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View Poll Results: What is your interest in playing these games? | |||
Option 1. Alternate Reality Chiefs | 0 | 0% | |
Wow. Wow! WOW! I'd LOVE to play. | 6 | 25.00% | |
I'd play. | 5 | 20.83% | |
I wouldn't play, but I'd observe with interest. | 5 | 20.83% | |
I wouldn't play and would ignore it. | 1 | 4.17% | |
I would leave Chiefsplanet forever if others played. | 1 | 4.17% | |
Option 2. Alternate Reality NFL | 0 | 0% | |
Wow. Wow! WOW! I'd LOVE to play. | 6 | 25.00% | |
I'd play. | 2 | 8.33% | |
I wouldn't play, but I'd observe with interest. | 2 | 8.33% | |
I wouldn't play and would ignore it. | 4 | 16.67% | |
I would leave Chiefsplanet forever if others played. | 1 | 4.17% | |
Option 3. Alternate Reality NFL with startup draft | 1 | 4.17% | |
Wow. Wow! WOW! I'd LOVE to play. | 7 | 29.17% | |
I'd play. | 2 | 8.33% | |
I wouldn't play, but I'd observe with interest. | 3 | 12.50% | |
I wouldn't play and would ignore it. | 4 | 16.67% | |
I would leave Chiefsplanet forever if others played. | 1 | 4.17% | |
Option 4. Alternate Reality Poll Voting | 0 | 0% | |
Wow. Wow! WOW! I LOVE voting in polls. | 7 | 29.17% | |
I vote in polls. | 7 | 29.17% | |
I don't vote in polls, but read them. | 1 | 4.17% | |
I don't vote in polls and ignore them. | 2 | 8.33% | |
I would leave Chiefsplanet before I'd vote in a poll. | 4 | 16.67% | |
I don't understand any of this. | 4 | 16.67% | |
Multiple Choice Poll. Voters: 24. You may not vote on this poll |
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03-21-2009, 09:29 AM | |
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Some ideas for new ongoing games related to football.
I've been pondering some stuff, running some equations, fact-checking, and using an intern to get me food and stuff, and I'd like to offer up some thoughts about new games to keep us entertained.
I have three possible games and would like to gauge interest. Game 1. Alternate Reality Chiefs General Concept: Build your own Chiefs team over time via the draft and compare it to other people's Chiefs teams. Number of Players: Unlimited Time Commitment: Very Low Basic Rules: In Year 1 (2009), everyone starts with the current Chiefs roster. After the 2009 NFL Draft, they then select players who were available with each Chiefs selection (i.e., do their own draft). After training camp, each owner selects 35 Chiefs players who are "their" players. At the end of the season, we have a Survivor-style vote among the general Chiefsplanet population to determine who had the best team that year, including impacts of injuries and other issues. In Year 2 (and beyond), the player starts with his/her core of 35 players, adds new players through the draft, and can then pick another core of 35 players from the following pool: their 35-player core, new drafted players, and any new free agent that joins the Chiefs If the Chiefs make a trade that includes draft picks, each owner can choose to accept or reject that trade on their own team. If the Chiefs make a trade involving a player on the Chiefs roster, the owner can accept that trade ONLY if his/her own roster includes that player. Game 2. Alternate Reality NFL General Concept: Take over an NFL team and build/trade it through the draft. Number of Players: Up to 32, maybe up to 40. Time Commitment: Low to Moderate, but would need some people to help manage it. Basic Rules: In Year 1 (2009), each player gets a random NFL team and it's current roster. We hold a mock draft that allows them to add some players based on their team's current draft picks. After training camp, it's the same process as above. However, trades are allowed between teams. Additionally, we will have a supplemental draft after training camp, where players can choose any NFL player who was NOT on anybody's 35-man roster the previous year. For example, if you were the Chiefs in Year 1 and you didn't keep Dwayne Bowe on your 35-man roster, he would then be available to any team as long as they guarantee him a roster spot by dropping another player. Via public voting, the teams are ranked from top to bottom, and a champion is crowned. In Year 2 (and beyond), the draft order is based on the rankings above. Each player starts with his/her core of 35 players, adds new players through the draft, and can then pick another core of 35 players from the following pool: their 35-player core plus any new drafted players. The same supplemental draft above will occur each year as well. Optional: we can play this with or without a salary cap. In a salary cap situation, we would use the USA Today database to calculate player salary cap hits on a one-year-lag basis. If you're over the cap, you have to trade or release someone. Game 3. Starting From Scratch Alternate Reality NFL General Concept: Exactly like Option 2, but we would hold a full player draft first from current NFL rosters, so people start with their own rosters instead of those of Detroit or New England or whatever. Last edited by Rain Man; 03-21-2009 at 09:47 AM.. |
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03-21-2009, 10:47 AM | #16 |
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I'll play.
