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Old 03-22-2009, 04:19 PM  
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Alternate Reality Game 3: Starting From Scratch

General Concept: Take over a roster of NFL players and build/trade it through the draft, trades, and free agency.

Number of Players: Up to 32, maybe up to 40.

Basic Rules:

Go here: http://www.chiefsplanet.com/BB/showt...22#post5909122 I think pestilence has the latest in the thread header, but just in case, I pasted the latest in Post #12.

Draft Order - Veteran Draft

1 Chiefs=Good: Fort Wayne Dancers
2 bdeg: Philadelphia Battery Tossers
3 Mr. Arrowhead: Wichita Ballbashers (formerly Honolulu Hulas)
4 Chiefscafan: Los Angeles Purple Cobras
5 Kyle Delexus/MWagg72: Kansas City Kings
6 truebigdog: San Antonio Scorpions
7 rockio42: St. Louis Stallions
8 Ultra Peanut: Burlington Blue Barracudas
9 Fat Elvis: Cleveland Steamers
10 Pestilenceaf23: Tucson Twisters
11 cdcox: Greenville Marauders
12 Mile High Mania: Crested Butte-Holes (formerly Memphis Malt Liquor)
13 doomy3: Chattanooga Choo Choos
14 darosa88: Boise Beetdiggers
15 jwazzie: Wichita Wee Willies (formerly St. Louis Commodes)
16 Rain Man: Bradenton Super-Manatees
17 Burger: Knoxville Kiffins
18 KC King: Milwaukee Mud Ducks
19 Bowser: Atlantic City Hitmen



Divisions


East
2 bdeg: PBT
8 Ultra Peanut: BBB
9 Fat Elvis: CS
18 KC King: MMD
20 Bowser: ACH

Midwest
1 Chiefs=Good: FWD
5 Kyle Delexus: KCK
7 rockio42: SLS
15 jwazzie: WWW

South
11 cdcox: GM
12 Mile High Mania: CBH
13 doomy3: CCC
16 Rain Man: BSM
17 Burger: KK

West
3 Mr. Arrowhead: WB
4 Chiefscafan: LAPC
6 truebigdog: SAS
10 Pestilenceaf23: TTT
14 Darosa88: BBD

Edit: The clock is now 8 hours if you are not currently behind on your picks. If you are behind 1 pick, your clock will be 2 hours. If you are behind 2 or more picks, you will be skipped immedately, but will be notified. Owners are encouraged to leave a short list of preferred players with a trusted adult if they believe that they will not be immediately present for their pick.


The Remainder Round Draft Order is below, but I'm hiding it for the moment so people don't get confused with the regular draft order.

Spoiler!




First 30 rounds are here:

Spoiler!

Last edited by Rain Man; 08-14-2009 at 10:17 AM..
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Old 01-14-2010, 03:34 PM   #4351
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Originally Posted by Mile High Mania View Post
Yeah, aside from looking for people that are "self proclaimed" phenoms on the best way to judge the creation of a team like we've done.... it's going to be difficult to not view it in a fantasy light.
Perhaps TDs could be weighted based on who scored them. QB tds are worth a certain value; RB tds are another value; WR tds are a third value. All these tds are then modified by the value of the O-line; the assumption would be that a stout O-line would produce more tds while a weak o-line would of resulted in fewer tds. I'm sure cd has a pretty good formula.

I completely misunderstood how this was going to work out. I thought we were going to have head to head matchups and dicsuss the types of offenses and defenses we would implement against the other team given our personel and then everyone who participated in the draft would vote for the winner. We'd keep doing that until we had an "ultimate winner" or whatever.
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Old 01-14-2010, 03:44 PM   #4352
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I wasn't sure what was happening...

All I knew was it was a "wide open" draft to build a team with very few limitations, if any really at all. So, with that in mind... I went forward with the notion that I would put together as many great players at each position as I could acquire.

