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#1 | |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-716615
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Quote:
Whenever I pick a lock now, I always quicksave first. If it takes me more than one or two picks, I reload. At least the combinations change every time. |
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Posts: 121,752
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#2 | |
Ain't no relax!
Join Date: Sep 2005
Casino cash: $-1371081
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Quote:
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Posts: 48,846
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#3 |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-716615
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No, there isn't. Sometimes you don't have the picks you need. I've run into that numerous times. If you don't have a single slot pick and there's a single slot circle, you're screwed.
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Posts: 121,752
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#4 |
The man you could post like.
Join Date: Oct 2010
Casino cash: $-1380345
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Huh. That must be on higher difficulty locks because I haven't experienced that yet.
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Posts: 42,083
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#5 | |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-716615
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Quote:
And I'm playing on easy - the part of my life where I set the difficulty mode to hard or crazy hard in these games has passed. |
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Posts: 121,752
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#6 | ||
How tall is this thing?
Join Date: Apr 2004
Location: Ground 0 for enema of US.
Casino cash: $2112912
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1. The picks are a puzzle. If you've ended up with a single slot ring and no pick, it's because you've previously slotted a key that would fit, but you did not examine what would happen if you slot that key. You need to ensure that when you're slotting keys, that the open spots left after will match keys remaining. On level 2 of security, keys will turn the ring blue if they will fit, and turn the ring white if they won't fit. Just because it turns blue, doesn't mean that's where it goes, unless all the other rings turn white. Then it's a matter of making sure that key only fits in one spot. If it fits in multiple spots on the same ring, you need to see which remaining picks will still work after you slot that key. Once you get to level 4 security, you can actually remove keys in the list that will fit, but are not needed because they end up screwing you over at the end. 2. Difficulty, all you need to do is set the game to VERY HARD before you land on a planet. Once you land, all loot drops and weapon rarities will be boosted, because the area has loaded at the very hard setting. Simply revert the game back to very easy if you like, and easily faceroll all enemies and have the best chance at legendary loot spawns despite having zero challenge.
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#7 | |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-716615
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Quote:
Doesn't really matter, though. Now I just quicksave before I start with the lockpicking crap. If I burn too many, I just load the save and start over. Also, I don't have level 4 lockpicking because I've got better to do with my skill selections. |
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Posts: 121,752
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#8 |
Regular
Join Date: Aug 2000
Location: Jefferson City, MO
Casino cash: $-776408
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That seems like a poor game design to me. Is this maybe when you take on a lock above your skill level?
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Gary |
Posts: 1,508
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#9 |
Did you hear what I said?
Join Date: Aug 2000
Casino cash: $-716615
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It happens on the easy ones, too. If you don't start with the right picks, you're just screwed. Perhaps keep a bigger inventory of them helps. I don't know. Perhaps I should watch a couple of videos on the subject. Maybe I'm just missing something basic.
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Posts: 121,752
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#10 | |
Regular
Join Date: Aug 2000
Location: Jefferson City, MO
Casino cash: $-776408
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Quote:
Just my initial impression from reading this thread and hearing other comments here and there, it’s as if Bethesda said “How can we take our basic game design and make it more complicated?”
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Gary |
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Posts: 1,508
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