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View Poll Results: How would you attack the Colts?
Run, run and more run. Keep it on the ground. Pound it out. 12 18.18%
Run and pass. Play action and screens to confuse The Enemy. 52 78.79%
Air it out, baby. Throw the ball against that crappy pass D. 1 1.52%
Bite me, Gaz, the D will carry the day without the O 1 1.52%
Voters: 66. You may not vote on this poll

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Old 10-28-2004, 08:25 AM  
Gaz Gaz is offline
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Old 10-28-2004, 08:49 AM   #16
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What, no love for the D?

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Old 10-28-2004, 08:54 AM   #17
Mark M Mark M is offline
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Quote:
Originally Posted by Gaz

What, no love for the D?

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Old 10-28-2004, 08:58 AM   #18
KCTitus KCTitus is offline
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Quote:
Originally Posted by Gaz

I am a big proponent of Confusion to The Enemy, but something about that strategy troubles me.

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Old 10-28-2004, 08:58 AM   #19
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yep, I agree with the majority here. Our best hope of winning is keeping Peyton and his boys on the bench and Priest and his homies out on the field.
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Old 10-28-2004, 08:59 AM   #20
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Old 10-28-2004, 08:59 AM   #21
Nightfyre Nightfyre is offline
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Yeah, run to setup the PA pass/screen,
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Old 10-28-2004, 10:40 AM   #22
Cormac Cormac is offline
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Set up basically the same plan as we utilised against the Falcons. That doesn't mean run, run and more run. That only arose because we had such a huge cushion on the scoreboard. Basically establish the run and hit them on the play-action. I like this approach better than the "attack their weak pass defense" approach. While their pass D might be weaker than their run D, we have the best rushing attack in the league and can run on anybody until proven otherwise. If for some reason the running game takes a long time to get on track, then we can always use plan B, and become pass happy.

I have confidence we can get a successful running game going, and with that, dominate in TOP. That could be the key. This is not the game to get into a shootout. We have shown that that might not work in the playoff game. Let's do what we do best, which is the safest and most logical approach.

I want to see Brian Waters flexing his muscles on the goal-line at the opposing D after a long drive again
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Old 10-28-2004, 10:48 AM   #23
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Quote:
Run and pass. Play action and screens to confuse The Enemy
Establish the Priest game, with runs and screens to setup some big plays downfield... what others said...... mix it up, but lean towards the running game, and don't get pass happy. Keep Manning on the sideline.


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Old 10-28-2004, 11:06 AM   #24
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Mr. Gaz, my compliments to you on your poll. The options you have chosen are inciteful. I am particularly pleased that the "bite me" option has received no votes as yet.

My analysis is as follows:

I watched the second half of the Atlanta game last night and noticed that, almost without exception, Atlanta's defense was playing with only 4 to 5 men in the box. Indeed, often their linebackers were some 5 to 7 yards off the line of scrimmage even though the Chiefs had run through their 4/3 defense throughout the afternoon. Can it not be assumed that Tony Dungy and his staff have also seen this strategy and may consider this approach as the weakness in Atlanta's defensive scheme that led to 8 rushing touchdowns?

Therefore, one might assume that Dungy will stack the line, run blitz, and generally pin his fortunes on stopping the run. If this is indeed his strategy, and considering the general ineffectiveness of the Indy pass defense, Saunders & Co. may find that the short to intermediate passing game off the play action might result in clock control and field position which, in any event, will likely be the key to the game.

It would come as no surprise to me if Tony Richardson caught 15 balls in this game.

Best,

FAX
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Old 10-28-2004, 11:08 AM   #25
Nightfyre Nightfyre is offline
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Quote:
Originally Posted by FAX
Mr. Gaz, my compliments to you on your poll. The options you have chosen are inciteful. I am particularly pleased that the "bite me" option has received no votes as yet.

My analysis is as follows:

I watched the second half of the Atlanta game last night and noticed that, almost without exception, Atlanta's defense was playing with only 4 to 5 men in the box. Indeed, often their linebackers were some 5 to 7 yards off the line of scrimmage even though the Chiefs had run through their 4/3 defense throughout the afternoon. Can it not be assumed that Tony Dungy and his staff have also seen this strategy and may consider this approach as the weakness in Atlanta's defensive scheme that led to 8 rushing touchdowns?

Therefore, one might assume that Dungy will stack the line, run blitz, and generally pin his fortunes on stopping the run. If this is indeed his strategy, and considering the general ineffectiveness of the Indy pass defense, Saunders & Co. may find that the short to intermediate passing game off the play action might result in clock control and field position which, in any event, will likely be the key to the game.

It would come as no surprise to me if Tony Richardson caught 15 balls in this game.

Best,

FAX
So the Question becomes, how many colts does it take to tackle a Priest?
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Old 10-28-2004, 11:19 AM   #26
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Mr. Nightfyre, you raise an interesting point.

To wit: I also noticed that, in the Atlanta game, Priest was not "breaking" many tackles. Often he didn't have to. In fact (although I have no proof), it appeared that when Priest realized he had maximized the line of gain, he chose to go down, protect the ball, and live to run another down/day.

In my humble opinion, there are really two issues here; 1) Should we assume that the OL, TEs, and FB have the ability to continue to open seams for Priest when the DL is stacked or 2) Should we anticipate the Indy scheme and attack the weakness exposed by both their strategy and their inherent defensive weakness.

Best,

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Old 10-28-2004, 11:25 AM   #27
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Quote:
Originally Posted by FAX
Therefore, one might assume that Dungy will stack the line, run blitz, and generally pin his fortunes on stopping the run. If this is indeed his strategy, and considering the general ineffectiveness of the Indy pass defense, Saunders & Co. may find that the short to intermediate passing game off the play action might result in clock control and field position which, in any event, will likely be the key to the game.

I had touched on this in another thread... wondering where the chess match would begin. It'll be interesting to see if we try to force the running game, no matter the defense, or if AS is thinking Dungy will do this, and gets pass happy. If the O-Line plays like they did last week, it won't matter. If Dungy starts with this strategy -- like you said -- a few misdirection plays, screens, and play action passes will open up some room for Priest
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Old 10-28-2004, 11:28 AM   #28
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Run the ball and mix in the play action pass.
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Old 10-28-2004, 11:31 AM   #29
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Pass it once every 8 plays or so...We need clock control period!
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Old 10-28-2004, 11:33 AM   #30
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Quote:
Originally Posted by FAX

Therefore, one might assume that Dungy will stack the line, run blitz, and generally pin his fortunes on stopping the run. If this is indeed his strategy, and considering the general ineffectiveness of the Indy pass defense, Saunders & Co. may find that the short to intermediate passing game off the play action might result in clock control and field position which, in any event, will likely be the key to the game.
It is almost a given Indy WILL stack the line to try to cut off our running game. Indy knows the best way to beat us is to keep the running game from chewing up the clock...they would much rather see this turn out to be a passing duel. They know if they can get any team in the league into a passing duel- they will win most of their games. To get there though, Indy has to strike early and often- once they do that, KC will be forced into a passing game.

What we do on offense at first is really irrelevant- We WILL win this game IF our defense can stop Indy from scoring too early, too often....If our D can clamp Indy on 3 out of their first 5 drives for instance- it will be the responsibility of our offense to then make things happen- particularly with the running game.
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