I think that anything involving weighted formulas will produce something that won't matter much. There are a few teams that you can look at and say "yeah, they're head and shoulders above the rest".
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Old 01-14-2010, 04:27 PM   #4353
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Quote:
Originally Posted by Mile High Mania View Post
I wasn't sure what was happening...

All I knew was it was a "wide open" draft to build a team with very few limitations, if any really at all. So, with that in mind... I went forward with the notion that I would put together as many great players at each position as I could acquire.

I think that anything involving weighted formulas will produce something that won't matter much. There are a few teams that you can look at and say "yeah, they're head and shoulders above the rest".
That last paragraph is my initial thinking. It may be a little harder in Year 1, but we'll diverge over time.

Though I must say, I'm interested in Fat Elvis' suggestion of going head to head, and in the tradition of the early NFL, the best record wins the championship. What do people think about that idea? (This is pending, of course, cdcox developing a formula for the whole thing.)
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Old 01-14-2010, 04:30 PM   #4354
Mile High Mania Mile High Mania is offline
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Quote:
Originally Posted by Rain Man View Post
That last paragraph is my initial thinking. It may be a little harder in Year 1, but we'll diverge over time.

Though I must say, I'm interested in Fat Elvis' suggestion of going head to head, and in the tradition of the early NFL, the best record wins the championship. What do people think about that idea? (This is pending, of course, cdcox developing a formula for the whole thing.)
So, it would become fantasy football...

It may be best for everyone just to suck it up, throw all the teams out there with a blurb from each person (100 words or less) on the strategy/creation of the team and then let a vote happen.
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Old 01-14-2010, 04:40 PM   #4355
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Quote:
Originally Posted by Mile High Mania View Post
So, it would become fantasy football...

It may be best for everyone just to suck it up, throw all the teams out there with a blurb from each person (100 words or less) on the strategy/creation of the team and then let a vote happen.
Nah, I don't think it'd be fantasy from a scoring perspective, but a head-to-head would be interesting when comparing one team that has certain areas of strength to another that might have different areas.
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Old 01-14-2010, 08:58 PM   #4356
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Nah, my method wouldn't be like Fantasy at all.

First, I wouldn't play any games until the end of the season so that all of the data that characterizes a players performance is known before we play any of our games. At the end of the season, we'd play a full schedule of our games. Each player's performance in a given week would be randomly generated based on the distribution of that players performances over the season. Based on the aggregate performance of all your players and the aggregate performance of your opponents players, the game out come will be determined. Also, there is a random outcome of each game.

If your OL is bad at run blocking, that's going to hurt the productivity of your running game. Similarly if you are playing against a team with a good run defense. that is going to hurt your running game too. The effects are compounded, so the matchups matter. Your whole team contributes to your victory, not just the skill players.

Furthermore, I think I can accurately simulate the effect of depth and team strategy. If you want to run 3, 4, or 5 WR during some of your plays, it will matter how good your depth is. Or if you are running a two TE set, you better have multiple good TEs. On the other hand, if your WR are Andre Johnson, Wes Welker, Austin Miles, Sidney Rice and Randy Moss, you are going to lose some of the productivity of those players relative to the real NFL because there are only so many balls to go around

So this is my vision. Like I say, I think the data is out there. But for this level of characterization you need a lot of data and you need to bring it together in an organized format to do the calculations. Then you have to develop and test your models, then bring it together. This is the kind of thing I enjoy doing,but it may take me a while (months) given my heavy work schedule.

Given the delay for me do develop my method, I think the idea of voting isn't bad at all. If/when I get my method pulled together we can run it then.
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Old 01-15-2010, 12:00 AM   #4357
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Quote:
Originally Posted by cdcox View Post
Nah, my method wouldn't be like Fantasy at all.

First, I wouldn't play any games until the end of the season so that all of the data that characterizes a players performance is known before we play any of our games. At the end of the season, we'd play a full schedule of our games. Each player's performance in a given week would be randomly generated based on the distribution of that players performances over the season. Based on the aggregate performance of all your players and the aggregate performance of your opponents players, the game out come will be determined. Also, there is a random outcome of each game.

