Quote:
Originally Posted by htismaqe
Yes, it's still going well.
I have a method I use for sliders that involves using CPU vs. CPU simulation to get the game to play correctly prior to tweaking for the human player.
In year's past, on both Madden and NCAA, it was necessary to play on All-American (All-Pro) in order to do this -- the defensive AI on Heisman (All-Madden) was so jacked up that neither team could score, so realistic CPU vs. CPU testing wasn't possible.
I simmed a bunch of games yesterday, and CPU vs. CPU simming on Heisman is working beautifully.
By the way, I think I'll move this to the gaming forum so we can find it easier. Anybody opposed?
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I oppose, cause the gaming forum isnt on the front page and nobody looks at it when its not on the front page. I mean it hardly gets noticed over there.