forward with his combo anyways.
Collision detection is something that can be continuously tweaked...
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Old 01-23-2014, 03:34 PM   #15
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Collision detection is something that can be continuously tweaked...
Oh yeah....I'm not going to base my decision solely on a YouTube video.
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