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09-10-2010, 06:15 PM | #391 | |
oxymoron
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Corellia is official. And very interesting:
Quote:
And video: |
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09-10-2010, 07:46 PM | #392 |
When a nightmare becomes real
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Wow - the beta for Final Fantasy XIV is absolute, complete dogshit.
Even if it wasn't buggy as hell, it's not fun. I'm all in for Star Wars: ToR |
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09-16-2010, 02:15 PM | #393 |
oxymoron
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I've been reading through a ton of reviews from people who played the 15 minute demo at PAX and I have yet to come across anything negative to any serious degree. It seems to have been universally loved. A lot of people say they were wowed by the dialogue, and that it's been difficult for them to go back to playing their regular MMO(s) with the text-boxes. A few of the people who mention this were players who say they had no interest in story to begin with but that the cinematics and voiceacting they experienced were so good that now they are. I've seen very few negative comments about gameplay or class play, either, mostly things along the lines of "smuggler seemed to start slow compared to imperial agent or bounty hunter, but it looks like a class that gets amazing later on looking at the skill tree". Apparently combat is as fast-paced (and fun) as advertised and so far I haven't seen a single complaint about the lack of an auto-attack.
Speaking of smuggler, hot new video: |
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09-17-2010, 11:12 AM | #394 |
oxymoron
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New developer dispatch, and this one is a dooooozy. Jedi!
I'm putting it in a spoiler window so it won't autoplay whenever somebody clicks on the thread...
Spoiler!
Man, I think this is going to change my plan for the game. Initial playthrough as a Knight, then Main play as a Consular. Because if knowing more of the story might make me change decisions, I want the Consular to be the toon that gets it right. |
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09-17-2010, 11:30 PM | #395 |
Unsparing
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So many glorious options...
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09-24-2010, 01:27 PM | #396 |
oxymoron
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09-24-2010, 05:22 PM | #397 |
oxymoron
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Man, I love this shot. It really gives a sense of scale to the ship.
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09-25-2010, 12:31 AM | #398 |
oxymoron
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Oooh, like this one, too:
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09-25-2010, 01:24 AM | #399 |
Unsparing
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I'm grateful that I will have graduated IT classes before this game comes out, or there could be a serious conflict of time/interest otherwise.
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10-01-2010, 02:29 PM | #400 | |
oxymoron
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There's a really interesting developer blog out today for their Friday Feature regarding advanced classes. Each class will have access to two advanced classes, which each have two unique subclasses, and you'll be able to dedicate your points to a third general subset. I've never encountered an MMO advancement setup anywhere close to this intricate. Basically each class can be played four completely different ways using four completely different sets of skills (in other games you can build your character to do things differently, say tank or DPS, but your skillset doesn't actually change...). And you can hybridize within an advanced class.
I'm not going to quote the whole thing here except the bits about how it works for smuggler. It's worth taking the time to read the entire blog: http://www.swtor.com/news/blog/20101001 Quote:
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10-01-2010, 03:27 PM | #401 |
Time Keeps On Slipping
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If they get the gear and stat min/maxing right, this game will be the WoW killer everyone has been trying to make.
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10-01-2010, 03:33 PM | #402 | |
In Search of a Life
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Quote:
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10-01-2010, 03:39 PM | #403 |
Time Keeps On Slipping
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WoW was OK as far as specializations went (at least back when I played it years ago) but to be in a serious guild and do serious raiding, most classes had to go down a very specific talent path. Of course DPS classes like Mages and Rogues had a lot more freedom.
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10-01-2010, 03:43 PM | #404 | |
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Quote:
Back when I played Muds, you saw this all the time with open class, skill-based muds. They let you create unrestricted builds from a skill list. This is supposed to lead to limitless options and lots of diversity in characters. What it always ended up leading to was everyone creating the same few builds that were optimized.
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10-01-2010, 03:47 PM | #405 | |
oxymoron
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Quote:
The thing that isn't mentioned much in all this is the companions. It should be feasible to group with 4 of anything in the Old Republic, since your companions will be able to fill roles. So if you have, say, four smugglers on, you've got the potential for dps and healing right there, if you want tanking, you bring along Bowadar or the Jedi NPC on the ship that looks like a JK. How easy is it going to be to find groups without the traditional trinity limitations that every prior MMO has. You won't necessarily ever have to wait for a healer or a tank or anything else. |
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