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03-21-2009, 10:53 AM | #17 |
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You should add IR spots so that injuries won't cause you to drop a star player.
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03-21-2009, 11:09 AM | #18 | |
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One thing I don't like about a lot of fantasy leagues is the whole waiver system where people can go out and get someone like a rookie version of Colston and pick up a star player in midseason, so I'd like to avoid that here. I was thinking that if we go with a 35-player roster, we could have backups, and if all your backups got hurt you'd just have a generic "scrub" in that position for the rest of the season. What do you think? We could do a waiver system, but I'd prefer to set it up where we don't reward the most active owners and make the system more time-consuming for folks. (Though actually, if we only measure at the end, maybe we could control for that by doing the waivers only at the end of the season before the voting.)
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03-21-2009, 11:13 AM | #19 |
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03-21-2009, 11:26 AM | #20 |
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Let's ponder injury ideas. I'll set forth three systems, and what do you think?
System 1. Simple system. You get who's on your roster. So if your 35 man roster in 2008 included Brodie Croyle and Tom Brady and Damon Huard, at the end of the year when we ranked teams you would have stats something like: Tom Brady (1 start) Brodie Croyle (2 starts) Damon Huard (2 starts) Scrub (11 starts) That's what you'd be judged on. System 2. Natural replacement system. If your initial 35 man roster in 2008 included Brodie Croyle and Tom Brady and Damon Huard, then when Brady went down you could pick up an UNCLAIMED backup player on the same NFL team only. So over the course of the year, you would replace Brady with Cassel, Croyle with Thigpen, and Huard with Gray. At the end of the year, you would pick your best lineup and probably end up something like Tom Brady (1 start) Matt Cassel (15 starts) That's what you'd be judged on. This system would be a little more complicated because we'd have to monitor who was unclaimed and have a weekly waiver wire or something, in case two players were eligible to pick up the same guy. There might be some salary cap adjustments too. System 3. True waiver system. This would work like the traditional system, where you could pick up any unclaimed player if your player was placed on injured reserve. It would take a little more work on the waiver tracking side. I'm not really a fan of this, though, because people would end up wanting someone like Leinert to get hurt so they could pick up Cassel. I guess this system could be combined with a regular performance-based waivers system too, but it would again require active management, whereas I'm hoping for a more low-effort management system. What do y'all think? Oh, and this would apply to the NFL systems, not the Chiefs game in Option 1.
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03-21-2009, 11:49 AM | #21 | |
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Decide on the game, create the rules, and I'm in. One question, though. How many years will this game take? I think the Chiefs might actually win a SB before a winner in this game is decided.
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03-21-2009, 11:56 AM | #22 | |
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In terms of "winning", my real goal would be that it's an ongoing thing where the franchises continue year after year. As players eventually drop out, I think we'd be able to find new players to replace them, and it would get more interesting over time as teams diverged.
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03-21-2009, 12:49 PM | #23 | |
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03-21-2009, 01:33 PM | #24 |
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I'd definitely play the Alternate Chiefs Reality game, but I don't think I'd want to invest the effort to get familiar with other team's rosters to play the NFL options. And while I'd probably start by following along in the NFL versions, I'm sure I'd lose interest and ignore it after a while.
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03-21-2009, 01:57 PM | #25 |
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I'm in.
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03-21-2009, 02:47 PM | #26 |
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03-21-2009, 02:55 PM | #27 |
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I agree.
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03-21-2009, 03:40 PM | #28 |
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You're gonna need some rules about rosters, to keep people from loading up on high visibility skill positions.
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03-21-2009, 04:07 PM | #29 | |
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I'm willing to help too, I'll take a closer look at the rules you've set up when I get off work. |
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03-21-2009, 04:40 PM | #30 |
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Fun ideas, but why not just get everyone playing FOF against each other?
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