If your OL is bad at run blocking, that's going to hurt the productivity of your running game. Similarly if you are playing against a team with a good run defense. that is going to hurt your running game too. The effects are compounded, so the matchups matter. Your whole team contributes to your victory, not just the skill players.

Furthermore, I think I can accurately simulate the effect of depth and team strategy. If you want to run 3, 4, or 5 WR during some of your plays, it will matter how good your depth is. Or if you are running a two TE set, you better have multiple good TEs. On the other hand, if your WR are Andre Johnson, Wes Welker, Austin Miles, Sidney Rice and Randy Moss, you are going to lose some of the productivity of those players relative to the real NFL because there are only so many balls to go around

So this is my vision. Like I say, I think the data is out there. But for this level of characterization you need a lot of data and you need to bring it together in an organized format to do the calculations. Then you have to develop and test your models, then bring it together. This is the kind of thing I enjoy doing,but it may take me a while (months) given my heavy work schedule.

Given the delay for me do develop my method, I think the idea of voting isn't bad at all. If/when I get my method pulled together we can run it then.
If this was facebook id like this. I dont see why we cant have it both ways. a voting platform and a formula method.

its a looong offseason afterall. provided uv got the time i think you should run with this man. Cheers!
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Old 01-15-2010, 09:09 AM   #4358
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Originally Posted by cdcox View Post
Nah, my method wouldn't be like Fantasy at all.

First, I wouldn't play any games until the end of the season so that all of the data that characterizes a players performance is known before we play any of our games. At the end of the season, we'd play a full schedule of our games. Each player's performance in a given week would be randomly generated based on the distribution of that players performances over the season. Based on the aggregate performance of all your players and the aggregate performance of your opponents players, the game out come will be determined. Also, there is a random outcome of each game.

If your OL is bad at run blocking, that's going to hurt the productivity of your running game. Similarly if you are playing against a team with a good run defense. that is going to hurt your running game too. The effects are compounded, so the matchups matter. Your whole team contributes to your victory, not just the skill players.

Furthermore, I think I can accurately simulate the effect of depth and team strategy. If you want to run 3, 4, or 5 WR during some of your plays, it will matter how good your depth is. Or if you are running a two TE set, you better have multiple good TEs. On the other hand, if your WR are Andre Johnson, Wes Welker, Austin Miles, Sidney Rice and Randy Moss, you are going to lose some of the productivity of those players relative to the real NFL because there are only so many balls to go around

So this is my vision. Like I say, I think the data is out there. But for this level of characterization you need a lot of data and you need to bring it together in an organized format to do the calculations. Then you have to develop and test your models, then bring it together. This is the kind of thing I enjoy doing,but it may take me a while (months) given my heavy work schedule.

Given the delay for me do develop my method, I think the idea of voting isn't bad at all. If/when I get my method pulled together we can run it then.
Could you incorporate the findings in this paper into your model? It is why I didn't choose a punter (especially when you have my offense....)
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Old 01-18-2010, 09:14 PM   #4359
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So what is the draft order of this with traded picks
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Old 01-19-2010, 08:34 AM   #4360
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Old 01-19-2010, 09:17 AM   #4361
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Old 02-16-2010, 09:27 AM   #4362
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Are we going to do something with this game?
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Old 02-16-2010, 11:12 AM   #4363
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Old 02-16-2010, 02:33 PM   #4364
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So is this some weird episode of Lost where the Alternate Reality Game 3 teams wind up on an island after some WWII Bomber Squadrons crash landed?
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Old 02-16-2010, 06:10 PM   #4365
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Yeah, definitely. I've just been busy at work since the Super Bowl. Can you (or someone) pm all the players and let them know that they need to identify their starting lineups and make a short pitch for their teams?

I've been looking forward to doing this, but have been a little too busy to devote time to it.
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