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06-15-2009, 11:14 PM | #2 |
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If they are equally talented then it depends who wants to win more and work harder to get there. It'll all deal with the players psyche if their athletic traits are equally matched
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06-15-2009, 11:17 PM | #3 |
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So equally talented = Dlineman gets past 50% of the time?
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06-15-2009, 11:18 PM | #4 |
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if we're talking truly equal, i'd say it favors the olinemen. the dl generally has to be either quicker or stronger than the ol to make an impact.
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06-15-2009, 11:25 PM | #5 |
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I got nothing.
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06-15-2009, 11:37 PM | #6 |
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We're doomed.
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06-15-2009, 11:40 PM | #7 |
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At this time of year.
That's the key phrase. This time of year = no pads. Read the Haley q/a from today if you havn't already. The otas/minicamps are more passing game then run game. Getting everyone lined up etc. The OL/DL battles are more about techniques and such as far as footwork and hand placement. If on a pass protection an OT gets back to the proper depth and keeps his proper balence and wins the battle with his hands he has the upper edge. If the DE/OLB beats the OT with speed or a rip/swim move he has one the battle since the OL will either have to hold or let him by. In this case with no pads I think the edge goes more to the aggressor or the DL. So i imagine in some cases the DL may not go full bore so they can get work in to the skilled position guys on both sides of the ball in the passing game.
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06-16-2009, 03:52 AM | #8 | |
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Quote:
It's just hard to tell. |
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06-16-2009, 08:42 AM | #9 |
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Yea, I'm sure the lack of pads alter it completely, but I'm curious about who the game favors as it's played for real.
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06-16-2009, 08:58 AM | #10 | |
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Quote:
However, schemes/game plans go a long way in helping address individual weakness on either side of the line. (See Alex Gibbs as a perfect example of how a specific scheme can turn a group of mediocre offensive linemen into a dominant, cohesive unit.) As well, having experience with the other members of a specific line helps in terms of being able to more effectively play as a unit; e.g., the Chief's offensive line early in this decade played together, with almost everyone never missing a game. Same with Colts and Patriots offensive lines. That led to huge offensive numbers and better execution. So, in summary, the NFL game is basically setup as a stale mate on both sides of the ball in terms of which is favored, with experience and individual talent prevailing. |
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06-16-2009, 09:17 AM | #11 |
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That's what intrasquad scrimmages during training camp are for, and preseason games. To see how you actually stack up against other teams.
The better your own team is, the better you'll get at your job but conversely the worse you'll look when you f**k up. For example, I'm sure Brady and Moss will be toasting a lot of their own DBs in training camp and making them look bad, but if one of those same DBs can pick off a pass he'll feel like friggin' gold. So it works both ways. |
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06-16-2009, 09:40 AM | #12 |
testing ... 1, 2, 3
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Advantage offense.
Assuming completely equal talent, the edge would have to go to the man who knows the play. It's really a very interesting question, though. The NFL is a "copycat" league, as we know. So, everybody is always looking for that little edge that will give them the advantage in spite of the talent on the other side of the ball. When something seems to be working for Team A, Teams Other Letters follow suit pretty quickly. Over time, it all evens out again but the lasting result is greater and greater complexity in schemes, plays, and alignments. Fans can use these to figure out how various coaches feel about their line talent. When I see a defense using a ton of stunts and twists, for example, I assume they feel they're mismatched man-on-man. FAX |
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06-16-2009, 10:11 AM | #13 |
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This time of year = no contact = you can't tell a damn thing.
DL always have the advantage. An OL can shut down a DE for 48 of 50 snaps a game and still have a "bad game" if those 2 plays result in a sack.
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06-16-2009, 10:21 AM | #14 |
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These are great answers.
I'm always looking for insights into a coach's mind. Surely he knows that one side winning could be a result of superior talent or superior suckage and he needs to be able to tell the difference. That's why the 1s go against the 1s, huh. |
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06-16-2009, 10:30 AM | #15 |
Threepeat!
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To refine the argument...
Where "s" equals the number of spithoods and "n" equals the player's wonderlic score: s(0) = s, s(n+1) = s(n)*s(n) + s
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