Quote:
Originally Posted by Sorter
The reason for that stems not from the route designs and/or concepts. Rather, it's caused by QB play and a playcalling philosophy based on gameplanning that was not creative and rather predictable. We ran very similar concepts (if not the exact same plays) on a majority of repeated scenarios without creativity in regards to personnel or providing variation through D&D.
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I disagree with your take and I conclude that you were watching the game through teary eyes. Eyes that must've had jalapeno juice squirted in them by a middle eastern midget name Smale E Babba.